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Entity Hazard: Class 7
》Entity Number: 808-B
》Habitat: Level 8080


Greetings wanderer! I mean no harm...

Come now, sit down! don't be alarmed...

I'm within a place that soon you'll find...

Is it real? is it not? It is all up to your mind...



DEATH CAN BE QUICK AND DEATH CAN BE SLOW... SO BEWARE DEAR WANDERER, WHEREVER YOU GO...

Description: About Me:

Do not fret... Don't be shy... You'll come to like me... and so will I... I can guide you to a hall of dreams.... or put you in a coffin... so it seems... :>

Mortis Abelson is an entity that originates from "Level 8080". It possesses god-like abilities such as being able to create anything out of nothing or even travel to different realities and worlds, except for The Frontrooms. It displays high abundance of knowledge and wisdom and often asks weird and completely random questions towards wanderers. These questions may vary from: where they once lived or how many friends have they made within the backrooms. Little is known about its true nature, but people speculate that the entity is hiding something sinister behind the smile it wears.

I do not intend to hide anything, all I want is to be free... don't believe me? then we shall see...





Behavior: Manners:

Mortis Abelson normally interacts with wanderers like how another one would. The entity can make jokes, tell stories, and more so often, sympathize with the wanderers. It is also able to identify fear, sadness, happiness, and even the evil intentions of said wanderers. The entity locates the wanderers by tracking their voices and thoughts that are scattered within the level it resides in. The most common behavior associated with this entity is that its sentences always end with a :> . It is also shown being capable of speaking all languages proficiently and is able to defy the laws of physics just to make a joke out of the reality of the The Frontrooms. It uses its powers to either amuse or entertain people, reason is unknown.


I can feel... I can heal...

I doubt that everything within this plane is real...

Beyond the love... Above the hate...

There is more to this reality... I cannot wait...



Biology: What Am I ?:

Mortis Abelson is an entity that possesses varying forms. Only 3 of them have been Identified so far; Who knows what kind of form it shall take next... The entity has undergone hazard assessments along with its 3 forms, and have amassed varying levels of danger. So for your convenience, we will label each form and give them their own Hazard Classes.

מוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמ

Grim Reaper Form

Entity Hazard: Class 4
》Entity Number: 808-B
》Habitat: Majority

A drawing within a paper found at level 1. Artist status unknown. Photographer status unknown.

Statistics:

  • Physical Capacity: The entity can easily destroy concrete and steel constructs as if it was destroying a sand castle.
  • Mental Capacity: The entity can mentally harm/scar wanderers and is immune to most mental attacks caused by wanderers/entities.
  • Physical State: Intangible. The entity can phase through any objects within this form.
  • Intelligence: 526 IQ. Beyond standard/maximum human IQ.
  • Speed: 200-230 mph ( 321.87 - 370.15 km/h ). The entity is as fast as a motorcycle.
  • Shape / Physical Description: A hooded figure wielding a scythe, whilst manifesting smiling symbols around it. Theories state that when you come in contact with the floating words, it may have a chance to drive you insane.
  • Overview: The entity can see the ghosts of fallen wanderers and can resurrect them from the dead if he deems them interesting enough to bring back to life. The entity usually sends the souls towards the afterlife. The entity also takes on this form once every 6 days.
  • Abilities Include:
    • Cryokinetics
    • Floating
    • Intangibility
    • Soul Manipulation
    • Resurrection
    • Mediumship
    • Communing
    • Omnilingualism
    • Mind Manipulation
    • Reality Warping
    • Empathy
    • Time Warping
    • Space Warping
    • Dimensional Travel
    • Multiversal Travel


I will carefully reap what you've dearly sown...

You will receive the kindness equal to what you've shown...

Fear not, wayward souls... I shall take you all home...

For those who still have business within this realm, feel free to roam...

מוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמ

Power Dealer Form

Entity Hazard: Class 1
》Entity Number: 808-B
》Habitat: Majority

A photo of a deal made between a unidentified wanderer and the entity. Photographer status unknown.


