An image of a Partygoer.
Entity Number: 67
Habitat: Level Fun, Levels Leading to Level Fun
Contents
Description
The Partygoers are tall, bipedal creatures with rough, papery, skin. They typically have a dull yellow coloration, but they can be bright red, green, blue, or white. They have no other functional features, with the exception of a cartoonish smile drawn onto their "face" with blood. They are highly intelligent, operating complex machinery and effortlessly traversing the Backrooms in a search for prey. Most do not venture alone; they hunt in groups.
Hunting and Tactics
Partygoers hunting prey hide in the shadows of their habitat levels, and wait for prey to pass. They then begin singing a nursery rhyme which has the supernatural property of tiring and numbing their prey while sprinting at 20 miles per hour towards their prey to latch on. Partygoer attacks usually only last a few seconds, as partygoers never initiate sustained chases. They can only run for an average of 30 seconds before growing fatigued and leaving themselves open, so if their prey is not transformed or dead by then the partygoer has failed the hunt. Partygoer group hunts consist of many partygoers in certain ¨Checkpoints¨, where they immediately block and outflank their target while leaving the shadows in order to decrease odds of escape. A few partygoers wait in ambush at the exits in case the initial attack is evaded. Partygoers are capable of building cover, so be wary if you ever see stacked furniture or items. Partygoers leave bottles of Almond Water around their ambush zones as bait, hoping their prey bends over to get it and does not notice them at first. Partygoers which have failed a hunt back off behind cover for a few minutes. If their prey does not leave the area by the time they have recovered, they attempt another charge at them. Partygoers only attack armed prey if inside of Level Fun. Partygoers ARE capable of noclipping, and can noclip to chase prey. However, they will only chase prey if they have an easy way back into Level Fun. This means only levels that both have an entrance and an exit to/from Level Fun. Partygoers are intelligent enough to memorize each item possible to noclip through and the corresponding level.
Behavior, Latching On, and Transformation
A partygoer is unique in that it´s arms end in holes covered with hooked teeth. A partygoer ¨Latches on¨ by hooking their claws into the flesh of their prey (Usually the arms) in order to stop movement and commence the transformation. Creatures attempting to escape this will tear much of their flesh off and they will likely bleed out. The partygoer, after latching on for 10 seconds, retracts their claws and leaves. This marks the beginning of the transformation process. As supernatural venom from the claws circulates through the prey´s veins, they will see results in the area first latched on to. If (And it likely is) the arms, blood flow to the hand will stop, and it will go numb. The radius and unus bones will dissolve in an incredible painful process, rendering both arms useless. The hands will fall off, and will be replaced by the partygoer´s signature teeth. The one transforming will, at this point, become extremely agitated. Common symptoms of this are screaming and violent acts. The face will begin to slough off, as if melted from a fire, and the top layer of muscle will take on the appearance of a paper bag, as will the skin hanging off of the face. The blood shed at this stage is used to paint a smiley face onto the head where the face was. The one transforming will gain vastly increased intelligence, a sense of sadism, and lose their past memories. They have mentally undergone the change. Muscles will shrivel and skin will fall off, making what appears to be an apron / dress. The amount of adrenaline in the bloodstream massively increases, and the limbs will begin to function again.
Party Hosts are capable of editing pages on this database, however they do not create obvious traps. Instead, they vie to create the most believable traps possible. Beware of a page if it has recently been changed to be something entirely different, it is likely a party host´s attempt to lure in or drive you away from a level. There is no other indication, other than word of mouth from reputable humans contradicting content here.
Partygoers are extremely intelligent, and if conversation is attempted they will create an argument for why you should allow them to turn you. This argument often seems valid, however it often involves purposeful misuse of facts such as statistics, outright lies, or misdirections. Never listen to a partygoer.
Partygoers ¨Ëat¨ common party foods, though this action is but a gesture due to their lack of mouths or digestive tracts. However, partygoers kill prey by bleeding them out in order to bake them into cakes and other pastry products. These products are often discarded after being ¨Eaten¨ and are the #1 cause of partygoer - related deaths (Not transformations) above failed transformations.
Survival Guide
Avoid singular weapons or almond water on the ground in Partygoer territory, they are almost always bait. If a raspy voice speaks to you from outside of view, do not respond. If you see things that seem to have been arranged as cover, run in the opposite direction. If you hear a nursery rhyme you heard as a child from any direction, keep yourself focused at all costs and run in the opposite direction. Caffiene, adrenaline, and inflicting pain on yourself can help. Never try to directly run from a partygoer out of ambush unless you´re at least 100 feet away, they can run you down. Your best chance at survival if caught in an ambush is to block or injure the arms while exposing your forearms as little as possible. Move back as you do this, to make the partygoer(s) have to move to continue chasing you to latch on. Once they slow, run in the opposite direction as fast as possible with your hands / forearms hidden. Protect your face, and leave the area.
Party Hosts
Party Hosts appear as massive shriveled eyes, who are often surrounded by birthday candles. They can telepathically communicate with any partygoer in a certain range, and see through the eyes of the partygoers. They can edit digital information through their telepathy, and their intelligence seems to be far above the maximum that a human could reach. Party Hosts are immobile, and are guarded by Partygoers.
Level Fun
Level Fun is the Partygoer´s base of operations. The only thing that can be known about Level Fun is that all information on it is falsified. Only 1 photo has been taken of it and confirmed, and all supposed ¨Entrances¨ to Level Fun are fake. The real entrances are likely hidden as a trap for unlucky wanderers.