Kill Streak Kim, "Why did I select these entities as my pets? You, Gary, ask strange questions... I like strange questions! Anyway!! I also call them my proxies. They are as obedient as dogs, as loyal as wolves, and as ferocious as tigers but as cruel, calculating, and deprived as humans. You are aware explorers come from Level 11 to watch their kind die... right??
But! You did not ask me all of that, but you know now!
Anyway!!
I do not called Javaraya, Kritanta, Dearil, Tuwile and Amara pets or proxies. They are different! They are special! I love them!
Tuwile hates everyone but confessed to me that I am first being he actually likes so what. He also could be lying! He's complicated! They all are! They are son to me! I would kill for them!
Contents
Description
The Malveillants (Translation: Malicious ones) are current and former Natives of Level -777. They are intelligent and can effectively communicate with humans speaking fluent English and French. Unlike docile members of their tribe, these beasts display malicious, sadistic, demented, and psychopathic tendencies. They are excellent in lulling humans into a false sense of security as they are charming and confident. They also can mimic behaviors of empathy, sympathy, compassion, cooperation, and patience. It also does not help that some wanderers have heard of the Natives and do not realize a percentage of them can be wick.
An encounter with a Malveillant, even in Level -777, is rare as they make up 1.3% of the Native population of over 250,000 entities. They also require an open world or a living space that accommodates their size to attack wanderers. In any case, there are three types: Dormeurs éthérés, L'abandonné dement and Animaux domestiques.
Dormeurs éthérés
If you encounter a Malveillant in Level -777 known as Dormeurs éthérés (Translation: Ethereal Sleepers) you would be none the wiser as they try to avoid detection by mimicking the pleasant demeanors of other tribe members. Some Malveillants have moments where their drop the façade but it is often not obvious that they have. Wanderers should stay clear of any Natives who put them in danger or try to alienate them from the group. These behaviors are clear red flags as Natives tend to be protective of wanderers and are very social creatures. Wanderers should alert others if Natives and other wanderers disappear around these peculiar Natives. Other tribe members are hellbent on finding them and removing them from the collective by ritual sacrifice to The Void.
L'abandonné dement and Animaux domestiques
Malveillants can escape eternal damnation in The Void by sacrificing themselves to it. It is unknown how self-sacrifice to The Void aids the Malveillant in bypassing this punishment. Native Mystics and Reapers explains that you must slit the throat to bind the Malveillant to The Void. It is not clear how slitting the throat of a Malveillant binds them to The Void. What is known is that the Malveillants are stabbing themselves elsewhere to stay unbonded to The Void. In any case, they are sought out and hunted down to prevent them from doing this. When they escape punishment, they either become L'abandonné dement (Translation: The Forsaken Demented) or Animaux domestique (Translation: Pet).
L'abandonné dement are Malveillants that dwell in Level -222. They have gone completely insane and are often found alone talking to themselves or the voices in their heads. They take pleasure in self-mutilation. They will attack and kill other Malveillants. They will hunt and kill any wanderers they can steal from the Reaping Willows or Animaux domestiques. Some will purposely consume boiled Cashew Water to induce a mentally deteriorating condition cited in Level -777 called La folie des noix de cajou (Translation: Cashew Madness). Why this is done cannot be confirmed.
Animaux domestiques are Malveillants that are best described as charming, pampered sociopaths. They can be distinguished from other Malveillants as they sport scarlet and spiked collars with bells on them. They dwell in Level -404 and another undisclosed location. Level -511 is cited here because they bring victims to this level. These beasts were recruited from Level -222 by the game show host of Escape Rooms: Forget Me not! Kill Streak Kim to serve as proxies. Kim adores them. While they are obedient, they are not mindlessly beast just taking orders. They are just as sick and twisted as Kim and, in some cases, worse. Kim is aware that these creatures could turn on them at any moment, but that makes taming them even more fun. Kim likes the rush of handling, taming, playing with, and owning something that can kill them. It is unknown how many Animaux domestiques are there. There are reports that 37 patrol Level -222 looking for victims, feeding the "trees" and, seeking recruits. Out of that 37, five of them are kept in Level -404.