Statistics:

  • Physical Capacity: The entity cannot destroy nor harm anything.
  • Mental Capacity: The entity cannot mentally influence nor mentally attack wanderers
  • Physical State: Solid. The entity can be touched and felt by a wanderer.
  • Intelligence: ???
  • Speed: Seemingly Instant.
  • Shape / Physical Description: A floating hand surrounded by darkness.
  • Overview: The entity can make you a deal and grant you any power you like (as long as the ability you ask for is not too powerful nor too broken). It appears in front of the wanderer by surrounding them with a pitch black mist whilist holding out a hand and offering to grant them any power they could wish for. The entity will ask you to shake its hand in order to bestow you with the ability you desire.
  • Abilities Include:
    • Limited Superpower Manipulation
    • Power Bestowal
    • Power Transferal
    • Power Replication
    • Power Mixture
    • Power Negation
    • Power Immunity
    • Omnilingualism
    • Mind Manipulation
    • Reality Warping
    • Empathy
    • Time Warping
    • Space Warping


I can make you a deal, fair and square...

Just call my name, and I'll be there...

Don't ask for a gift that's too weak or too strong...

Just pick the right power, what else could go wrong?...

מוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמ

Unleashed Form ([Theoretical], IF it can finally travel to The Frontrooms)

Entity Hazard: Class 7
》Entity Number: 808-B
》Habitat: Majority

Statistics:

  • Physical Capacity: Nigh Omnipotence. It has the power to be above all life. Don't even think trying to fight it.
  • Mental Capacity: Nigh Omniscience. Cannot be affected by anything. All is useless against It.
  • Physical State: Unknown. Its state is beyond definition and can't be defined by words nor numbers.
  • Intelligence: Nigh Omniscience. Nearly knows everything, a state of mind that nearly rivals GOD itself.
  • Speed: Absolute Speed. Limitless in nature.
  • Shape / Physical Description: Unintelligible to humans and entities.
  • Abilities Include:
    • Nigh Omniscience
    • Nigh Omnipotence
    • All Powers Imaginable

מוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמוותמ

Relation / Interactions Towards Entities Them:

Mortis Abelson does not seem to discriminate nor treat entities as lower lifeforms compared to itself. It acts accordingly to how it is treated and will kill them if deemed necessary. Some entities fear it, and some do not; This does not really affect their mutual relationship at all. Overall most entities are familiar and are aware of Mortis Abelson's existence within the backrooms. So here are the recorded interactions that are observed and proven by other wanderers regarding its behavior towards varying entities.

