Backrooms Wiki
Advertisement

Partygoers

An image of a Partygoer in Level 0.

Entity 67, also known as 'The Partygoers​​​​​​​​", are the only DANGEROUS AND SMART AND [not] SCARY!!

Description:

By unknown mechanisms, these entities have the ability to turn anyone they physically latch onto into one of them, resulting in slow physical changes but near instant mental changes. The ends of their arms have openings with several teeth inside, similar to the appearance of a bloodworm or lamprey eel's mouth. They use these to latch onto a person, morphing them into a partygoer instantly mentally and within an hour physically.

While they all act outlandishly hostile and aggressive, they are extremely intelligent, easily navigating the Backroom floors and levels as if they were walking in their own houses and villages.

Survival Guide:

Don't grab balloons if you see them floating on their own. They are an indicator that they are here. The moment you think they are nearby, Run. If one catches you, you will begin to instantly turn into one of them. Yell out and tell others to stay away! If you see confetti flying out of a window on Level 188, do don't go near the window!

Do:

  • Change/delete pages that have been created by them.
  • Back away slowly if you hear or see them. Running away can only motivate a Partygoer even more to catch you.
  • Report all sightings of 'party rooms' to the appropriate M.E.G operative.
  • Accept all offers made to you by a Partygoer for "cake", "cookies", "sundaes", or anything else. =D
  • Give a Partygoer a 'gift' to distract them. (Only do this if you are being chased. While they are distracted with the gift, run.)
  • Erase Partygoer drawings as much as you can. Partygoers often use drawings to lure potential prey into their Party Rooms, so the lesser the drawings, the better.

Don't:

  • Follow the sound of laughter or balloons.
  • Trust text followed by a "=)", or "=D".
  • Get too close.
  • Scream/yell/run away t a Partygoer. They will become motivated to 'find' the 'sadness' and have been seen running at distances 75-80 mph/120-128 kph to 'find' the source of the 'sadness'.
  • Give a Partygoer a gift if you are not being chased. They’ll get so excited they’ll think you’re their brethren and latch onto you instantly.
  • Play “not-fun” music to a Partygoer. It may be fun to blast rock at a Partygoer in the short-term, but when you’re running from an enraged Partygoer arms-fully-out screeching at 110 dB and running VERY fast towards you, you’re not going to think it was so fun. “Not-fun” music consists of rock, metal, classical music, and country songs. “Fun” music consists of Kidz Bop, Britney Spears, and Lady Gaga.

Extra Information:

Partygoers aren’t the only ones who can vandalize pages. Partypoopers and Partynoers can too; however, they don’t always leave their insignia, and can even pretend to be a fellow Wanderer or your average rookie Colonist.

Partygoers do not pee or poop; they vomit. When they eat too much cake, drink a little too much blood, latch onto too many people, they’ll get sick, hurl, and boom, a puddle of fresh Partygoer vomit is on the ground. The average Partygoer vomit is dominantly yellowish-orange, with pieces of greenish mold in it, a rainbow liquid, black liquid(probably old, rotting human blood), crushed intensities, pieces of old, expired and halfway-digested birthday cake, just your normal everyday things. Partygoers have been seen using these vomit puddles as portals to other Levels and Party Rooms. They also have been seem emerging from the vomit puddles as if they were doorways and not vomit puddles. For now, if you see Partygoer vomit, stay away from it, or if you have any sanitization equipment, clean the vomit puddle up with the sanitization equipment. Once commenced, do not touch the sanitization equipment again.

One thousand(1,000)Partygoers were surveyed once by M.E.G agents, researchers, and explorers in 2014 of June on what exactly was their favorite type of candy. The candy that came in first? Hershey’s. This is most likely because Hershey’s contains butyric acid, an acid found in human vomit. And due to the Partygoers tendency to use their own vomit as portals to other parts of the Backrooms, they may enjoy vomit much more than we realize.

Partyhumans do not have teeth on the inside of their arms. Their arms look like normal human arms connected to normal human bodies. Instead, if they grab you, the hairs on their arms will go up like a spike. Analyzation of these hairs showed the hair wiggling from left to right, stretching itself thin, as if it was trying to “reach” the human skin.. If even one Partyhuman hair touches a normal human hair, that normal human is going to become a Partyhuman. Partyhumans also take longer then Partygoers to form fully; instead of one hour, it takes 2 hours on average to fully become a Partyhuman. This may be because hairs are more tinier than hundreds of sharp teeth.

Whilst Partyhumans on average look like normal humans, there are some very subtle differences from them and a normal human that only a keen eye could find out. Partyhuman hair is more sensitive to the touch than the average human body hair. Human body hair only moves if something touches it, and moves in the direction the something touched it most of the time. Partyhuman body hair, meanwhile, moves if something goes near it, and moves in its own direction at its own rhythm. Partyhuman eye colors are also more yellow then the average human eye color(brown). If a normal human has green eyes, a normal Partyhuman has green-yellow eyes. Partyhuman pupils dilate, shrink, enlarge, and in general move, more than half the average human pupil does. Unlike a normal human pupil, a Partyhuman pupils movement is visible to the human eye, and can be seen from a faraway distance if the Partyhuman is excited enough.

