
This page contains sensitive content not suitable for all audiences. Readers including you might consider these topic(s) disturbing, anxiety inducing, or inappropriate: Depictions of a grotesque creature and body horror.
If the content mentioned above is suitable for you, click here to read the page.““This entity exists in a state between life and death; a horrific immortality.”
— A witness
Description
The Abomination is a large, skeletal creature evidenced to constantly be on the hunt for new victims. If one directly encounters it, one's chances of escape are extremely low. The method by which it moves from level to level is unclear, though it has nonetheless been reported in a myriad of levels.
The Abomination is able to induce near-paralysis to anyone it faces, including multiple wanderers at the same time. During this state, one is only able to twitch and blink but not make any properly-coordinated movements. This state evidently also causes the victims to experience unnaturally intense feelings of fear and dread, as well as allegedly being able to feel a "dark, evil, and terrifying" consciousness in their own mind. Fortunately, it is possible to break out of this state of paralysis with enough focus, though the intense negative feelings may linger for some time and prolonged exposure will render victims in an often permanent, almost catatonic state of extreme fear.
Wounds inflicted on the Abomination only remain for a short period of time, after which they heal relatively quickly. Small wounds such as shallow cuts take around a minute to start healing, while larger wounds such as somewhat deep gashes take about 20 minutes to begin healing. However, if the injuries are more widespread or are being delivered after other substantial yet-to-heal injuries, the regeneration process will commence instantly. It is unknown how long it would take for more extreme wounds such as the loss of a limb or multiple spines to heal due to no such wounds ever known to have been inflicted on the Abomination.
Anyone who makes physical contact with the Abomination or is held for a short period in its paralytic stare will immediately become 'cursed' with an anomaly known as 'The Atrophy', though most such wanderers die long before this phenomenon can take effect. The phenomenon only manifests around 10 hours after initial contact, wherein the victim will begin showing signs of nausea and slight dizziness that worsen over time. Object 1 is a guaranteed cure for the Atrophy before the victim shows any symptoms, but after that, its reliability for curing the phenomenon steadily decreases as said phenomenon progresses.
About 6 hours after the symptoms first manifested, the afflicted will also begin feeling pain throughout their entire body, beginning with a dull ache but quickly increasing to debilitating agony over a period of approximately 4 hours. Meanwhile, all of the victim's other symptoms will have also reached extreme levels and their skin will have turned a sickly pale with a tinge of yellow. Near the end of this time, the victim will start regurgitating yellow-brown vomit. At this stage, Almond Water will have no effect and the victim is beyond saving. Not long after, necrosis will begin eating at them from the outside, eventually killing them.
All the corpses of wanderers that the Abomination killed — with the exception of those who died from their wounds or the Atrophy a considerable amount of time after they were inflicted — exhibit a unique phenomenon that renders the body unable to rot and, if the victim remains unconsumed, causes fleshy growths of a sickly, pale yellow-brown color to begin slowly growing throughout the body, deforming it in the process. These growths will persist regardless of what condition or how many pieces the body is in. Despite their nature, the growths themselves are apparently as dead as their host body; this has contributed to the rise of a popular theory regarding the corpses that is explained below.
According to this theory, while the wounds that the Abomination inflicts upon its victims initially seem fatal, the victims instead enter a permanent state of "immobile immortality" immediately after the death of their bodies. In this state, they remain 'alive' in some way yet are trapped inside their own mutilated bodies. They cannot move, yet they cannot die. Thus, the tumorous masses that grow on them exist in a similar state of immortality.
It is often debated between followers of the Immobile Immortality Theory whether or not 'deceased' victims of the Abomination are still truly conscious, and if so, whether they retain any awareness of their surroundings. While the corpses evidently have no function left at all, some argue that the same anomaly that keeps them 'alive' also preserves some, if not all, of their senses, possibly all across their body due to there no longer being any working organs to specifically relay them (and no living brain to relay them to).
Behaviours
The Abomination is seemingly always on the move in search of wanderers or Facelings to kill, though it normally prioritizes attacking wanderers over Facelings. It sometimes even ignores hostile Facelings entirely, especially if there are other potential victims nearby.
When encountering either being, the entity will typically attempt to toy with them first before killing them. Victims may get chased, non-fatally injured, or even held in a prolonged state of paralysis during these periods. Regardless, if a victim looks as if they may actually escape, the Abomination will go straight for the kill, using methods such as tearing off their head, tearing them apart, and even knocking or throwing them into hard surfaces. If the entity encounters a group of wanderers or Facelings, it will likely quickly tear through the majority before dragging out the fate of any remaining ones, likely either to ensure that none of them escape or simply out of a powerful bloodlust brought out by the number of nearby victims.
