The Lobby in the MEG Project D.R.I.L.L.S. Facility
Contents
Description
Welcome to the M.E.G. project DRILLS Facility, please remain with caution as we don't want any deaths or disapearences to happen during the tour. Project DRILLS (Dragon removal Intergovernmental Level Locking Simulation), mostly known as Project Drill is a MEG governmental program that takes dragons and puts them into simulated environment from any backrooms level to see if they can survive and thrive or if it is too harsh for them to survive in. We take great care of our Dragons and feed, bathe, and play (Yes play) with them readily when needed. We have them live in a simulated environment that anyone can see for themselves during meeting hours, which goes from 9:30 AM to 7:30 PM; dragons that are yours but you gave them to us for any reason can be visited at any time of the day. Our area's are: The Lobby, Testing area's, Hallways, Apartments and Dorms, SLD-Code room 1, SLD-Code room 2, SLD-Code room 3 , SLD-Code room 666, and The Study Offices.
The Lobby
The Lobby is the where you enter and you will be greeted by a person at the desk, she or he will ask you about if you want schedule a meeting or sign up for working there. If you answer no to any of these questions you can roam the Facility places that don't have a security guard; if you do talk to them, and without any key card or something for them to know you work there, you will be transported to Level ∞. Go to one of the doors that have a symbol (サイン) and the sign to enter any of the other areas. The area has lots of windows that simulate night and day while in the clouds, it is unsure what level this but we do know this-Do NOT EVER go out of the windows, for it is unknown where people go but it sured that you will never be found again; this is one of things that imply this level is not so stable as you may think.
Testing area's
This is where people test things like if this or that happens if doing this or that, the usual. But this area is off limits to people who dont have an SLD-2 keycard to enter and/or people who aren't lab scientists. The place is spacious and has a couple sinks, a couple work stations, microscopes of all shapes and sizes, various bottles and jars for easy storage, a shower for the scientists who can wash themselves off, and various drawers that hold jars, bottles, and boxs for compact storage. The various may swap continents at very rare but random occurences, which must imly this level is not stable is it seen as; which poses small but annoying and sometimes possiably dangerous problems.
Hallways
A hallway leading to various rooms.
These are the hallways that lead to other rooms such as apartments and dorms, the SLD-Code rooms, study offices, and testing area's. The halls have wood flooring, white ceiling tiles, small yellow bands and big brown bands on the sides, various doors to left and right leading to their specific rooms. Usually the hallways will have branching hallways instead of door being there. In very rare cases a Dubious hallway has been in place of an existing hallway but like doors if looked away from it wil go back to normal.
A rare dubious hallway that eventally leads to Level 1.
Dubious Hallways
Thes are dangerous hallways, not because they lead to Level 1 but because they can appear anytime anywhere and cause problems for people who need to get somewhere fast. They don't appear often (Actually very rare to spot one) so that's a plus but if entered and walked through a while will lead to level 1, which can pose a hazard to newcomers or people that as I said, need to get somewhere quickly. It is easily distinguished by its look as it seems to be a hallway you would find in level 1. Since these hallways exist this implies this level is not again stable as most people would come to belive.
Apartments and Dorms
SLD-Code room 1
SLD-Code room2
SLD-Code room 3
SLD-Code room 666
The Study Offices
Entrances and Exits
Entrances
Exits
Triva
- The symbol to sign up is represented as the Japanese word for "sign" as in sign up which equates to サイン and サインアップ respectivly.
- Almost all rooms witth the exception of hallyways have a problem with them which always ends in "Which implies that this level is not as stable as you may think" and other varients
- This is one of the numerous levels that is unknown to anyone, not even the 12 overseers that decide what or does not happen in the level.
- The origins of the level are unknown but all we know is 12 people founded the level after going to it on an expidition and fixing up the place.