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Level Rush is the Rushth level of the Backrooms.

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Survival Difficulty: Class Variable
》Varying Safety
》Heavily Unstable
》Diverse Entity Count

Description

Level Rush comprises a large particular circular compartment, with a 30-meter diameter. The embankments of this compartment are compelled out of a supernatural indestructible material, vastly inclined to a remarkable variety of diamonds. At the beginning of the canopy, there is a hatch that unlocks at the greatest random moments and declines commodities into the compartment, distinguished in "waves". Every surge is unsystematically developed, so there is no strategy to classify the commodities begin within. Nevertheless, they get further dangerous invariably. Five moments after penetrating the compartment, the main surge will commence. In a surge, beings will plummet out of the hatch and you must destroy them. Formerly all commodities are assassinated, you will obtain a container of Almond Water to support alleviate any illnesses during the battle and a recent firearm. Thereupon one minute, the following surge will commence. Each wave progressively gets harder, with additional significant commodities in tremendous quantities. Every 100 waves, there is a boss surge. Boss waves simply consist of one level of limited commodity, and the level of exclusive commodities can only generate in boss surges. If further than one individual is on the level, a manuscript is formulated, and there is no kind to reach anybody else on the level. So you are combatting independently at this level, with no consequence of how numerous moments you appear here.

Entities

All entities known to exist in the Backrooms can be found in this level. A ton of exclusive entities also appear here.

Gun

Ammo will generate approximately three cadences absent from you after winning against a surge. Firearm begetting endeavors like ammo spawning. Firearms will generate every 10 surges. If you brought the firearm posterior to distinct levels, it will vanish. Here is a catalog of all firearms you receive with every surge.

  • Blackhawk (Wave 10)
  • Berreta 92 (Wave 20)
  • M1911 (Wave 30)
  • Remington Model 1100 (Wave 40)
  • M16 (Wave 50)
  • There are no more known guns yet.

Waves

This classification encompasses a chart of knowledge about surges in the level, which can assist you if you are brought here. I hope this data may support you.

  • Wave one to ten: The initial ten surges are the inception of your fighting. The maximum proportion of commodities in a surge is ten. No additional commodities than that can generate. If you assassinate all twenty commodities and murder the boss in the tenth surge you will get a recent firearm and you possess five moments until the following ten trembles commence.
  • Wave ten to twenty: This is where it brings tougher but manageable. The absolute percentage of commodities per surge is presently twenty.
  • Wave twenty to thirty: Difficulty improves a handful. The commodity count is thirty and the main limited commodity named the "Stealer of Souls" arises. He doesn't come off frequently primarily begetting in twice to four moments every surge.
  • Wave thirty to fourth: This ripple is tougher than the extra ones. It has a conclusion of fourth commodities duration with another restricted commodities dubbed the "Wanderer of Below"
  • Wave fourth to fifty: The final ten surges in Level Rush. You're retaining the final firearm and ammo improvement. There is presently an utmost of fifty commodities at moment. The final limited commodity also appears here. You need to murder "it" to circumvent Level Rush. If prevails successfully you will be awarded a quantity of almond water, food, and weapons. "It" can saunter through an embankment and summon facelings. "It" furthermore pertains to "The Facelings Leader" as it summons facelings. as it generates facelings.

Entrances and Exits

Only numerous entrances and exits are known. One should never endeavor to infiltrate the level as it primarily inflicts death.

Entrances

  • Assassinating any commodity utilizing a firearm has a 0.001% possibility to deliver you to Level Rush.
  • Perishing in Level ! has a 0.4% likelihood to oversee to Level Rush.
  • Noclipping into simply one of the two nebulae in a nowadays indefinite level will give rise to you here.
  • Noclipping through a couch that possesses cushions with skulls on them in Level Infestation, will greet you to Level Rush.

Exits

  • Completing Wave fifty transmits you to Level 5.
  • Noclipping through the floor during the 10th surge will bring you to Level !.
  • Ending wave hundred delivers you to Level 10000.
There was a credit note left at this level. The original author should know that the only thing this level uses from the original is the idea of the wave (but the new waves system) and the title + level name. Credit goes to CatsterInTheBackrooms for making the original level title and idea.

Credits

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