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Description[]

Golden Artifacts are collection anomalous objects found exclusively within the Palace. They are invaluable due to its anomalous properties that are beneficial to many wanderers and are great for research analysis, the objects' rarity and properties attracted to many wanderers and groups.

These objects are correlated with the Travelers who have intimate knowledge of these which they can interact and use it of their intended function[1], and they also can be seen in the Palace and retrieve those objects in mind.

In a case for the Marauders, they will either destroy it upon contact or sometimes retrieve it, why they are destroying these objects are remained unknown but upon contacting with any wanderers, entities, or even Travelers, they will try attacking them and apprehend it.

Technology[]

These artifacts are divided into two categories to distinguish to each other: Old Age artifacts and New Age artifacts.

Old Age artifacts are ancient and left by the old inhabitants in the Palace. However, in Travelers' case, the technology is said to be archaic and thus considered to be obsolete, nevertheless, they are still worth retrieving these objects they often kept those as antiques, or for sentimental value, but they commonly retrieve these specific artifacts knowns as the Codices (See Items for more details) for their reasons.

Despite being archaic as they stated, they are still highly advanced, (or anomalous in nature), however, some of the objects' properties are required to function by the Travelers' properties in order to operate.

They are distinguished by their mechanical designs and the materials' composition empathizes with mostly gold and marble, along with numerous engravings and jewelry on each objects albeit showing signs of deterioration.

New Age artifacts are the modernized counterparts of the Old Age artifacts, these objects were made by the Travelers. They are improved and more streamlined than their older counterparts, and some of their objects believed to be new, this include their weapons.

Regarding of their ancestors, the Travelers were once peaceful, but along in their time during war they decided to create various weapons to fend for themselves.

Unlike their old counterparts, they do not require users to interact without the need for anomalous properties, allowing anyone to use them. The New Age, in a sense, are digital and automated, allowing them to interact with those with greater efficiency.

They can be distinguishable by their simplistic and streamlined designs which emphasize more on black and white marble, and less significant on gold, jewelry, and/or accessories in their design, while still lavish in appearance but the functions are more convenient and more practical than their older counterparts.

Rarity[]

These objects are only available for each of a non-Derelict sub-levels, however, they are well hidden among the common objects in one area, these Golden Artifacts are hidden elsewhere in a secluded area of a sub-level. Once discovered, they will lead into a tunnel which eventually leading into an empty, spacious chambers.

The chambers have large, intricate circular platforms consisting of gold and unknown gem-like materials and on, or inside of the platform, has a intricate storage unit containing a single Golden Artifact. Unfortunately, they will likely remained closed but there's a slim chances that it will automatically open for them.

However, there are considerable risks when obtaining a Golden Artifact, once they obtained it will cause to alert all keepers in an entire sub-level approaching towards the intruder, they will not stop until they are neutralized. In a rare and worst case scenario, a Marauder will pursue the anyone who have these objects instead.[2]

It is best to move in groups and well-armed, and the knowledge of where to leave when extracting with a Golden Artifact when defending against the Keepers or even a Marauder.

Application[]

Each Golden Artifact is different and unique, they are greatly benefit the users with various effects without any drawbacks or side effects, these artifacts will either be devices that fulfill the needs of users, anomalous items that dramatically improve the users' well-being, or weapons with unique functions. (For more information, see Item Lists.)

However, using with a Old Age Artifacts are very complex and will only function when a Traveler is nearby, otherwise, it is better to hand them over to the Travelers.

However, for New Age objects, the Travelers exclusively give experienced and/or trusted wanderers their service, particularly retrieving samples or conducting research when they assign tasks to the wanderers, whether the Golden Artifacts or others. If they continue to work with them, they will be able to handle military-grade weapons.

Sample Lists[]

Some of these samples have been retrieved from various sources, while others have been brought from the wanderers chosen by the Travelers (who have been kind enough to provide us with theirs). Currently, they are 6 Golden Artifacts and few of them are either Old Age and New Age or both, these are the following:

Vitae Elixirs

A sample of an object.

Vitae Elixirs[]

Small, thin, and long rectangular rods, the containers are made of marble (either black or white) with golden frames on each edge, and the middle of these rods has a metallic part on the side that opens up for injection. These rods have diamond-shaped ornate ampules on top of them; the glass contains either liquid that displays stars and space or golden dust that shimmers constantly.