General Behaviors
The Malveillants are manipulative, compulsive lairs. While they can be impulsive, they are patient enough to wait for the right moment to betray, take advantage of or kill their target. The Malveillant is not capable of remorse or empathy but can mimic those behaviors. The Animaux domestique is the most dangerous as they are charming, approachable, and well-spoken resulting in wanderers letting their guard down.
Entity attack methods
Malveillants are predatory beast and thrill killers.
Predatory Beast
Malveillants possess a keen sense of smell, taste, touch, vision, and hearing, and they experience synesthesia (when the five senses overlap).
Example: Kim's Malveillant had a chance encounter with the one they are calling Guerrier rouge (Translation: Red Warrior or Crimson Wanderer). During this encounter, Dearil sniffed and commented that the Crimson Wanderer 'possesses a strong, ominous scent'. Strength and ominous character are usually perceived via seeing and hearing those attributes displayed by that person or entity. The sense of the Malveillant overlap so they can detect personalities using taste, touch, and smell.
The Crimson Wanderer should be cautious of the Malveillant, especially of the ones in legend with Kim, as their motives are never clear (and they are disturbed). The Malveillant does not attack explorers or entities immediately. The Malveillant will assess explorers or other entities out of curiosity, and to determine if they are good to study, good sport or prey.
Thrill Killers
They take pleasure in inflicting as much pain and suffering onto their victims as possible. They like to toy with their prey mentally and emotionally to break them down before implementing a slow execution. Below is a list of their attack methods...
- Cognitive/Mental attacks: Psychological and emotional abuse such as compulsive lying, manipulation, deception, betrayal, gaslighting, deflection, humiliation, making threats, guilt-tripping, isolation, etc. Some Malveillant mystics reportedly have psychic abilities such as telekinesis, telepathy, hypnosis, remote viewing, teleportation, etc.
- Physical attacks: stalking, ambush, and dismemberment.
Methods of surviving the entity
It is strongly recommended that you run away, hide and avoid them as conventional weapons cannot hurt them.
Biology
The Malveillant is described as a winged, humanoid, goblin-like creature that is 2 to 3 times the size of your average adult male human. Some of the Animaux domestiques might be missing one or both wings. Kim will sometimes order the removal of their wing(s) to make it easier for them to be tamed or as a form of punishment. Some Malveillants will demonstrate their loyalty to Kim by removing one of their wings. Amara featured in Level -222 is one such Malveillant who did this.
Discovery
The Native Elders of Level -777 will tell wanderers that the Malveillant has always existed amongst their people. They do not know why. Wanderers who venture into the Ethereal Grounds of Level -777 are informed of their presence. The first report of a wanderer being killed by a Malveillant in the Ethereal Grounds of Level -777 happened on November 12, 20xx. The first sightings of the Malveillants outside of Level -777 occurred on January 24, 20xx.
Notable Malveillant
Content Warning
This page contains content not suitable for all audiences. Before reading it, make sure the following things do not disturb, make anxiety or are inappropriate for you: Graphic description of violence, child abuse and negligence, mentioning cannibalism.
If the content mentioned above is suitable for you, click here to read the page.Callosum
Childhood and Development: Callosum
Callosum's father was a renowned High Priest, and his mother was a respected Sorcières and Necromantrix. He was the oldest of three younger sisters. At a young age, he would kill small animals and bring them back from the dead before killing them again. This behavior resulted in his peers respecting and fearing him. His mother assumed he inherited her power and proceeded to train him to use this ability responsibly.
Adulthood: Callosum
Callosum was a revered High Priest and Reaper within his community. He would heal the sick and injured. He would commune with the dead to give the grieving closure. He married a charming Baker named Histamimi. She bore him one son, and they called him Amygdala. His wife insisted that he worshipped her. His tribal folk insisted he was a loving father and husband.
Downfall: Callosum
No one suspected him of anything. In secret, he took delight in killing and dissecting explorers, especially children. He claimed that he wanted to understand what made a human child 'innocent'. He was discovered by his wife, Histamimi. He attempted to flee persecution but was killed by a Native Warrior named Vitocoz. Histamimi later died after accidentally consuming cashew water. Rumors suggest this might have been intentional. Amygdala was orphaned at the age of 3 but was adopted by a humanoid entity named Astrid.
