This is not a level, therefore, it is not connected to The Backrooms or The Front-rooms.
Still, this level was previously linked with the original Backrooms, before an unknown force (presumably entity 301,) severed the ties of the two, and completely separated their original history/connection.
Contents
•Description•
Entrance Lobby
Floor 971-Omega, also referred to as the Midway Path, is an amalgam of the smartest minds from across our universe, all conjoined to create a hellish maze, one with the soul purpose to capture and kill anyone that falls inside its walls. Then, it will use the spirit of its victim/victims to give power to the Mind's Of The True God. This power will allow the Midway Path to continue its existence. Otherwise, the Midway Path and the Mind's Of The True God, will fade into darkness, never to reform again.
Originally, our facility attempted to research the Midway Path to see how different it was to the regular rooms of the Backroom. However, these operations have been halted due to the endless possibilities presented inside 971-Omega. We have found out that it is almost impossible to predict what form that 971-Omega will take, meaning that prepping our Task Force members and Researchers will be futile, due to us not knowing what awaits them inside 971-Omega.
What this meant was that sending anyone inside of 971-Omega, was a sure way to get them killed inside. Very few of our crew mates have made it out of 971-Omega due to it's unpredictability, and deadliness. With all these factors in mind, we at this facility have decided to halt all operations connected with 971-Omega to prevent further injury/death.
•Context•
971-Omega's abilities, or more accurately Mind's Of The True God's, allow them to predict/think of anything imaginable, this being because of the fact that the Mind's Of The True God's were formed of the mind's of previously existing gods. The gods that formed Mind's Of The True God, were granted infinite knowledge/power when they were first created by Deity, the first known god to exist in our plain of reality. And with this power, The Mind's Of The True God were able to transform 971-Omega into anything they desired, pacifically something unexpected.
•Level 1- "Reversed Backrooms Wiki"•
•DESCRIPTION•
Main Page
This floor begins with a glitched entrance corridor, one similar to the one used to enter "normal" levels of 971, but it seems that this illusion created by 971 is special in some regards to it's master, The Mind's Of The True God. Once past this glitched entry way, Team Wolf, and doctor Rosemary Grant found themselves face to face with a screen, one directly copied off of our site, The Backrooms Wiki, a site used for all of our personnel to use when researching any floor inside our facility.
After a few seconds of waiting, doctor Rosemary made the first move, resulting in the rooms gravity to reverse, causing every crewmate to float upwards at a fast pace, before hitting the non existent celling. Members of Team Wolf then attempted to float downwards, but were met with little success, causing doctor Rosemary to float over to the Levels icon. Once she directly touched the Levels icon, reality turned as white as snow, before fading back to reveal a Category Page, one that as expected, showed a number of levels to explore.
•Reversed Backrooms Wiki Levels•
Level 0: "The Reversed Lobby"
•DESCRIPTION•
Corrupted Velma
The Reversed Lobby is almost identical to the original Level 0 that currently resides inside of our facility. However, it seems that 971 has flipped it upside down, not only making it harder to navigate, but has also somehow made everything inside the Lobby, darker. It also seems that the entity inside is far more hostile than the previous Hounds, Facelings, and Lighters.
Replacing all of them with a unique, yet dangerous monster known as Velma, who resembles a character by the same name from the Nintendo owned game series, Animal Crossing. It is currently unknown why 971 used such a random character from a media source that has no connection to the Backrooms, but it's possible that the reason is to surprise/confuse us of what entity form it will choose next.
Velma is a pink goat with three heads, no arms, and the ability to crawl on the walls, making her hard to outrun inside the Reversed Lobby, which has resulted in three fatalities of Team Wolf. Luckily though, Velma is fooled quite easily by loud noises, meaning that Team Wolf could use stun grenades to not only keep Velma in check, but also to confuse her as to were her prey currently are. Besides Velma herself, the Reversed Lobby is moderately easy to explore and document, besides the fact that the entire endless maze is flipped.
Level 1: "Reversed Habitable Zone"
•DESCRIPTION•
Corrupted Kicks
The Reversed Habitable Zone, like the Reversed Lobby, is almost an exact replica of it's original Level, that being Level 1 this time. But, unlike the Reversed Lobby, the Reversed Habitable Zone is far more different than it's original template, choosing to not only reverse the layout of the Warehouse (not upside down this time,) but to also set up traps such as Security Camera Turrets around the level.
