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Description

Seekers appear to be a large floating eyeball. There are different variants of Seekers, each with a special power. They are about half as fast as the average human, but the speed accelerates if angered. The speed will then decrease when it calms down.

Survival

The only known way to anger a seeker is through visual contact. Seekers can be angered by both humans and entities. Beware, as Seekers are very alert and will face toward the direction of a loud noise. Use loud noises to distract the seeker if you need to. If you have made eye contact with a seeker, quickly and quietly run around the walls in the backrooms. This will confuse the seeker, as they are all eye and no brains. Splashing liquid on a seeker will slow it down for a while (Except the Soaker Variant). Entities with no eyes will have no effect on a seeker.

It is unknown what exactly happens when a human is caught, as none have ever survived. There actually have been a few witnesses, but none can seem to remember...

Variants

Soakers

Rarity: Uncommon

Danger Level: 7/10

Soakers have blue pupils. When you make eye contact they are known to generate large amounts of water to trap humans and other entities. Soakers are immune to water, so splashing them with almond juice will have no effect.

Peekers

Rarity: Depends

Danger Level: 1/10 Note: This is the danger level of the entity itself, not the entity(s) it forewarns.

Peekers have black pupils. Peekers are smaller than the average seeker. The are very friendly, but very shy. They are a bad omen that entities are close. They are usually seen peeking around the corner, then disappearing.

Reekers

Rarity: Rare

Danger Level: 3/10

Reekers have dark green pupils. Reekers, as the name implies, smell horrible. This makes them easy to avoid, as they emit a smelly gas when they're close. You can also tell where a reeker has been, as it leaves mold wherever it goes.

Freakers

Rarity: Rare

Danger Level: 8/10

Freakers have red pupils. They are slightly smarter than the average Seeker, and can accelerate very quickly. They can also set things on fire, but this is very rare.

Mutations

Duals

Rarity: Extremely Rare

Danger Level: (Sum of the Seekers's Danger Level)/20

Duals are basically two Seekers fused together. If their eyes are different colors (Known as "Mixed Dual ___"), they have the powers of each eye. If their eyes are the same color (Known as "Plain Dual ___"), then their power efficiency is doubled. For example, a Plain Dual Freaker is twice as likely to set fire to objects, and a Plain Dual Reeker is twice as smelly. There are no recordings of any Mixed Dual Peepers, only Plain Dual Peepers.

Gobblers

Rarity: Mythical

Danger Level: (Seekers's Danger Level + 40)/50

Gobblers are seekers in control of a giant mouth. This mouth is attached to the floor and can move around at will. It is big enough to swallow a car. This can mix with other mutations, too (For example: Plain Dual Freaker Gobbler). However, there is only one known recording of this happening. A gobbler's lip color is the same color as it's pupil(s).


Gallery

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