Contents
Level Scarcity: Sales Test
ATTENTION! This Level is infested of Partygoers!
Level Scarcity is one of the most dangerous Enigmatic Levels ever. Level Scarcity was discorvered in 03/28/2017.
Description
The only photo known of Level Scarcity
Level Scarcity seems somehow to be the reverse of Level 1.8, it consists of a really empty supermarket with 218 miles, with quartz walls, many pillars, floors of unknown materials, but very similar to floors in South American malls and fluorescent lights that go out every 2 and 10 minutes when the area is infested with entities from all sides. When the lights are on, the level is almost completely devoid of entities, with the exception of dark areas, where various Smilers can be found. Level Scarcity is unlivable as supply shortages can be very bad for wanderers trying to create colonies, outposts or communities, with the result that most deaths while lights are on are thirst or being killed by a smiler.
Level Scarcity has a unique entity called: "Costumer", The Costumer is a 4 meter tall humanoid with a deformed head but no facial features, the skin color is grey. The Customer is seen holding a shopping cart, if he looks at you, run, run as if it's the only thing you do in your life, The Customer can exceed 150 kilometers per hour, but the Customer's vision seems to be comparable to glaucoma. When the lights in the level go out, the entire supermarket is infested with Hounds, aggressive Facelings, Smilers, Lighters and many other entities that have not yet been documented and discovered yet, hunting for wanderers who are lost in the level. And the Client spends hours hunting for wanderers
- The Costumer seems to know sign language.
Items
The only items that can be found in the Level are:
- Liquid Pain
- Steak (very rarely)
Colonies, Advanced Outposts and Communities
There is one outpost known in Level Scarcity:
The Cult of The Costumer
- Friendly, Known to help many wanderers with useful supplies
- Has a population of 11
- Are not willing to negotiate
- They knows how to exit to safer Levels but if one of the members says that, it is targetet by The Costumer
- They are loosing members since they need to fight many Partygoers
Entrances and Exits
Entrances
- Find a automatic door in Level 4, it is recommended to do not enter because you have more chance of hitting your head and breaking your skull.
Exits
- Being killed by The Costumer haves a very tiny chance of transporting you to Level 666.
- If you stay a week alive in the level, a automatic door might spawn and you will be transported to Level 11
- If you go to one of the cashiers you will rarely find a uniform with the letters R and E written: Please help me, wearing it will transport you to Level 1.8.
LOG1
08/16/2020
Duration: 9 Minutes
Michael was searching for supplies to Level 6 in Level 4.
Michael accidentally enters a automatic door.
There is a 2 minutes pause in the audio.
Base: you are taking a little long as we expected..Are you even still alive?
Michael: I think I am in another Level...
Base: Describe it.
Michael: Well, I just entered a automatic door and what I see is just a really huge empty supermarket and there are some cashiers here...
Base: Alright, try to find a way out while we research more about it then.
There is a 4 minutes pause in the audio, only footsteps can be heard
Base:well I think you'll have to deal with it, we didn't find any automatic doors here.
Michael: Allright..
There is a very loud sound of fluorescence fading.
Michael: SH#T I think that don't sounds good.
Base: Calm down, try to find the exit without panic-
A very loud roar could be heard. The roar was too loud that one of the employees at the base became deaf for a period of 27 minutes.
Running footsteps can be heard but after 3 minutes there is no audio of Michael anymore.
Base: Damn it, we lost the signal..
Notice: There was no information of the Level on the day it was recorded. Only the people in The Cult of The Costumer knew about the existence of the Level.