Entity Number: 67
Habitat: Level Fun, Levels Leading to Level Fun
An image of a Partygoer.
Description
The Partygoers are tall, bipedal creatures with rough and leathery skin, typically tinted a dull yellow. They have no other functional features, with the exception of a cartoonish smile drawn onto their "face" with a substance resembling human blood. The Partygoers are highly intelligent, reportedly being spotted operating complex machinery and effortlessly traversing the Backrooms in search for prey. Most do not venture alone; rather, they tend to hunt in groups.
Behaviors
Partygoers hunting prey hide in the shadows of their habitat levels, and wait for prey to pass. They then begin singing a nursery rhyme which has the supernatural property of tiring and numbing their prey while sprinting at 20 miles per hour towards their prey to latch on. Partygoer attacks usually only last a few seconds, as Partygoers never initiate sustained chases. They can only run for an average of 30 seconds before growing fatigued and leaving themselves open, so if their prey is not transformed or dead by then the partygoer has failed the hunt. Partygoer group hunts consist of many Partygoers in certain "checkpoints", where they immediately block and outflank their target while leaving the shadows in order to decrease odds of escape. A few Partygoers wait in ambush at the exits in case the initial attack is evaded. Partygoers are capable of building cover, so be wary if you ever see stacked furniture or items. Partygoers leave bottles of Almond Water around their ambush zones as bait, hoping their prey bends over to get it and does not notice them at first. Partygoers which have failed a hunt back off behind cover for a few minutes. If their prey does not leave the area by the time they have recovered, they typically attempt another charge at them. Partygoers are capable of noclipping, and have been observed doing so to chase prey in rare instances. However, they will only chase prey if they have an easy way back into Level Fun, meaning levels that specifically have an exit to it.
Level Fun
Level Fun is considered the main habitat for the Partygoers. The only information known about the level is that all information on it is falsified. Most to all information regarding Level Fun has been edited or destroyed by Partygoers to make it appear as safe, thereby luring prey into the level. The real entrances are likely hidden as a trap for unlucky wanderers.
Biology
A Partygoer is unique in that its arms end in holes covered with hooked teeth. A Partygoer "latches on" by hooking their claws into the flesh of their prey (usually the arms) in order to stop movement and commence the transformation. Creatures attempting to escape this will tear much of their flesh off and they will likely bleed out. The partygoer, after latching on for 10 seconds, retracts their claws and leaves. This marks the beginning of the transformation process. As supernatural venom from the claws circulates through the prey's veins, they will see results in the area first latched on to. If (and it likely is) the arms, blood flow to the hand will stop, and it will go numb. The radius and unus bones will dissolve in an incredible painful process, rendering both arms useless. The hands will fall off, and will be replaced by the partygoer's signature teeth. The one transforming will, at this point, become extremely agitated. Common symptoms of this are screaming and violent acts. The face will begin to slough off, as if melted from a fire, and the top layer of muscle will take on the appearance of a paper bag, as will the skin hanging off of the face. The blood shed at this stage is used to paint a smiley face onto the head where the face was. The one transforming will gain vastly increased intelligence, a sense of sadism, and lose their past memories. They have mentally undergone the change. Muscles will shrivel and skin will fall off, making what appears to be an apron / dress. The amount of adrenaline in the bloodstream massively increases, and the limbs will begin to function again.
Survival Guide
Avoid singular weapons or almond water on the ground in Partygoer territory, they are almost always bait. If a raspy voice speaks to you from outside of view, do not respond. If you see things that seem to have been arranged as cover, run in the opposite direction. If you hear a nursery rhyme you heard as a child from any direction, keep yourself focused at all costs and run in the opposite direction. Caffiene, adrenaline, and inflicting pain on yourself can help. Never try to directly run from a Partygoer out of ambush unless you're at least 100 feet away, they can run you down. Your best chance at survival if caught in an ambush is to block or injure the arms while exposing your forearms as little as possible. Move back as you do this, to make the Partygoer(s) have to move to continue chasing you to latch on. Once they slow, run in the opposite direction as fast as possible with your hands / forearms hidden. Protect your face, and leave the area.
Party Hosts
Party Hosts are immobile creatures with massive shriveled eyes, often surrounded by birthday candles. They appear to be able to telepathically communicate with any Partygoer in a certain range, and it is theorized that they can "see" through the eyes of the Partygoers. They can edit digital information, and their intelligence seems to be far above that of a human. Due to their immobility, Party Hosts are usually guarded by a number of Partygoers.
Party Hosts are capable of editing pages on the Backrooms database, but they do not create obvious traps; instead, they vie to create more believable traps. Beware of a page if it has recently been changed to be something entirely different, as it is likely a Party Host's attempt to lure in or drive you away from a level. There is no indication, other than word of mouth, that a page may have been edited by a Party Host.