These are the medicines that many Travelers use if they are injured; they have significant effects on the users' well-being, such as the rapid regeneration of cells or the rejuvenation of dead cells, as well as the elimination of diseases or the alleviation of ailments. It also stimulates the user as if they had just awoken from a sound sleep, providing them with increased awareness, stamina, and strength that will last for some time without causing any side effects.

These are also used as vaccines in the Backrooms against diseases such as SFVs, Hydrolitis Plague, the Hound Virus, and others, allowing them to become immune.[3]

There are some limitations, such as an anomalous disease that alters the victims' bodies, especially in later stages, cannot restore them to normal thus surgery to treat their physical deformities are necessary, and it is clear that these objects cannot replace any missing parts of bodies, such as limbs or organs.

The procedure for using one of these objects is similar to that of a syringe; simply squeeze the golden metallic pieces on the side of the object, and underneath it will open up with a strange rectangular shaped object acting as needle (though painless) and it is ready for injection. It can inject through the skin, but injecting intravenously is more effective and the medicinal effects are almost immediate. These objects also have an illuminator that can see the patients' veins

Codices[]

It is a collection of ornate objects containing knowledge and data.

There are two types of these artifacts that differ from one another in terms of their functions and anomalous properties:

  • Old Age
  • New Age

Old Age[]

Codex Ancient

An example of an Old Age codex containing alien text. It should be noted that the text and images are displayed via light with each page turn.

Old Age codex is a collection of recorded information in the form of writings and images. These varied from literature, murals, manuscripts, and more as each differed from the other. Regardless, each categorized data is provided by the codex.

These Old Age codices generally consist of gold and marble, but despite this, they are durable despite being delicate, particularly papers that have been well over for millions of years.

These are typically sealed by golden mechanical pieces with a smaller circular object affixed at the center of the objects that can be opened through a collapsible mechanism, or some of these objects are devoid of writings or images and appear to be nothing more than empty pieces of gold. However, in the presence of a Traveler, these objects will begin to function, whether they automatically open upon use or others will illuminate their hidden information.


New Age[]

Codex New

Several New Age Codices samples, with one pertaining to the nature of the Backrooms.

It is a more advanced and compact iteration of Travelers' technology than their ancient counterparts.

Appeared as pieces of clear blue crystalline glass serving as a display, with a small gold metallic piece on the bottom part of the objects, and a glowing aperture in the middle of the metallic piece, which is thought to be the source of their function.

Its features are similar to those of tablet computers, albeit more powerful than supercomputers in the Frontrooms or more powerful than that we presume, with simplified yet simple user interfaces. It provides a large amount of data and information regardless of how small or simple it seems to be. Another feature is that when a person is perceived, it is automatically translated into different languages.

It can also "install" to different devices with its program, whether put on nearby devices or "insert" as if it sinks on the device without damaging its hardware, transfers data and programs from different devices, and is somehow compatible no matter what kind of operating system it runs within, especially BackOS.[4]

Another feature is displaying the map, the map will record the user's last travels and will display various details and information, the user can interact with it with basic controls such as panning, zooming, etc., but its distinguishing feature is that it simulates in a discovered parts of its map this along with detailed surroundings and its interactions once it zoomed in.

If any malware or suspicious programs are found on any affected device, they are removed right away.
Travelers value Old Age codices, and they are appreciated to retrieve them if any wanderers are willing to assist them.

Miniature Cells[]

Mini Cells

An assortment of objects with an extensive variety of their active counterparts.</span

A variety of small geometric-shaped objects no larger than 3mm in size, were later discovered to be Keeper Minors in their inert state, the same entities that are scattered throughout the Palace when it detects a threat and a common issue for the Travelers' equipment. Likewise, they come in a variety of shapes and colors to represent their variants and sub-variants. They eventually evolve into their advanced forms over time, which are permanent in that state, but they can be deactivated at any time and will revert to their original form when reactivated.

They have been seen with a few wanderers, which they use to protect themselves against hostile entities. This has also become a trend for a few groups of wanderers, as they decorate their entities with various accessories that affect their overall appearance even when they are inactive, and some of them use them as keychains, which is a popular trend for those who have these objects.

Activating these is varied; users can place them on the surface, which will quickly submerge and then re-emerge back into the activated state. Unlike the Palace, the Void Cells will follow and defend their owners, respond to their commands, and even understand advanced commands, depending on the variant's capabilities. They can be deactivated by issuing a command to render them inactive, and if they are lost while in this state, they will reappear in the owners' palms or pockets; however, the destruction of these entities is irreversible.

The Grand Armilla[]

Grand Armilla

An object found within the abandoned Gate.

