Contents
Description
The living mannequins are fully white plastic mannequins that wear clothes. These entities will teleport in front of you with their "teeth" out if you walk too close. These entities can pose in any direction to pretend to be part of a display. These entities cannot be killed, and they will somehow obtain new limbs if you knock them off.
Behaviors
These entities will stand still for an indefinite amount of time in a seemingly random position until their first trigger turns on. Their positions could be anything, though common positions are high fives, standing with no pose, lying down, sitting down, and surrendering. They usually come in groups of five.
These entities will run in front of you if you walk within 10 meters of them, then, they will immobilize you using their hands, then, they will drag you into an unknown location, and finally, they will turn you into one of them by unknown means.
The only way to escape these entities is by not walking within 10 meters of any mannequin that seems off. If you attempt to run away from them while their teeth are there, they will just teleport in front of you again.
Biology
These entities appear as fully white plastic creatures that usually wear clothes that are fused to their skin. These entities can wear suits, dresses, t-shirts, shorts, pants, caps, top hats, wigs, etc. These entities have a "mouth" that will open up if a wanderer gets too close. The mouth is full of sharp metal teeth. They do not use their mouths, it is just for intimidation. They have moveable body parts by having spinnable nails embedded into their body.
Their mouth appears to have some sort of trigger that happens after a different trigger. The trigger turns on after a wanderer walks within 10 meters of them, and the second one turns on after a few seconds, in which it will run in front of a wanderer and show off its teeth.
Discovery
These entities were first discovered shortly after Level 171 was discovered. A wanderer walked too close to a strangely placed mannequin.