For Level Dreamworld, click here.
Level Dream is the [UNKNOWN] level of the Backrooms.
Photo of Level Dream, where the photo shows a drastically altered restroom of where he entered the Backrooms.
Hole in the Floor
Description
Level Dream was discovered by an anonymous person from the M.E.G. It was discovered by accidentally noclipping inside of one of the chairs in Level 68.
Level Dream is a space resembling where the figure has noclipped into the Backrooms. It is named this way due to the alterations, almost like a dream. It is not considered a trap level, as it is altered enough to let the figure know that it is not their exit. The common alterations include dents in walls, holes in the floor, and connected bricks. The holes and dents in walls (If you can fit inside of the dent) will transport you to The End, Level 0, or if lucky will lead you to Level 9223372036854775807.
There are zero lights that can be present in Level Dream, even if the room originally had lights present. If you were in a building, the full building will be present but there will be no normal exit doors. The exit doors will instead lead you to more altered versions of Level Dream that will never be the same, until it is altered enough that every exit door will lead to The Void. The only way to not go to the Void is go back through your entrance. If your location was outside, the same altered versions will keep appearing through any door, or outside of your vision. (ex. behind a building)
You can find Almond Water, Liquid Pain, and any food that was there inside of any mini fridge, fridge, or cooler. Any pantry will be empty, along with cabinets.
Entities
Zero entities will be found if you are inside of the location you started up in. Any Windows will not be dangerous until you leave through a exit door, where the altered versions will hold entities. You will usually be safe through the next 2-5 exits. After that, the only entities present will be Windows, Hounds, and very rarely Facelings that depict people who were located inside of the building. They will act like the regular person, which will mostly be friendly. The witnesses of noclipping will be the most friendly. God save you if you were being chased at the time of entering the Backrooms. All windows will be depicted as black and white.
Colonies and Outposts
Due to the easiness to get lost, there are no colonies or outposts.
Entrances and Exits
Entrances
- Noclipping through a randomly picked chair in Level 68 will take you here. If you end up back in Level 68 picking the same chair or the ones behind, in front, or next to it will not allow you to enter.
- Going to Level 6 and noclipping through rarely seen pillars will take you here.
Exits
- The exits will be typically found by heading in any diagonal direction. After going through at-least 10 altered versions, you should attempt to find any new metallic-looking surfaces. Noclipping into the surface will supposedly lead you to any level in Cluster II.
- If you find a colored window, open it. This will lead to Level 11. Very rarely this will lead to Level 522