Javaraya
Childhood and Development: Javaraya
Javaraya was born to a respected Native Warrior and Blacksmith named Hëllsing and an adored Priestess named Cafell. He was an only child, however, he was not spoiled. While he received discipline growing up, his parents were not strict or overbearing. He was gifted in Métier de l'âme (Translation: Soul Craft), so his mother began training him at the age 5. He was described by his mother as endearing and patient. This all changed when he began to interact with other chiots.
He did not get along with the other chiots. He would gloat if he outperformed another chiot. He would get visibly aggravated if another chiot outdid him. There were few reports he would threaten or fight another chiot he saw as competition. He had to be the best. His father stepped in when he was 10. His father began training him in combatant to humble him and teach honor and valor. Javaraya became more arrogant as he acquired more skills and got stronger.
Adulthood: Javaraya
Javaraya became a warrior at the age of 18. He was respected but not well-liked. Most would describe him as entitled, callous, arrogant, and short-tempered. His ego only got worse when his father appointed him his third in command but second to his cousin, Nerio, at the age of 23. His father would have made him his second in command, but he lacked leadership qualities. He mastered Métier de l'âme at the same time, but his mother refused to give him priesthood.
Downfall: Javaraya
He murdered his mother and father in a fit of rage and his cousin, Nerio, out of jealously. He escaped persecution by sacrificing himself to The Void.
Proxy: Javaraya
Javaraya is reportedly 27 years old. It is not known how long Javaraya lingered in The Void and Level -222 before he was recruited by Kim. He now serves as Kim's second in command. His demeanor is more subdued, but he does fly into rage from time to time. There are reports that he can teleport himself and other people, he can erase things out of existence and create pocket dimensions. There is not much more known about him.
Kritanta
Childhood and Development: Kritanta
Kritanta was orphaned at the age of 6. Both his parents were 'taken' under mysterious circumstances that Native refuses to speak about. They fear it will come back and claim more if they speak its name. Kritanta was taken in by Aunt. She was not the best candidate, but she was the only surviving member of his family. She lost a few pups at birth. She lost her husband to whatever claimed her sister (Kritanta's mother) and her brother-in-law (Kritanta's father). She sipped some cashew water by accident resulting in her being paranoid, a nervous wreck, fearful, and overbearing. She began to verbally, emotionally, and psychologically abuse Kritanta at the age of 10 fearing that once he reached adulthood he would leave her.
Kritanta was described as a social butterfly and had many friends, but his aunt would not allow him to interact with them. His aunt began to intimidate his peers to alienate him further. He was miserable, he hated his aunt and would run away often by the time he was 14. He learned, by an accident, that he inherited his father Avion (Translation: Air Craft) ability and would use it dissipate into the wind and escape his Aunt.
Downfall: Kritanta
There is suspicion that Kritanta murdered his aunt when he was 16. This cannot be proved, but he disappeared soon have her body was found in their hut mutilated. Assuming her did kill his aunt, he escaped persecution by sacrificing himself to The Void.
Adulthood: Kritanta
There is not much known about Kritanta during this time. Rumors suggest that Kritanta escaped The Void to wander Level -222 and to talk to the 'Trees'.
Proxy: Kritanta
Kritanta is reportedly 25 years old. It is not known how long Kritanta lingered in The Void and Level -222 before he was recruited by Kim. He now serves as Kim's third in command. Kritanta is now described as observant and quiet but does have the tends to make callous remarks. There are reports that he can fade into the wind, generate storms, perform 'The Breathe of Life', and create pocket dimensions. There is not much more known about him.
Dearil
Childhood and Development: Dearil
Dearil was born to a respected Fisherman and Trapper name Aalto and a sweet Artisan named Lana. He was the youngest of 4 older brothers. His father would take him on the water with his brothers to show him how to catch fish and Courber l'eau (Translation: Water Craft). He was well-liked by most of his peers but was bullied to some degree. He seemed unaffected. He did do some disturbing things. He would pull all the water out of planets causing them to writhe and die. He also figured out he could manipulate the movement of his peers by controlling the fluids in their bodies. He stopped his bullies by pulling some of their blood from the body. His parents did not intervene. They felt his bullies needed to face justice at that point.