An Old Age artifact. A large structure suspended in the air consists of a spherical framework of floating golden rings that are constantly intersecting and rotating motion, in a series of rings lies an anomalous orb-like object in the center of the structure displaying a spectacle of vibrant space and heavenly objects. It was discovered in a dilapidated Gate, showing visible signs of cracks and causing stuttering motion.

Its function is unknown, but some speculate that the object was used by their ancestors as a navigation or surveying instrument. It is possible that Travelers have these, albeit in a smaller size, as one of their "decorations" have a smaller model of that in the Gate for more portability.

Haven Tree[]

  • Old Age
  • New Age

Old Age[]

Haven Tree Ancient

An immense Haven Tree is estimated to be roughly 3,000 feet tall.

Fauna-like objects that resemble a tree, the most noticeable characteristics of these objects are mainly gold and some marble among its parts, mechanical in appearance with seams across their anatomy, and they enormously measure no less than 10000 meters (32808.4 ft) and possibly even more, emitting a spectacle starry space located at the apex of the object. After collecting a sample from its leaves, it was determined that it does not need to contain any organic materials or plant cells, but theoretically, it behaves like a normal tree given its shape and the time it takes to grow. Overall, they're as tough as anything found within the Gate.

Despite its size, it was found rarely within Sub-level D (Dawn Greenery), and some can also be seen in the derelicts, though they reported that some of those objects are dead, as they described them as "shriveled and rusted" due to deterioration.

Most of its functions are unknown, but one discovered that beneath it shines a golden light that grew a healthy yet unknown flora as it leaks sap with restorative properties similar to Vitae Elixirs, albeit weaker.

New Age[]

Haven Tree New

A Haven Tree has been found somewhere in Level 11.

Another type of Haven Tree can be found throughout the Backrooms; these objects are smaller and identical in size to a normal tree. Their features differ from those of their larger counterparts in that they are made of pure ethereal light rather than gold, and they are constantly showered with white specks of light onto their surface, which glows upon contact. This also creates an isolated ambient temperature, which frequently maintains a temperature of around 18 ºC (64.4 ºF). Attempting to retrieve their samples is impossible because the object phased through upon contact but then solidified as if the object was aware of its surroundings.

Its purpose is somewhat clear as the affected area became more stabilized as if purging anything that appeared to be anomalous depending on level, hostile entities are being warded off as they are visibly seen in pain as they cover a faint white flame that ignites upon its effective range, these fields of the anomalous phenomenon are slowly increasing its size though it is unknown whether the area of effect will continue to increase as time passes.

The objects are typically found on levels ranging from 3 to 5 and are more common if they are on Deadzone Class Levels, with 2 or 3 objects scattered throughout the level but assumed to be more.

It is unknown whether these objects are a new strain of their old counterparts or in their juvenile stage, but assuming the former, a few wanderers have seen the Travelers plant these objects on the ground before leaving and they stated what we assume of its purpose - to make the level safer.

Wanderers are saved by these objects given that they reside within their area of effect, and strangely, these effects on the wanderers with its properties have lingering effects as the entities are averted by the objects' anomalous fire when close in proximity, though this only lasts for a short time as these properties gradually fade away.

Matrix[]

Traveler Encounter

A photograph taken by a wanderer.

See Travelers for more details.

Matrix (plural. Matrices) are the standard equipment of the Travelers, they appear as columns of golden spines ornate with various accessories and glowing parts on their backs, it is unknown whether these are cybernetic implants or components of their suits. It is clear that these are used by Travelers to activate their sets of their properties, which the glow on their spines intensifies when used, and it is believed that these greatly enhance the Traveler traits, allowing them to possess superhuman attributes in areas such as speed, durability, and strength, or they already have those and it is merely protecting the wearers with armor and energy shields.

Traveler's Armaments and Equipment[]

Though some of their technologies, particularly weapons, are somewhat similar to Frontrooms' designs albeit lavish and stylistic, however their internal mechanism are not similar to ours and more alien in nature.[5]

As for the Travelers, they are typically made with artistic expression and personalized for the individual Travelers, they dislike the notion of mass production as it is seen as repetitive or uncreative forms of art, but if they do produce multiple weapons, they should at least maintain top quality at all times.[6] Each weapon has its own functions and distinguishing features that contribute to its craftsmanship.

Their firearms' design and function are unusual and abstract given that they still have some understanding of what firearms are, nevertheless, they are technologically advanced, and they are unexpectedly efficient and easy to use.

