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Level 184
Survival Difficulty: Class Undetermined 》Mysterious Properties 》Unknown Information 》Undocumented Entities Level 184 appears to be a Colossal City of incomprehensible size, who's reach extents into different "Dimensions" that serve as sectors of the city. -
Level 453
Survival Difficulty: Class 3 》Unsafe 》Unsecure 》Moderate Entity Count Level 453 is the 454 level of the Backrooms -
Level 299
Survival Difficulty: Class 1 》Safe 》Secure 》Minimal Entity Count Level 299 is the 300 level of the Backrooms -
Level -40
Language Notice: Parts of this page has been written in French. Survival Difficulty: Class Variable 》Varying Safety 》Heavily Unstable 》Diverse Entity Count -
Level 271
Survival Difficulty: Class 1 》Safe 》Secure 》Minimal Entity Count Level 271 is the 272nd level of the Backrooms. This level appears to be a likely infinite tech store. -
Nick's Backrooms Adventure
Part 1 Part 2 "and both me and my neighbor said: what in the actual f-, that is the most messed up chat ever" -
The Serpentrooms
Fahf ah reality ahagl lurking azanah fhtagn, This is the reality where the lurking serpent dreams This level is an eginmatic level,the dreams of the snake, the interstellar lurker,constantly shifting the level from -
Level 121
Survival Difficulty: Class 2 》Unsafe 》Secure 》Low Entity Count Level 121 is appears to be a supposing infinite space that extends in all directions with light fog. The floor is believed to be made of -
Level 155
Survival Difficulty: Class 3 》Unsafe 》Unsecure 》Moderate Entity Count Level 155 is the 156 level of the Backrooms. It was discovered on 25/06/2017 by an anonymous wanderer. -
Level 472
Level 472 is the 473 level of the Backrooms. N/A -
Level 465
NOTICE: Blank and delete this level page ASAP. We cannot have stray travelers come into and ruin this heavenly area. It's too perfect. Level 465 is the 466 level of the Backrooms. Survival Difficulty -
Level $ (Joke)
This is a joke page! This page is a joke; it is not meant to be taken seriously and is only for laughs. -
Level α
Level α (Alpha) is an Infinite Modern Beach House Survival Difficulty: Class 2 》Unsafe 》Secure 》Low Entity Count -
Level ☏
Level ☏ is an oddball level of the Backrooms. Survival Difficulty: Class 4 》Unsafe Parameters 》Unsecured Entities 》Severe Mental Modifications -
Level 515
Level 515 is the 516 level of the Backrooms. Survival Difficulty: Class 2 》Unsafe 》Secure 》Low Entity Count -
Level 634
Level 634 is the 635 level of the Backrooms. STOP Survival Difficulty: Class Habitable 》Extremely?!Safe 》Extremely --SECURE 》[DELETED] Devoid of Entities -
Level -21
Level -21 is the 22 negative level of the Backrooms. Survival Difficulty: Class 1 》Safe 》Secure 》Minimal Entity Count -
Level Dark
Survival Difficulty: Class Variable 》Varying Safety 》Heavily Unstable 》Diverse Entity Count Level Dark is a 10km x 2km room, constructed out of what appears to be made of concrete, rebar, and metal. Level Dark is -
Level 432
Survival Difficulty: Class 3 》Unsafe 》Secure 》Non-Entity Hazards Level 432 is the 433rd level in the Backrooms. -
The Limit
Survival Difficulty: Class Omega 》Transforming 》Transcendental 》Varying The Limit is the Final level of the Backrooms. -
Level -182
Survival Difficulty: Class Undetermined 》Mysterious Properties 》Unknown Information 》Undocumented Entities Level -182 is the 182 negative level of the Backrooms. -
Level 307
Survival Difficulty: Class 2 》Unsafe 》Secure 》Low Entity Count Level 307 is the 308th level of The Backrooms, known for its 7 distinct color-based areas. -
Level 883
Survival Difficulty: Class Undetermined 》Mysterious Properties 》Unknown Information 》Entity Count Constantly Changing Level 883 is what appears to be a parking lot that was completely abandoned. All that was left of Level 883 is a -
Level 1984
Survival Difficulty: Class Variable 》Varying Safety 》Heavily Unstable 》Possible Mental Hazard Level 1984 is the 1985 level of the Backrooms. -
Gearheads
Entity Hazard: Class 4 》Entity Number: 299 》Habitat: Majority Entity 299, more commonly known as the Gearheads, are large entities made up of wires, metal, generators, and an old TV for a head, no matter
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