Backrooms Wiki
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Definition of "Object"

Objects in the backrooms are anomalous items that can be found and carried out of levels. They diverse in usefulness, danger, rarity and anomalies, as most of objects serve a purpose, like Entities. We can point out that every level has it's own set of objects, often matched to the level's theme. Some objects properties can be documented and reproduced to make an object factory, for ex. Almond Water is produced by Almond Water Inc. ™ and originated as a regular object commonly found in the backrooms to help you in your adventure.

The origin of items and objects in the backrooms are unknown, but it is presumed that objects that noclipped into the backrooms have been influenced by properties in no-clip tunnels, registered by backrooms and recreated in still expanding liminal hell. Or they were just created along with the backrooms by some powerful, time-travelling god, as most of objects are in 21st century style, for ex. Liquid Pain bottles. No one knows.

List of common objects

Objects yes's and no's: which ones are useful?

Useful objects

Besides being a way to a very painful death, objects serve a necessary element for survival in the backrooms, and other are just helpful and useful due to their properties. Here is a list of useful and recommended to seek for objects of the backrooms:

  • Almond Water, normal water counterpart in the backrooms. It is even better than it, because it restores sanity for example. it is easy to find in most levels and another reason to quit Level 0 quickly, since Almond water is rare in Level 0, making the possibility of you dying from thirstiness. This liquid also server as a "heal potion", since it neutralizes effects of hostile entities and helps maintaining your health. Finding this object is not a challenge if you are a colony member/used to backrooms, but it is the first in line item you need to seek after no-clipping, prepared or not.
  • Blue milk if used correctly can really help you in your adventures. It has a cooling ability, which can make exploring overheated levels easy. It's cooling ability also removes fewer instantly, and server as the best fewer-remover, since it does it faster and better than any medicine. Not to mention is also is a very strong energy-giver. It has also high advantage in chemical category, because of never expiring, not being able to mix with any other substance and it cannot change it's temperature or state concentration.
  • Neon Water is well-known for it's varying taste and amazing look, but it also can cure any ailment or wound inflicted upon an Explorer. Different colors seem to hide other "boosts" that you will experience after drinking the water. However, this liquid is rare, and it should not be consumed in much quanities and randomly.
  • Teleporter can serve as an emergency to leave a level if you are in danger. It can teleport you to any level you did visit in the backrooms. However, they are very rare and usage methods are unknown, but M.E.G. is trying to create an instruction as fast as possible. The teleporters also have an "ownership" system. If you touch unclaimed one, it's yours. But if you try to use someone's other teleporter, you will experience Level 5 shock and wound.
  • Poolstone is a more-powerful coal from The Frontrooms. First of all, it server as energy source in the backrooms. For second, it is so resistant that you can even make weapons, houses and roads out of it. For third, it's valuable in trading. So, Poolstone is stronger coal from reality. It has also the ability to repel entities in a 120x120cm radius, and they cannot attack you until you stop holding poolstone. It also kills any entity that touches it. Do you need anything more from very resistant, energy giving and entity killing stone?
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