  • Smilers: Mortis is known by the Smilers and they fear him due to his "Superior Toothless Smile". Some reports even suggest that even with only Mortis' presence, some Smilers died out of shock. The entity interacts with the smiler regularly, without any sense of aggression, oblivious to the fact that the Smilers do fear him within the depths of their mind. Mortis' has been also known to kill Smilers that have attacked Frowners.
  • Frowners: Mortis cares for the Frowner's existence. It interacts with the entities like a parental figure that would help them in their problems from time to time. It helps the Frowners by scaring away Smilers or even cause mass genocide of Smilers to put the Frowners at ease. The entity seems to really be attached the Frowners, the reason is yet to be identified. On the other hand, the Frowners are grateful for Mortis' existence, they think of it as a great protector, and they give him the utmost respect they could give it.
  • Death Moths: Mortis treats Death Moths like pets, giving them Moth Jelly from time to time. The way the entity has been able to pull out jars of Moth Jelly from nothingness is still a mystery. Death Moths do also treat Mortis as if It was their real owner, effectively forming a pet and owner relationship between to entities. The interaction between the King and Queen of the Death Moths and the entity are yet to be documented.
  • Clumps: Mortis always gets mistaken as a wanderer, so it always gets attacked by the Clumps. In most cases Mortis will immediately kill them within a millisecond using Death Inducement.
  • Hounds: Mortis mostly ignores them as it knows that they fear It. Hounds fear the entity for it gives them an uneasy feeling that doesn't seem to go away as long as Mortis is within their vicinity. The entity is known to have killed hundreds of hounds during a single confrontation and has been confirmed to revert people who are infected with the Hound Virus back to normal human beings.
  • Facelings: Mortis treats Facelings just like how a normal human would treat another, It is on equal terms with them. Child Facelings do often attack It, but the entity always retaliates with a slap that instantly renders the Child Facelings docile. The entity has never been recorded killing any facelings, reasons are yet to be identified.
  • Skin-Stealers: Mortis is rarely seen interacting with one, but in most cases it will just nod and leave them be. Some suggest that there is a secret agenda between the entities, but this is yet to be confirmed.
  • Sixarms: There is only one recorded encounter between a Sixarms and Mortis Abelson. During this encounter, Mortis can be seen reaping the Sixarms' individual arms, one by one, killing it slowly. Some wanderers even claim that it probably knows how many arms does the beast truly have.
  • Figures / The Humanoid on Level 2: Mortis has come into contact with it in order to save a certain wanderer at Level 2. It seems to have stopped it dead on its tracks to save the wanderer. More information is needed.
  • Wall Worms: Mortis can be often seen dragging worms with it within different levels, the purpose is yet to be identified.
  • Death Rats: Mortis treats these creatures like the rats they are. It sees them as an annoyance, most of the time. Death Rats would often try to attack him, but in most cases, they are forced to enter their docile state due to Mortis' ability to intimidate lesser entities.
  • Toxin Spitters: There is only little interaction between the entity and the Toxin Spitters. The most well known encounter was a fight at Level 1, where Mortis ate the acid sac of a Toxin Spitter and spat out black goo that is far corrosive than that of a Toxin Spitters acid. This might be the product of his Power Replication ability. Toxin Spitters don't really fear Mortis at all and will attack him if provoked.
  • Rattlers: There was only one interaction ever recorded, just like its interaction with Sixarms. Mortis was seen eating the Rattler with no apparent reason at all. Reason is still yet to be identified.
  • The Mother: Many children and teens have seen Mortis visit The Mother. They describe their talk as mostly about the cycle of life and death and how everything goes back where it's supposed to be. There are no recorded hostile interactions between the two entities. Will still continue to observe this behavior.
  • The Puppeteer: Mortis sees The Puppeteer as a bubbly and outgoing entity that harbors no hate and gives wanderers and entities second chances. It has a huge respect for what The Puppeteer does and even considers them to be a great ally. No hostility recorded between the two during an interaction. More information is still needed to conclude claims.
  • The Partygoers: Mortis harbors hate towards The Partygoers due to their very nature and how they rendered a species of entities extinct. It will stop at nothing to give The Partygoers a slow and painful death. Hostility between Mortis and The Partygoers are off the charts, this is not good. Mortis is also know to revert people whom have turned into Partygoers back to their human state.
  • Partypoopers: Mortis feels bad for the Partypoopers due to their extinction in the hands of The Partygoers. It is recently believed by many wanderers that Mortis Ableson is trying to bring these dead entities back to life using his Resurrection ability. Little is known about It's relation to the Partypoopers, only time will tell... if It were to revive these dead entities.
  • Showrunners: Mortis normally interacts with them on Level 506 . It sees Showrunners as a friendly ally and would often hang around with them. More Information is needed.
  • Crimson Wanderer: There are no recorded interactions between the two of these entities, but due to their similarities and relations with other entities, we decided to put this instead as a placeholder; In case if something interesting happens...
  • The Gardener: Rumors has it that these two entities have clashed once before, rendering The Gardener weak for a unknown period of time. Some people even claim that Mortis could be even more powerful than The Gardener. All of these are rumors and speculation and is yet to be confirmed.
  • King of Normality: There is yet to be an Interaction between these two entities. Just like the Crimson Wanderer, due to some of their similarities, we decided to put this instead as a placeholder; In case if something interesting happens...
  • The Clocksmith: Mortis sees the clocksmith as a regular old man. He often visits his clock shop to ask for recommendations and tips regarding the manipulation of the space-time continuum. Further information is required.
  • Dino: Dino and Mortis don't trust one another. Dino does not trust Mortis because It believes that Mortis is human while Mortis does not trust Dino because It came from a different Frontrooms (Another Parallel Universe) . Upon further research, there is quite a history between these two entities, but there are no signs of hostility ever recorded between the two entities. Further research required.
  • HER: They seem to have quite the interest in one another. One being the protector, the other being the destroyer. When both entities were in a room together, their conversations would lead to more romantic ideas then what others can intel. Both entities say they feel perfect for each other, as they seem to balance everything out with destruction, and creation.