They preferred close-range weapons that suited their aggressive hit-and-run engagements, and some employed concealed and silent weapons such as throwing knives or bows to dispatch their enemies unnoticed. Regardless, they are lethal, and each of them has its own set of functions, some of which are only accessible to Travelers.

Additional Information[]

Addendum HT-001 "The Storage Room"[]

There is also another sub-level somewhere in an Derelict parts of the Palace that is rumored to only containomg Old Age artifacts, it was discovered by a team of wanderers during their travel, and they described it as a large arching gateway with spiraling intricate architecture.

However, it was sealed off by a large gate which is impervious to any means of breaching, however they notice they are several glyphs situated in front of a gate and perhaps it is the means of opening it however it remained unknown of how to operate it or what those glyphs means.

But there is one report that a wanderer has seen Traveler interacting a gate's glyphs which they able to opened it and then closed it afterwards. The way that a Traveler interacting with these glyphs has some patterns in it, again, further study on decoding these glyphs are required then possibly, decoding their patterns.

Footnotes[]

  1. The Travelers may share few of their information to wanderers for their own interests.
  2. The Marauders will engage the Keepers just to reach their targets and eliminate them.
  3. A few researchers are attempting to replicate the properties of these artifacts by engineering their versatile immunity properties, which could potentially help fight off such anomalous diseases.
  4. Surprisingly, it can be used to entertain the user. This includes any input or output devices simply by placing them within its proximity range.
  5. Such as lacking their bullets' propellants or some of the firing mechanism such as their gems that fires energy projectiles
  6. Travelers can customize their weapons ranging from modifications, accessories, and even paint job in an instant.
Close



The Predecessors Empty




Dialogue Hidden



The Predecessors Empty




The Inscribed Echoes


The Relics


The Predecessors A




"Ungrateful. Looking down on us as if we were servants. Who are they to us when they lack any inkling of how to restore their broken worlds with their gifts? Calling themselves 'gods'... pitiful."
The Relics


The Predecessors




"Control your frustrations, Valen. We have a lot of work to do, and once we finish, we can go home and appreciate our efforts. Perhaps we can calm ourselves by sitting on the Aonai Grand Tree and asking Eshan-Re and Ghenna to stay with us for a moment."

The Relics


The Predecessors




"And after that? These things will bring down their worlds once more in ruins, and this time with the Relics in their hands. Why are we helping these... parasites?"



"It is their decision. We're only here to help them out; it was their King who sought us to help their worlds. For the time being, we will monitor their progress as we restore their homes."

The Relics


The Predecessors 2



"Progress? Look at them. They indulged themselves in our Relics and the Terminus as if it were the domain of their divinities. I see nothing but decadence and arrogance... Nothing has changed."



"I understand your discontent. But it is not our choice to change and guide their paths, they must be themselves. Even if they have our Relics in their possession."

The Relics


The Predecessors 2a




"...Would be better to destroy those tainted Relics, even if I have to do it by myself-"
The Relics


The Predecessors 3




"Enough! Your intolerance would only disrupt our harmony between us and these people-"

The Relics


The Predecessors 4




"They are the ones who are intolerant of us! Leering us with their venomous eyes and had the gall to ask us for more while treating our kind like dirt! "



"Valen, restrain yourself! Do not risk causing animosity between us and them!"


"I have reached my limit, Magister. If they do not want us here to heal their worlds then we should leave and let them rot with our Relics in their hands! Why are we still helping these ungrateful parasites?!"



"It is our decision-"


"No! It is not! You taught me that ignorance is the enemy and must be resolved. I believe in the Truth and our Ways, I truly am, but this? It devolved into a delusion... We are no better than those things we come across in all of the realities we visit. Why can you and our people not see this?"
The Relics


The Predecessors 5




"..."

The Relics


The Predecessors 6




"Sooner or later, this... this ignorance as our Truth? That will be our own downfall, Magister."



"..."


"I am asking you not as your pupil but as a friend. We cannot be like this forever. Please consider this, Eld'urec."



"I take my leave..."
The Relics


The Predecessors 7




The Relics


The Predecessors 8




The Relics


The Predecessors Empty




"Valen..."



Marauder Predecessors 1






Marauder Predecessors 2






Marauder Predecessors 3




--- ###: Reliquary in the Terminal Agunda has been successfully breached. No resistance has been encountered. Relic visual confirmed. Clear to dismantle?

--- ###: Sir?

No. Keep that Echo and send it to me. Everything else must be destroyed.


--- ###: Understood. Extracting data. Priming charges.

Return to your place once you are done, you deserve some rest. Good work out there.


Eld'urec...