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Description
All hope of escape from the empty hell of the Backrooms is a distant dream, a dying ember, a burning memory. Since their formation, the M.E.G was characterized by its mission to expand and prosper, bringing wanderer after wanderer into their fold and traversing the endless hallowed halls of the Backrooms, establishing order wherever they went. Those days have long passed however, and they are now spread incredibly thin, and on the brink of collapse.
Outposts are raided or destroyed by entities and rival factions on a regular basis as supplies, manpower and equipment are spread few and far between. Colonies fair little better, as although they possess better defenses and supply chains, they are also constantly under threat from siege, starvation or water shortage. The Committee has somehow kept everything ticking over, with the brink of disaster barely being pushed back just a few more days constantly. Powerful things stir in the darkness, roused by a thousand woes and sorrows echoing through the empty halls. Hope is a distant dream, a dying ember, a burning memory and many have come to believe that all who wander are lost.
The M.E.G
In this timeline, the M.E.G have grown significantly in size and scope, an act which has also led to their downfall as they struggle to maintain control of their large territory in the face of constant siege by entities and enemy factions. Technological advancements have been few and far between, with exploration teams being between two to ten people at their largest, equipped simple weapons such as fire axes, crowbars, or a firearm if they are lucky. Electrical equipment is highly sought after, with tape recorders, flashlights and other such technology being highly valued among Wanderers.
Outposts exist on most levels to guide wanderers to safer locations and colonies, with an average of thirty people stationed per outpost. Outposts also monitor the more unstable levels for any kind of changes and conduct rudimentary studies. Outposts are expected to be semi self-sufficient when it comes to gathering resources and recruiting lost wanderers. Relief personnel and supplies often do not come to the harder to reach levels for months. This can lead to outposts being discovered to be completely destroyed or abandoned when personnel finally arrive. All outposts are linked to a colony in a safe level from which the outposts originally spread out from into other levels or further into the same level.
The Hub is the biggest M.E.G colony and acts as their primary center of operations.
M.E.G Hierarchy
- The Committee - The leaders of the M.E.G, referred to as Alpha, Beta, Gamma, Delta, Epsilon, Zeta and Eta. Not much is known about them but it is believed that at any one time, it is made up of a Head guard, a Head explorer, a Head scientist, a Citizen, an Outpost warden, a Colony warden and a Head Eliminator (all former as they were promoted to the committee).
- Colony Warden - The leader of a colony that makes all final decisions, advised by their Head explorer, Head guard and Head scientist. - Reports to The Committee
- Outpost Warden - The leader of an outpost that makes all final decisions, advised by their Head explorer, Head guard and Head scientist. - Reports to the Colony Warden of the colony that set up the outpost.
- Head Eliminator - Oversees all Eliminators where they are stationed. - Reports to Outpost or Colony Warden.
- Head guard - Oversees about five to fifty guards depending on where they are stationed. - Reports to Outpost or Colony Warden.
- Head explorer - Oversees all exploration teams in their outpost or colony. - Reports to Outpost or Colony Warden.
- Eliminator - Elite guards that make up ten man Elimination Squads, which have all the jobs of guards but are called for when a powerful entity or person needs killing. They are also equipped with [Redacted by The Committee] to allow them to [Redacted by The Committee]. - Reports to Head eliminator.
- Guard - Responsible for the protection of outposts, colonies, higher ups and People of Interest. - Reports to Head Guard.
- Explorer - Members of exploration teams. - Reports to Head Explorer.
- Head scientist - Oversees all projects currently being worked on in their outpost or colony, although they do not have much direct authority, it is strongly recommended that all decisions made should take the Head scientist's advice into account. - Reports to their Outpost or Colony Warden.
- Scientist - Researches the properties of both levels and entities and are tasked with the ultimate goal of finding a way out of The Backrooms. - Reports to Head scientist.
- Citizen - Members of the M.E.G that make up the general population of colonies.
Hoppers
Hoppers are small M.E.G devices used in the transport of supplies between levels.
Soulverse pages
In chronological order of creation.
- The Backgardens
- The Snowrooms
- Level 977
- Level 890
- Wall Worms
- Level 445
- Level 987
- Hoppers
- "Probably Nothing"
- The Fun Wars
- Interview
- Level 227
- M.E.G operations
- Level 56 (formerly 999)
- M.E.G Directives
- Personnel
- The Committee
- Level 41
- Memory Farms (By RayneNormal)
- Jester
- A Brief Guide to Noclipping
- Vermis