Backrooms Wiki
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Definition of "Object"

Objects in the backrooms are anomalous items that can be found and carried out of levels. They diverse in usefulness, danger, rarity and anomalies, as most of objects serve a purpose, like Entities. We can point out that every level has it's own set of objects, often matched to the level's theme. Some objects properties can be documented and reproduced to make an object factory, for ex. Almond Water is produced by Almond Water Inc. ™ and originated as a regular object commonly found in the backrooms to help you in your adventure.

The origin of items and objects in the backrooms are unknown, but it is presumed that objects that noclipped into the backrooms have been influenced by properties in no-clip tunnels, registered by backrooms and recreated in still expanding liminal hell. Or they were just created along with the backrooms by some powerful, time-travelling god, as most of objects are in 21st century style, for ex. Liquid Pain bottles. No one knows.

List of common objects

Purposes

Objects in the backrooms are made for an unknown purpose, considering the backrooms should be a liminal hell instead of Almond Water factories, but people aren't protesting due to items making adventures in backrooms more epic and easier. As I said before, items vary very much, with some of them being necessary to survive (for example Almond Water), others attracting entities (Blue Octagon can do that), making your adventure harder (Shrink Potion by making you smaller), completely healing you (Neon Water can cure any disease and most of wounds) or being a coal counterpart (Poolstone).

As you can see above, objects also could have their "classes", but major colonies think that is unnecessary. A numeration of objects also was tried to implement, but it turned out to be a total failure. That is why some object documents are left with numbers, while others not.

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