Adulthood: Dearil
He became a respected fisherman like his father at the age of 18. He was described as playful, cheerful, charming and pleasant to be around. He simply had a dark side and a strange interest in manipulating water in ways that were forbidden.
Downfall: Dearil
He confessed to killing 6 tribal members and 10 explorers by pulling all the fluids out of their bodies at the age of 20. He even showed Tribal Elders where he hide the dehydrated and crumbling bodies of his victims. He admitted that he learned that he liked killing. He did not know why but he liked it. He willingly surrendered and agreed he needed to be executed for his misdeeds. During his execution, he had a change of heart. He water-stripped everyone, broke free, and sacrificed himself to The Void.
Proxy: Dearil
Dearil is reportedly 24 years old. It is not known how long Dearil lingered in The Void and Level -222 before he was recruited by Kim. Dearil is still playful and carefree but in a more demented way. There are reports he removed his wings and grew webbing between his feet and hands and feathery gills like the axolotl to serve as Kim's swimmer and diver. He can generate electricity like the eel electric eel, and he can secrete slime like the hagfish. He can remove and force water into his victims. There is not much more known about him.
Tuwile
Childhood and Development: Tuwile
Tuwile's father is unknown, and he was abandoned by his mother. He was taken in at the age of 3 by a Native Hunter and Tracker name Quimmot, who also was a Malveillent. Quimmot taught Tuwile anything weak is prey. Quimmot would take him to the Voidic Woods to stalk and trap entities and explorers. Quimmot showed Tuwile how to skin alive his victims. Quimmot taught him what were the best parts to eat from a human. Quimmot also began to teaching Tuwile Métier de la Terre (Translation: Earth Craft) when he was 6. No one suspected a thing. Tuwile in the presence of his peers was well-adjusted, friendly and approachable.
Adulthood: Tuwile
Tuwile became a Native Tracker under Quimmot at the age of 18. His other superiors grew suspicious of him because some of his comrades would get injured, killed or disappear when they went hunting with him. Quimmot reassured them it was a coincidence, but Quimmot knew that Tuwile had become a cannibal. Quimmot did nothing because Tuwile would share the meat.
Downfall: Tuwile
Quimmot's teachings would come back to bite him. He became sickly when Tuwile was 20. Tuwile killed and ate him because of what he was taught. Tuwile then proceeded to sacrifice himself to The Void to avoid persecution.
Proxy: Tuwile
Tuwile is reportedly 24 years old. It is not known how long Tuwile lingered in The Void and Level -222 before he was recruited by Kim. Tuwile does not say much. When he does speak, it always sounds like a threat. There are reports that he raises corpses, can manipulate the earth and can alter gravitational and magnetic fields. He can hear every physiological function and response of any creature he is hunting. There is not much more known about him.
Amara
Childhood and Development: Amara
Amara was born to Cyrus and Pele both of whom were respected shaman. He was a middle child, but he was not forgotten. His parent loved him, and his siblings adored him. He always had a chip on shoulder. He would alienate himself. He simply acted as if everyone had something against him. No one understood why he was angry all of the time.
His peers were intimidated by him. He would go out of his way to fight anyone just because, win or lose. He was described by his peers as an ill-tempered, bully. He had no friends. He did not want any. He hated everyone.
His grandfather, Olgiun, taught him Magie du feu (Translation: Fire Craft) in hope to teach him discipline and self-control. Teaching Amara Magie du feu only made him more rebellious and a threat to everyone else. He began to burn things out boredom and frustration. Many believe even he did not know why he was angry,
Adulthood: Amara
Amara would disappoint his parents by not become shaman at 18. He spent his days wandering the Voidic Woods and Ethereal Grounds setting random animals, things and places on fire because he could. He had a complex for reasons unknown.
Downfall: Amara
He killed his first victim via incineration when he was 19. He got away with 5 more incinerations before he was caught by his grandfather. His grandfather could not bear the thought of his grandson getting sacrificed to The Void. He was ashamed and humiliated. He advised Amara to offer himself to The Void if he wanted to avoid persecution. Olgiun later confessed to helping his grandson escape. No one faulted him for this. In fact, he received pity. No one in Amara's family knew what they did wrong or what they could have done to prevent this.
