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Level Rush is the Rushth level of the Backrooms.

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Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count

Description

Level Rush comprises a large particular circular compartment, with a 30-meter diameter. The embankments of this compartment are compelled out of a supernatural indestructible material, vastly inclined to a remarkable variety of diamonds. At the beginning of the canopy, there is a hatch that unlocks at the greatest random moments and declines commodities into the compartment, distinguished in "waves". Every surge is unsystematically developed, so there is no strategy to classify the commodities begin within. Nevertheless, they get further dangerous invariably. Five moments after penetrating the compartment, the main surge will commence. In a surge, beings will plummet out of the hatch and you must destroy them. Formerly all commodities are assassinated, you will obtain a container of Almond Water to support alleviate any illnesses during the battle and a recent firearm. Thereupon one minute, the following surge will commence. Each wave progressively gets harder, with additional significant commodities in tremendous quantities. Every 100 waves, there is a boss surge. Boss waves simply consist of one level of limited commodity, and the level of exclusive commodities can only generate in boss surges. If further than one individual is on the level, a manuscript is formulated, and there is no kind to reach anybody else on the level. So you are combatting independently at this level, with no consequence of how numerous moments you appear here.

Entities

All entities known to exist in the Backrooms can be found in this level. A ton of exclusive entities also appear here.

Gun

Ammo will generate approximately three cadences absent from you after winning against a surge. Firearm begetting endeavors like ammo spawning. Firearms will generate every 10 surges. If you brought the firearm posterior to distinct levels, it will vanish. Here is a catalog of all firearms you receive with every surge.

  • Blackhawk (Wave 10)
  • Berreta 92 (Wave 20)
  • M1911 (Wave 30)
  • Remington Model 1100 (Wave 40)
  • M16 (Wave 50)
  • There are no more known guns yet.

Waves

  • Wave one to ten: The first ten waves are the beginning of your battle. The maximum amount of entities in a wave is ten. No more entities than that can spawn. If you kill all twenty entities and slay the boss in the tenth wave you will get a new gun and you have five minutes until the next ten waves start.
  • Wave ten to twenty: This is where it gets harder but still easy. The maximum amount of entities per wave is now twenty.
  • Wave twenty to thirty: Difficulty increases a bit. The entity count is thirty and the first exclusive entity called the "Stealer of souls" appears. He doesn't appear often mostly spawning in twice to four times every wave.
  • Wave thirty to fourthy: This wave is harder then the other ones. It has a maximum of fourthy entities at a time with another exclusive entity called the "Wanderer of below"
  • Wave fourthy to fifty: The last ten waves in Level Rush. You have the last gun and ammoo upgrade. There is now a maximum of fifty entities at a time. The last exclusive entity also appears here. You need to defeat "it" to escape Level Rush. If your successfull you will be rewarded with a ton of almond water, food and weapons. "It" can walk through walls and summon facelings. "It" is also refered to as "The facelings leader".

Entrances and Exits

Entrances

  • Killing any entity using a gun has a 0.001% chance to send you to Level Rush.
  • Dying in Level ! has a 0.4% chance to lead to Level Rush.
  • Noclipping into only one of the two nebulae in a currently undefined level will bring you here.
  • Noclipping through a sofa that has cusions with skulls on them in Level Infestation, will send you to Level Rush.

Exits

  • Finishing Wave fifty sends you to Level 5.
  • Noclipping through the floor during the 10th wave will send you to Level !.
  • Finishing wave hundred sends you to Level 10000.
Credits
Apparently there was a credit note left in this level. The original author should know that the only thing this level uses from the original is the waves idea (but new waves system) and the title + level name. Credit goes to CatsterInTheBackrooms for making the original level title and idea.

Credits

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