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Levels
database but can be found in our archives. Remember that numbers are arbitrary — in most cases, the level's number has no correlation with the level's properties. Please keep this in mind when you -
Sub-Levels
For a catalog of levels, visit Levels or Clusters. If making one, it's recommended to take a look at this first. For a list of anomalous levels or negative levels, visit Anomalous Levels. For -
Joke Levels
Joke Levels are Levels made just for laughs and are not meant to be taken seriously. These pages should still have effort put into them; a blank page with the title just saying “Joke” isn -
Secret Levels
Secret levels are unnumbered levels that can typically only be accessed if one goes out of their way to find them, leading to heavy biases in reporting and little evidence of existence. As such levels -
Enigmatic Level: Don't... Make... A Sound...
Survival Difficulty: Class 5e - Environmental 》Unsafe 》Unsecure 》Numerous Non-Entity Hazards Don't... Make... A Sound... is a big plateau with a stagnant lake in the center. The lake is full of almond water that -
All Main Negative Levels
even filled up like 5% of Cluster -I. New Negative Levels are being added (Not done yet. There are also negative clusters.) this needs to be reverted, for more negative clusters and more negative levels. -
The Altrooms
levels, may not exist. The Altrooms are unusual "rooms" as it is not a directionrooms thing. Inappropriate levels are not allowed (69 joke levels are allowed but not 420 jokes). Anybody who wants to can -
Backrooms Level Ambience (M.E.G Document)
This page is a work-in-progress! Backrooms Level Ambience (M.E.G Document) is currently under construction, so please refrain from adding a Delete template (unless the page has been abandoned for some time -
Backrooms Wiki
E.G. has decided to label each place a "Level" followed by a number on the database. Levels are generally numbered in order of discovery — in rare cases, a specific situation may warrant a specific -
Entity List
Entities are classified by four categories: their number, name, hazard, and habitat. "Number", as the name suggests, refers to the numerical notation of an entity. "Name" is what the entity is known as. "Hazard" refers -
Level !
Level! is one of the most dangerous oddball levels in the Backrooms and one of the most entity-infested levels. This level is also one of levels where you're not allowed to stay due -
Level 9223372036854775807
Survival Difficulty: Class Undetermined 》Mysterious Properties 》Unknown Information 》Undocumented Entities Level 9223372036854775807, also known as "The True Final Level", is the (signed) 64-bit integer limit on a computer. It is one of the most -
Level 1
Survival Difficulty: Class 1 》Safe 》Secure 》Minimal Entity Count Level 1 is the 2 level of the Backrooms. -
Level 0
Survival Difficulty: Class 1 》Safe 》Secure 》Minimal Entity Count Level 0 is the 1 level of the Backrooms, and the first level many encounter. -
Partygoers
Entity Hazard: Class 5 》Entity Number: 67 》Habitat: Level Fun, Levels Leading to Level Fun The Partygoers are tall, bipedal creatures with rough and leathery skin, typically tinted a dull yellow. They have no other -
Level 2
Survival Difficulty: Class 2 》Unsafe 》Secure 》Low Entity Count Level 2 is the 3 level of the Backrooms. -
The End
The End is commonly referred to as a ‘trap level’, meant to mislead Wanderers into thinking they have escaped the Backrooms. The layout of The End consists of a seemingly endless modern library, with the -
Level 3999
Survival Difficulty: Class 0 》Safe 》Secure 》Devoid of Entities Level 3999 is the 4000 level of the Backrooms, and is the final level of Cluster IV. This level is famous for both the exit and -
The Frontrooms
The Frontrooms are a “level” of true baseline reality, mostly separate from the Backrooms. Survival Difficulty: Class Habitable 》Safe 》Sustained Communities 》Devoid of Backrooms Entities -
Level Fun
M.E.G. Notice: The information below has been protected as it has been vandalized by the Partygoers. They have breached the credential system; it is advised not to trust the information present on the -
Smilers
Entity Hazard: Class 4 》Entity Number: 3 》Habitat: Majority Smilers are hostile entities, recognizable by their signature reflective eyes and gleaming teeth. These entities only appear in dark corners or doorways, where the rest of -
Level 11
Level 11 is the 12 level of the Backrooms. Survival Difficulty: Class 1 》Safe 》Secure 》Minimal Entity Count -
Level 37
You feel a calming sensation. Survival Difficulty: Class 0 》Safe 》Secure 》Devoid of Entities -
Level 3
Survival Difficulty: Class 4 》Unsafe 》Unsecure 》High Entity Count Level 3 is the 4 level of the Backrooms. -
Skin-Stealers
Entity Number: 10 Habitat: Majority
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