Not only that, the entities in this floor are also replaced, like the ones in the Reversed Lobby, choosing to fill their place with another Animal Crossing based character by the name of Kicks. Kicks is an extremely intelligent life form that likes to not only control pre-existing traps such as the Camera Turrets, but also likes to set up traps of her own, like Bear Traps, and Trip Wire explosives. Kicks is also not fooled by loud noises, unlike Velma, and along with that, she runs at high speeds, making her difficult to out run when she is in pursuit. Overall, The Reversed Habitable Zone is not worth further exploration due to the dangers present inside, said dangers resulting in 6 fatalities.
Level 2: "Reversed Pipe Dreams"
•DESCRIPTION•
Corrupted Sable
Like the two before it, Reversed Pipe Dreams is very similar to it's original blueprint, that being Level 2. But, also like the previous levels, Reversed Pipe Dreams is corrupted/twisted to confuse our crewmates on how this version of Level 2 is twisted, compared to the original. Along with that, the normal entities found inside have also been replaced by a single, much more dangerous one, who goes by the name of Sable. Sable is a mass off deformed hedgehog heads, all formed to create an extremely dangerous entity, that can unleash a large tongue out of one of it's many heads. Said tongue will then latch onto one or two of it's victims, and drag them inside the beasts large mouth, were they will be consumed alive.
Fortunately, this creature is like Velma in the regard that it is easily fooled by loud noises. However, this creature will quickly bore, and go back to hunting it's prey. Not only that, but Sable also has the ability to teleport into any section of the level that it desires, making it extremely unpredictable, and hard to flee when being chased/hunted. Though, Sable is unlike the other unique entities in the Reversed Backrooms Wiki, because of the fact that it is not immune to gun fire, making it easier to deal with then the other entities in the Reversed Backrooms Wiki. However, Sable has one final ability, one that allows him to form back together when totally blown apart from gun fire, or any other kind of attack, meaning that weapons are only a temporary solution to dealing with Sable.
Level 3: "Reversed Electrical Station"
•DESCRIPTION•
Corrupted Reese
This floor may be the same as the others, in the regard that it's another corrupted version of an already pre-existing level, but it's not the same in the difficulty sense. See, the Reversed Electrical Station, is the most dangerous level inside the Reversed Backroom Wiki, because of the hazards that can be found almost everywhere inside the Station. And along with that, the entity that lies inside is extremely dangerous, using it's wits and skill to easily kill off anyone who goes inside, that entity being Reese.
Reese, like Sable, is an amalgam of two existing life forms, these being two Lamas. Reese uses this factor to it's benefit, not only because it knows that 5 eyes are better than one, but also because it's conscience is linked directly to the security network around the building, making it near impossible to sneak around the Electrical Station, undetected.
Not only that, but Reese likes to use the sewer grates around the Station to get around much easier, and to also ambush it's prey. Reese also has the aggravating ability to cast illusions of itself, ones that will trick our cremates to waste gunfire on them, while the real Reese quickly ambushes them from behind, or below. It's not exactly easy to tell the difference between the original Reese, and a clone, but we know that if we see blue and pink smoke coming from Reese, that it is most likely an illusion, and our crewmates should immediately take out their knife, and slash the illusion with it until it disappears. Overall, we have halted all operations involving Level 3. The dangerous present inside are too many, and too perilous to instruct any of our crewmates to deal with.
•Conclusion•
After exploring levels 0-3, our crewmates were unable to continue, due to the other links on the Levels Page not functioning, and instead taking our crewmates to a Broken Page Tab, one that alerted us of the fact that the level they were searching for, was deleted. Overall, our conclusion of the Reversed Backrooms Wiki, is that it's a vast, dangerous world that most likely has more secrets to unlock, and explore. But for now, we leave the Reversed Backrooms Wiki at rest, but we'll still be waiting to see what else waits for us inside.
For any updates, please scroll down to the UPDATES page to check in on more information for the Reversed Backrooms Wiki
•Level 2- "Chuckie's Funhouse"•
•DESCRIPTION•
TBA