Vocalizations by the Abomination include guttural growling, snarling, and even roaring; these sounds are believed to be much more common when it has discovered potential prey. If the entity has not eaten anything recently, it will devour its victims, sometimes when they are still alive.
While normally non-aggressive to other entities, the Abomination hunts alone and does not hesitate to attack — and sometimes even kill — any entities that attempt to steal its prey or otherwise get in its way. Likewise, it will attempt to slaughter any entities that are hostile to it, displaying as much brutality as when it is attacking wanderers. It is thought that the sole exceptions are much more powerful entities, though such an encounter has never been recorded.
Biology
The Abomination stands at approximately 3 meters tall, 6 meters long, and 2 meters wide. It somewhat resembles a skeleton with no known flesh counterpart. Fleshy matter often bearing similarities to muscle and sinew is present on many areas of its body, taking on pale yellow and pale brown colors. However, the flesh in some areas bears more resemblance to lumpy growths and sometimes forms shapes comparable to internal organs. In some areas, the entity's bones, which are a consistent pale yellow, possess a fleshier texture and even merge seamlessly with the rest of its flesh in some parts.
The bottom of the entity's body cavity is open and considerably hollow. Dark brown tracts of unknown purpose dangle between different areas below the entity's torso, the largest of which leads from the base of its throat to the middle of its torso. It is theorised that these tracts deliver food to different areas of its body. The Abomination has around ten limbs; six of these are larger and more outwardly-spaced than the rest and are how the entity travels. The back four resemble legs, while the front two bear similarities to both legs and arms. Meanwhile, an undeterminable number of smaller limbs extend from the sides and bottom of the creature's torso with the apparently sole purpose of catching and killing prey.
The entity's head is vaguely similar to a human skull, though somewhat more flesh-like, as well as other differences. Its jaws, which are lined with pointed teeth, protrude forward and multiple hollows are present in the front of its head; four of these hollows appear to be eye sockets, while the rest form what resembles a nasal cavity. Despite its lack of eyes and ears, it can see and hear very well.
The Abomination has a long tail almost as long as its torso that it rarely uses to slam wanderers. Ribs line the base half of the tail and the front half of the entity's torso. Additionally, relatively small bone protrusions line the entire top of the tail, giving way at the start of the torso to a ridge of much longer 'spines' that lead all the way to the front of its back, having the appearance of misplaced yet consistently-shaped bones that some have described to look almost like they are "embedded in the creature's back".
While it can operate normally without any form of sustenance whatsoever, the Abomination temporarily grows more vigorous after eating. Furthermore, statistics have shown that the more it eats, the more resistant and powerful it grows. Nonetheless, it is believed to not gain any of the same benefits from drinking water, especially since it never does so.
Discovery
When the Abomination was first discovered, officially or otherwise, is unclear, though it has seemingly roamed the Backrooms during all of human history within the dimension. Much older reports rarely include noticeable damage being done to the entity with weapons that now have no effect on it. In such times, there was more hope that the Abomination could be killed, but as of present and despite ongoing efforts it is considered by many to be immortal.
Author: Forknife
Image: By Sadan Vague on ArtStation, edited by me using Pixlr
Partial Inspiration: The Void (movie)
Partial Concept Idea: Liminality
| Levels | Level 9.31 │ Level 135 │ Level 186 | Level 193 | Level 202 │ Level 202.1 | Level 204 │ Level 210 │ Level 412 │ Level 468 │ Level 468.1 │ Level 600 │ Level 600.1 |
|---|---|
| Anomalous Levels | Lurking Demise | The Surrounding Abyss | The Subwaters | The Parallel | The Red Colosseum | Oceanic Chaos |
| Locations | The Smile Room |
| Entities | Entity 43 | Entity 86 | Entity 303 | Entity 500 |
| Anomalous Entities | The Abomination | The Halloween Demon |
| Objects | Object 21 |
| Phenomena | Phenomenon 14 | Phenomenon 366 |
| Anomalous Phenomena | The Decay |
| POIs | Jack Umbra |
| Tales | Incident V1 | Hunted | A Snowy Rebirth | Descent | The Skybound Catacombs | Endless | Uncertain Waters | Within | Dark Fate | Simulation 37 | Creation | Awakening | Darkness | Record | A Place to Rest | Agony | News Report | What Will Remain I | Project Ark | The Show Must Go On | Smiling | Ravenous | Illumination |
| Miscellaneous | The Backrooms Legends |