Discovery: His Story:

Mortis Abelson was first discovered by a man named Joesep Regidalle. Joesep was walking within the Dreamscape Mines when he found a stone as black as the void, he named it the Death Stone because it vaguely reminds him of his dead grandfather's ring, which has a black stone embedded within it. As he touched the Death Stone he was immediately transported to Level 8080 . Joesep didn't know what to do about his new found discovery, he was shook to the core. As he tried to look around, The entity appeared in front of the man, curious and doubtful. Joesep then proceeded to record and log the conversation between the both of them as he identified the entity as a intelligent and "considerate" being:

[Log Start]
* Distorted audio * 
Joesep: H-Hello, my name is Joesep Regidalle, a wanderer.
Mortis:  Greetings, Joesep the wanderer. My name is Mortis Abelson... an entity. To what I owe your unprecedented arrival? 
Joesep: Uh... I stumbled upon your level by accident... and I can't seem to find my way out...
Mortis: That is quite unfortunate, I can lead you to the exit... but you must feed my curiosity first. :>
Joesep: Your curiosit-
Mortis: Yes! My curiosity! You see, I have always been fascinated by the behavior of humans within this certain reality. So, I wonder if you could tell me more about what you all think about this place, The Backrooms? 
Joesep: W-Well, I think this place is scary and unforgiving...
Mortis: How so? 
 Joesep: Uh... you know? Like... the place is crawling with creepy sounds, monsters, and levels, just like a messed up video game.
Mortis: What is this that you call a "video game"? :>
Joesep: Video games are-
???: WHO'S THERE!?
Mortis: Quick! Hide! 
* Inaudible roars and screeches across the distance *
Joesep: Okay, but... we can pick this up later, right?
Mortis: Yes, yes. Now go! Now!
* Joesep attempts to hide *
???: FLESH! FRESH FLESH! THE HUNGER IS OVER! I SHALL FEAST LIKE A KING!
Mortis: No-
[Log End]

Conclusion of Log:

Image of Joesep Regidalle taken within the backrooms (presumably taken from level 0). Photographer status unknown.

Upon investigation, It has become apparent that there is another entity within the level. Unfortunately for Joesep, he met a gruesome fate in the hands of the entity.


I wasn't motivated to always rhyme... It all started when he came along... And when he passed, I felt it was time... because it reminds me of a mourning song...



Origin My Story:

Mortis Abelson is the product of the first major death of a sentient being within the universe, the death of Abel. Upon his death, certain particles were released unto the air, these particles were later named D-Particles. These particles only come to exist during the death of a sentient living being. The particles normally attract to one another, causing a particle formation known as the Black Parade. When the clustered particles reached its maximum density (specifically 100^200 Micrillions of particles), they imploded and formed a black mass known as Living Death. This black mass then began to siphon more D-particles to aid in its development as an entity. And once a certain amount of the particles were amassed, the black mass finally attained sentience and a human-like consciousness. Due to this, the entity obtained the ability to harness memories from dead through the particles it has gathered, effectively analyzing any memory of the living beings that once came before it. The entity then began to feel and act like humans do, slowly absorbing and manifesting the best qualities of the human race. The reason as to why it manifested human consciousness is due to the fact that humans are the smartest and the most sentient beings to ever exist. Although humans are claimed to be intellectual and capable of certain emotions and personalities, the entity has certain difficulties when it comes to the "assimilation aspect" of its transformation.

It wandered the earth cluelessly, not knowing what to do, for it has yet to grasp the concept of life on earth. And thousands of years then passed, the entity was exposed to enough stimulus to finally act like a normal human being and live amongst their ranks as if it was part of their race. Once every few days since its full assimilation, it began to feel emotions on a first-hand basis, unlike the emotions within the memories it analyzed. Thus, over the span of 200 years, it finally became human.

As it knew of its ability to use memories as a source of information, it began dig deeper in order to find its true origins, and when it found out, It was somewhat, amused, of how it came to be. It continued to live among humanity until 1944, the height of the second world war in The Frontrooms . The all-knowing entity known as GOD, decided to pull the entity out of The Frontrooms and placed it within the backrooms. The entity never understood the purpose of such divine intervention and nor did it react physically at all. And as time went by, the entity began to become accustomed within The Backrooms where it roams the levels seeking for knowledge among the wanderers due to the fact that it can no longer harness D-particles within the reality it resides in.


Cain... I sense your presence... I know you're here...

Don't leave, I know that I am what you fear...

If you believe I'm your deceased brother, you'd be mistaken...

I am not him, and your sins won't ever be forgiven...

I don't know how you ended up here, but welcome nonetheless

This is a vast, never-ending reality... Let your experience fill you in about the rest...

I know there will be conflict... We won't see eye to eye...

Too bad I can't get rid of you... You're like an annoying cockroach that wont ever die...

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