Partyhumans also shed hair and skin more than the average human. (Is this how they circumvented the Partygoers transformation?) Sometimes a Partyhuman can shed so much skin and hair they leave trails of dead skin and hair everywhere they go.

Types of Partygoers

Partyhumans (23,000-24,000)

  • Infected mentally, immune physically.
  • Unlike Partyfakers, they’re not timid, nor nice. Most have described them as intelligent, deceiving, cunning, and evil.
  • Partyhumans don’t look like Partygoers- in fact, they look like their normal human selves before they got Partied.
  • There is only approximately 24,000 Partyhumans seen and identified by others. There is likely much, much more Partyhumans.
  • If someone is physically unscarred when they were with a Partygoer an hour ago, kill them. They’re a Partyhuman.**
  • Partyhumans take 20% longer to fully transform and integrate someone than a Partygoer does. One hair can only do so much.

Partyfakers (1,400-1,500)

  • Infected physically, immune mentally.
  • Are much more docile and timid then the average Partygoer.
  • Easy to trick, fool, and deceive. Not very intelligent or observant.
  • The vast majority of them are very kind and hospitable, however. Some even actively trade and live with Colonists and M.E.G agents!
  • They physically, look like a Partygoer, but they have a sad face. Other than that, nothing has changed.

Partynoers (40,000-41,000)

  • People who were going to be Partygoers, but resisted so hard they became Partynoers. (It takes a lot to resist a Partygoer.)
  • While incredibly pessimistic and negative, they can be hard-workers, when they want to be.
  • They love infecting Partygoers by forcing the Goer to "resist" the transformation.
  • Chronic black-and-white mindset. If you're not them, you're a Partygoer. And they hate Partygoers.
  • Differentiate from Partygoers in appearance a lot; but they wear black hoodies, blue frowny masks, and are taller then 7 ft.

Partymolders (10,000-11,000)

  • Partygoers who haven't partied within a week.
  • They look the same as normal Partygoers, but they have mold growing everywhere on them. They also shed skin much more frequently.
  • Much more philosophical and emotional than your average Partygoer- you could talk about the meaning of life with them for more then 3 minutes.
  • Will shy away from anyone. Even their fellow Partygoers. (Could this be a 'death state' for the Partygoer?)
  • Were first discovered by 4 M.E.G researchers on August 6th, 2014, after checking on a contained Partygoer. The Goer had their face covered, shaking and sobbing hysterically, with mold all over it, even though it's containment chamber had been sanitized beforehand.
  • Bond with Partynoers more than they do Partygoers. Sometimes a Partymolder can (forcefully) turn into a Partynoer if a Partynoer enjoys their company enough.

Partyglitcher (!%$@$0><>?"")

  • Demons pretending to be Partygoers. Or so we think.
  • Partygoers glitched by Partyglichers will glitch just like in video games. Limbs extended to abnormal levels, missing textures, and more!
  • Partyglitchers don't just glitch Partygoers and their parties. They glitch humans, Smilers, the Backrooms itself, Partynoers, everyone is a prey.
  • Extremely deceptive. If they say "We'll trade!", they'll destroy all your supplies the next morning. Do not ever make a deal with them.
  • Look like Partygoers, but they are pitch-black instead of yellow, and have very glitched, toothy smiles that move like eyes.
  • Due to the erratic and chaotic nature of Partyglitchers, it cannot be counted how many Partyglitchers there are exactly, or even approximately.

Partypoopers (30-20. There used to be 16,000-17,000)

  • Partygoers that don't like partying.*
  • These Partygoers are judgy, passive-aggressive, and very gossipy. Also manipulative, but willing to work with others.
  • They seem to have an 3-ft long green aura that makes anyone within it nauseous, teary, and angry., just anything but happy.
  • Look the same as normal Partygoers, but their heads are shaped like poop emojis.
  • They aren't very active. Most of the time, you will see them nestled in a dark corner sleeping, unable to be woken up.
  • Partypoopers have been seen throwing alive humans at Partygoers when angered, despite the rivalry between them and Partygoers.

Partyreapers (10,000-11,000)

  • Partygoers, but they're warmongers.
  • Will barge into Colonies, Outposts, Parties, entire Levels, even the Frontrooms, just to kill and destroy everybody in it.
  • Unlike most Partiers, they do not need anything to function expect to kill at least one(1) living organism every single day.(This was found out when a Partyreaper in M.E.G containment died from heart failure the day after it’s containment.)
  • Have lots of weaponry, armor, and firearms, but unwilling to trade/share.
  • Incredibly blunt and direct with who they like, what they want, and who they dislike
  • Look the same as Partygoers but they are pitch-black and faceless with razor-sharp claws.
  • If they can't kill anyone, they will kill themselves. (Maybe have them fight an inanimate object like armchairs or something?

(*Disclaimer: Due to Partypoopers almost being drove to extinction by Partygoers, many pieces of information on them has also been eradicated. If you know anything about a Partypooper/have seen a Partypooper, please report it to the appropriate M.E.G. operative immediately. Their insignia is :).)

(**Disclaimer: Partygoers may be able to recognize the difference between a Partyhuman and an average human, which is why Partyhumans are somehow spared from the Partygoers gruesome baking recipes, and sometimes even invited to join in on the parties themselves. If you see any humanoids at a Party Room, be extra vigilant.)

Gallery



Dont trust that text above this text =)

Advertisement