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What are Phenomena?

Phenomena are a plethora of strange, unexplainable occurrences which occur within the Backrooms — unexplained, unnatural irregularities that are typically not fully understood. Phenomena are known for defying laws of physics, pushing the boundaries of ideas such as time and Euclidean geometry, bending reality, and dipping it into the unreal.

From passing through solid matter, mysterious rituals, lethal environments that occur naturally within a given space, inanimate objects becoming animate, to a room suddenly appearing completely different after one blinks, phenomena can include a wide array of useful or inexplicable events. It is advised to use caution when exploring levels that are unexplored or poorly understood, as there is no reasonable way to know exactly what the unknown has in store.

Phenomenon Occurrence Rating

  • Unknown: While confirmed to occur, the existence & which levels these occur in are completely undetermined.
  • Level (#): The phenomenon exclusively occurs in that level.
  • Majority but mainly on level (#): The phenomenon occurs on a majority of other levels but mainly on that level.
  • Neutralised: The phenomenon has been halted.
  • Rare: The phenomenon occurs on less than 5 levels.
  • Uncommon: The phenomenon occurs on at least a dozen levels.
  • Common: The phenomenon occurs on more than 20 levels.
  • Majority: The phenomenon occurs on over 50% of levels.
  • Many: The phenomenon occurs on a myriad of levels.
  • The Backrooms: The phenomenon occurs on every level and the Backrooms as a whole.
Anomalous Phenomena are phenomenona that are not fully analyzed or identified, and may be hidden behind other phenomena.
"CP" means "Catalogued Phenomena." This designation is used for certain parts of the list where vast sections of it only have a few catalogued phenomena. As a result, the list in those parts has been shortened to just the catalogued phenomena. You can still add new ones.

Phenomenon List[]

- Phenomena 1 to 99[]

Phenomenon 1No-Clipping
• The Backrooms
Phenomenon 2BACK-NET
• The Backrooms
Phenomenon 3The Limina Effect
• The Backrooms
Phenomenon 5Camera's Obscurity
• The Backrooms
Phenomenon 6Technological Compatibility
• The Backrooms
Phenomenon 7Fading
• The Backrooms
Phenomenon 8Aterno Momentum
• Many
Phenomenon 9Tulpaefication
• Many
Phenomenon 10Spawning
• Many
Phenomenon 11Instability
• Majority
Phenomenon 12The Flicker
• The Backrooms, possibly Neutralised
Phenomenon 13Anomalous Radio Frequencies
• The Backrooms
Phenomenon 14Shifting Geometry
• Many
Phenomenon 15Alone
• Selected levels
Phenomenon 16Reversed Scope
• Outdoor levels
Phenomenon 17Solar Bursts
• Many
Phenomenon 18Safe Places
• Open levels containing entities
Phenomenon 19Non-Physical Hollows
• Many
Phenomenon 20Conflicting Level Alterations
• Unknown
Phenomenon 21{NO DATA}
Phenomenon 22{NO DATA}
Phenomenon 24Livestock Mentality
Level 204
Phenomenon 25Hangman's Noose
• The Backrooms
Phenomenon 26Object Disappearances
• Unstable levels
Phenomenon 27Karma
• Rare but mainly on Level 999 and The Beginning
Phenomenon 28The Necro-Broadcast
• Many
Phenomenon 29Blurring
• Primarily negative levels and The Void
Phenomenon 30The Smile Curse
• The Backrooms; only affects anyone who has entered The Smile Room
Phenomenon 31{NO DATA}
Phenomenon 32Backsacks
• Typically indoor, small segmented areas that are under 24 °C (75.2 °F)
Phenomenon 33Unnatural Recklessness
• Anywhere after near-death experiences
Phenomenon 34The Party Hard Effect
• Level 128
Phenomenon 35Roth Syndrome
Phenomenon 36 ‣ Tattoos
Phenomenon 37The Harvest of Fuel
• The Backrooms
Phenomenon 38Sudden Unrealism
• Uncommon, but mainly on Level 385.
Phenomenon 39A Sausade
• Level 129
Phenomenon 40Pitstops
The Frontrooms
Phenomenon 41{NO DATA}
Phenomenon 42{NO DATA}
Phenomenon 43{NO DATA}
Phenomenon 44{NO DATA}
Phenomenon 45{NO DATA}
Phenomenon 46{NO DATA}
Phenomenon 47{NO DATA}
Phenomenon 48{NO DATA}
Phenomenon 49{NO DATA}
Phenomenon 50{NO DATA}
Phenomenon 51{NO DATA}
Phenomenon 52{NO DATA}
Phenomenon 53{NO DATA}
Phenomenon 54{NO DATA}
Phenomenon 55{NO DATA}
Phenomenon 56{NO DATA}
Phenomenon 57Time Dilation
• Select Levels
Phenomenon 58{NO DATA}
Phenomenon 59{NO DATA}
Phenomenon 60{NO DATA}
Phenomenon 61{NO DATA}
Phenomenon 62{NO DATA}
Phenomenon 63{NO DATA}
Phenomenon 64False Lights
Level 164
Phenomenon 65{NO DATA}
Phenomenon 66Phone Booth
• Many
Phenomenon 67{NO DATA}
Phenomenon 68{NO DATA}
Phenomenon 69{NO DATA}
Phenomenon 70{NO DATA}
Phenomenon 71{NO DATA}
Phenomenon 72{NO DATA}
Phenomenon 73{NO DATA}
Phenomenon 74{NO DATA}
Phenomenon 75{NO DATA}
Phenomenon 76{NO DATA}
Phenomenon 77{NO DATA}
Phenomenon 78{NO DATA}
Phenomenon 79{NO DATA}
Phenomenon 80{NO DATA}
Phenomenon 81{NO DATA}
Phenomenon 82{NO DATA}
Phenomenon 83{NO DATA}
Phenomenon 84{NO DATA}
Phenomenon 85{NO DATA}
Phenomenon 86{NO DATA}
Phenomenon 87{NO DATA}
Phenomenon 88{NO DATA}
Phenomenon 89{NO DATA}
Phenomenon 90{NO DATA}
Phenomenon 91{NO DATA}
Phenomenon 92{NO DATA}
Phenomenon 93Procul Lumina
Level 9
Phenomenon 94{NO DATA}
Phenomenon 95{NO DATA}
Phenomenon 96{NO DATA}
Phenomenon 97{NO DATA}
Phenomenon 98{NO DATA}

- Phenomena 100 to 199 (CP)[]

Phenomenon 100Splits
• Increasingly unstable levels.

- Phenomena 200 to 299 (CP)[]

Phenomenon 200"Sunny Nights"
• Rare, levels where one can see the levels and levels with nighttime.

- Phenomena 300 to 399 (CP)[]

Phenomenon 300{NO DATA}

- Phenomena 400 to 499 (CP)[]

Phenomenon 400{NO DATA}

- Phenomena 500 to 599 (CP)[]

Phenomenon 500{NO DATA}
Phenomenon 555Phantom Dreams
• The Backrooms

- Phenomena 600 to 699 (CP)[]

Phenomenon 600{NO DATA}
Phenomenon 666Crimson Trauma
• The Backrooms

- Phenomena 700 to 799 (CP)[]

Phenomenon 700{NO DATA}

- Phenomena 800 to 899 (CP)[]

Phenomenon 800{NO DATA}

- Phenomena 900 to 999 (CP)[]

Phenomenon 900{NO DATA}

- Phenomena 1000+ (CP)[]

Phenomenon 1000{NO DATA}
AWAKE
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