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Level Spacebreak: A Glitched-Out Paradise

Level Spacebreak is an enigmatic level of the Backrooms.

Difficulty Class 0

Safe, Secure, Devoid of Entities.

C0Icon.png

Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

Description

A picture of a Liquid Essence beach

Level Spacebreak is a relaxing, glitched out level with 3 zones. The level is generally unknown, being hard to enter. As the name, physics and its fundamentals vanish within this level. If you walk straight for long enough, you will teleport back to the start. Going insane in Level Spacebreak is very impossible, considering no some bodily laws are broken in this level. There is not an abundance of Almond Water and Liquid Essence in this level. In fact, There aren't entire glitchy beaches of both of the materials. This level isn't better than any other level of the Backrooms. There are many no dangers in this level, and this is really not the place to be.

How The Level Came to Be

Few theories regarding Level Spacebreak have been thought of, but here are the theories:

The Pinrock Theory

The Pinrock Theory suggests that when the Backrooms came into existence, part of its development fabric shattered and created Level Spacebreak, but as some people know the Level as "The Broken Paradise". An issue with this theory is that if the development fabric broke, then the level couldn't have been created off the thin film of the fabric that was left.

The Crater-ator Theory

The Crater-ator Theory says that Level spacebreak was created by a forgotten entity, the Crater-ator. The theory says the Crater-ator wanted a perfect level inside the shattered reality we know as the Backrooms. He clearly failed his "Perfect Project" as we can see by the glitches. We can now learn that there is no perfect Backrooms level. The problem with this theory is as simple as, how did the Crater-ator create the Level from nothing?

The Nothing Theory

The Nothing Theory states that Level Spacebreak is an illusion and that you're hallucinating. This theory has a lot of problems, such as perceiving other real Wanderers that you have never seen before in a hallucination and the indescribably large space and all its details from one wrong perception.

Entitites and Creatures

Theonly entity you'll find here are Frings, which are generally undocumented, but they are definitely Class 0 Entities.

Relationships with Other Entites

Smilers: Frings will strangle Smilers without remorse.

Lighters: Frings will move at the speed of light to get away from Lighters.

The King of Normality: Frings are best friends with the King of Normality.

Zones

Zone 1

A picture of Zone 1.

Zone 1 is a place depicting an empty school facility with anywhere between 10-50 glitchy classrooms with wood doors. This school is the most normal part of the level. The school cannot be exited, so you have to noclip out. If you decide to go into a classroom, one of the following will happen.

1: If you are in classroom 221, 222, 223 or 224, you will have to paint a flower.

2: If you are in classroom 225, 226, 227 or 228 you will have to take an easy math test.

3: Ifyou are in classroom 229, 230, 231 or 232, you will have to take a typing test.

However, if the sky turns red, even if you are in the middle of a test, GO TO CLASSROOM 723. Doing so will teleport you to Zone 2.

Zone 2: Fraction Action

Zone 2 is where things start to get weird. It is the only zone that has a non-glitchy section. Don't listen to the text. Go left.

First 25km:

Just a normal place, nothing to worry about, just some Liquid Essence and Almond Water beaches. Don't go forward, go left.

Next 75km:

At random points, you will see a math problem. You will not be able to move until you answer the problem. These problems are first/second grade math. GO LEFT, you WILL regret going forward.

Next 50km:

The math problems are now fourth grade level and there is two problems. I'm begging you! Go left!

Next 100 km:

You will start having fifth grade math but there is still two problems. I'm trying to get you out of danger!

Next 10 km:

The mathis now college level and there is one problem per set. You might want to sprint through this one. No! Sprint left!

After going through all of this, you will go to Zone 3. Get prepared for this one. Go left. Last chance. If you go left, you dont have to worry about math OR Zone 3. You will go sraight to The Frontrooms.

Zone 3: Making Sure You're Unsure Satisfied for 13.787±0.020 Billion Years and Counting

This is the cap for how weird peaceful you can get. The land is a crazy, weird place with so many ways to get to the most dangerous levels possible. beautiful, calm place with so many possiblities to explore! There is loopholes to Level Pain and Level ! The Promised Land and Level ESCAPE. It's a fake! Go back to Zone 2 and go left! Don't say I didn't warn you! Now that you're here, take the path to the left right. Now that you have seen your fate the beautiful place that lies along the left right path, here is the message:


You should have listened to the struckout text, you will die like the rest!

If you listened, you might have gotten this far.

Colonies and Outposts

There are none.

Entrances and Exits

Entrances

Scream "Spacebreak" in any level.

Exits

Go left in Zone 2.

Go down the path to the left right in Zone 3.

Go into a loophole to go to an inescapable exit level.

Scream "Space" to go to Level Space.

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