Secret levels are unnumbered levels that cannot be accessed by normal means and have a certain element of mystery to them. Most of them are not easy to get to. It is widely speculated that there are still many more secret levels to be found because of this.
Contents
The Basement
The Basement is a secret level of The Backrooms that was once thought to be the bottom of The Backrooms. However there is no evidence that proves that The Backrooms have a bottom. Due to this realization Level -1 was renamed to The Basement and a different level was named -1. To enter The Basement, you must break through the ceiling of the level you are currently on. (It is suspected this works with all levels.)
This level is often regarded as being the most dangerous level of The Backrooms. (Even more so than 3 and 6.) Despite this, it is traversed by many who have think they have the willpower to last through the level.
The exits to other levels are seemingly random and unpredictable, much like the entrances. Those who have survived The Basement have told tales of an unknown base. The contents and authenticity of said base has yet to be confirmed.
The Metro
The Metro is a newly discovered level that can be accessed via the boarding of a train and waiting for the next station to arrive. The Metro is said to be extremely peaceful and supposedly holds a base that is owned by no one. The entrance to The Metro are random places that should have a train-station in reality, but as The Backrooms are a messed-up version of reality itself, the entrance can be practically anywhere. The exits are random but the paths are stationary, making it possible to map. The Metro can be mapped and goes in this order:
- Level 9
- Level 36
- Level 11
- The Dark Metro
- Level 6.5
- The End
- Level 14
- Level 10
- Level 4
- The Hub
- Level 33
- Level 3
- Level 32
- Level 43 (if holding an "Ocean" related item)
- Level 18,446,744,073,709,551,616 {if riding a rare light blue train)
There is a story going around of an entity that is now nicknamed "The Conductor." It is theorized that the entity is the train-driver, however, in reality, The Conductor is not the train-driver.
Occasionally, after reaching The Metro, you may find a strange, dilapidated house from the Victorian era. Entering it will transport you into The Dark Metro, which is an older and more sinister version of The Metro.
The Whiteout
The Whiteout is an area that can be reached through one of Level -1's doors. People who enter The Whiteout report being occasionally blinded by the brightness. Staring out any of the windows can make you blind. The level itself resembles a white house that appears to be under renovation. Ladders, Tools and Other items of construction can be found throughout the area. It is believed that no known entities roam The Whiteout.
The Static
The Static is an area that can be reached through glitched arcade machines in Level 25. There are very few accounts of The Static mostly because all devices go static upon entry into it. In this level the room are partially made with motherboards. Do not step on the motherboards as they will inject you with a viscous black fluid similar to Level 2 and you can die within minutes. This level is mostly devoid of entities except the bugs. This level can have many themes, an abandoned hotel similar to Level 5, a insane asylum, and an office building from the future. These are the documented ones though there are thought to be many more. The only known way to leave is to no-clip into a wall that is not made of motherboards into the negative levels. If you do no-clip into a wall with motherboards you will be sent to the darker depths of The Static. The only person who made it here hardly remembers what The Darker depths were.
The Blackout
Using a paint bucket within the The Grayout can lead to a "reverse" of The Whiteout. In this area, dubbed "The Blackout", everything is black, and the windows seem to lead to a void. The Blackout, unlike The Whiteout, contains several Entities. There is also an entity exclusive to The Blackout, which resembles a skinned human. This entity is innately aggressive, and seems to reflect damage inflicted on it. It is possible to return to the whiteout through any gray room in The Blackout, though it is not possible to go to any other levels through The Blackout.
The Greyout
The Greyout is a theoretical connection between The Whiteout and The Blackout, in which at a dead end it is possible to find a paint bucket leading to The Whiteout and The Blackout respectively. Entities can not normally enter this room since The Whiteout is in between it and the normal levels but if a entity comes from The Blackout they can enter via external means but it is highly unlikely.
Level *******
Level ******* is a very secret level that is randomly located somewhere in the backrooms, is the result of the chaotic combination of Level REDACTED , any class 5 level and the negative levels, there is a very little chance to access this nightmare instead of Level REDACTED, be sure to bring any supplies here, because you will stay forever here, with the many dangers this level has.
Level NIL
Level NIL is a level almost identical to Level 0, but has a chance every millisecond of killing you in a very unorthodox way. The entities in this level only appear when you have either a 100% chance of death, or have already escaped. Wanderers will usually not notice when they are in Level NIL, as again, it is almost identical to Level 0, and has no sensory cues on whether something unusual is happening or not.
Level Deimos
Level Deimos consists of a long dark hallway, with frequent paintings of the wall. When you look at one of the paintings, you can see past backroom levels. If you walk a mile from starting point, you'll start to hear a record player playing distorted music. If you manage to find the source of the music, you will see a record player playing a song. The song's name has been given the title, "Roknos." There is no more known about this level.
Here is a List of some more Secret Levels:
- Level -0?
- The End
- The Beginning
- The Promised Land
- The Hub
- The Dark Hub
- The Dark Metro
- The Dark End
- The Outside
- The Safe Place
- The Dangerous Place
- Level ½
- Level ¬
- Level Hedge
- The Hive
- The Padded Room
- The Clubroom
- The Map Room
- The Breadrooms
- The Bottom
- The True Bottom
- The Top
- The True Top
- The Monorail
- The Static
- The Credit Roll
- The Debug Room
- The Appartments
- The Dark Sea
- Level Fun
- The Cheeserooms (Not A Joke Level)
- The Flooded Metro
- The Revelations
- The Relaxing Land
- The Citadel
- The Deadrooms
- The Unpromised Land
- The Eye of God
- The Rewards Room
- The Creation
- The Absolute End
- The Store
- The Library
- The Attic
- The Admin
- The Inversion
- The Highway To Hell
- The Electroscape
- The Valley
- The Questroom
- The Must Yard
- The Child's Room
- The Gift Plane
- The Hollowtel
- The Well
- The Medieval Room
- The Whisper
- The Mountain Village
- The Nuke Room
- The Code
- The Mystery Space
- The Theme Park
- The Exodus
- The Carolina Reaper
- The Chillz
- The Final Room
- The Lab
- The Playground
- The Ice Cream Shop
- The Core
- The Safe Plane
- The Rukkus
- Paraslona
- The Wallrooms
- The Everybody Street
- The Splash Message Room