The Agglutinate Matrix is the base of all known anomalies in the Backrooms lore.
Contents
Survival Difficulty: 3
- Major environmental threats are at play. The ground may give way at any moment or may not even exist, and natural disasters are as far as the eye can see. A majority of chemicals are unsafe and should not be ingested at any point.
- Minimal Entity Count.
- No noise is present, not even ambient noise. This can present a sanity hazard even if the Manifestation has no other sanity hazards.
- A high amount of natural light is present. Staying in this level of lighting is painful to most, and may cause permanent vision damage if resided in for a long amount of time.
- There is an extremely high amount of abnormal mental threats in the Manifestation. Full-blown psychosis with symptoms of hallucinations across all senses almost always occur at this sanity level. Staying at this level for too long usually causes permanent psychological damage.
Description
The First portion of the matrix. Contains all finite and infinite matter.
The Agglutinate Matrix contains everything except for itself and the facility. It contains everything in the backrooms, even a version of you. The Agglutinate Matrix is EXTREMELY deadly if you don't know what you are doing. There are no entities present, yet the level is very dangerous. It has high amounts of radiation, light, mental threats, and environmental threats at play. The Agglutinate Matrix strings together all levels of the backrooms, small in size, like Level -999, or infinite in size, like Level 353. The circled areas or nodes are the levels, and the pink lines are the "strings" that are accessed by No-Clipping across in infinite distance at once. The one near the middle is Level 0. The strings are other levels, like Level 1 which are connected to Level 2. Some strings do have an end, like The padded room. These are levels that can be entered, but inescapable.
This is a photo of the infinite plain being traversed on.
The Facility is a facility that has walls that are extremely armored. It contains many hallways that take a long time to exit out of. A wanderer can eventually make there way out, yet common backrooms entities can be found here, like clumps and skin-stealers. All mental and other dangerous life-threatening effects are not present. All who are near the facility do not travel infinite directions in a finite time, so people can experience the hallucinations together. When exiting the facility, said wanderer will start the clock to get hallucinations.
The Agglutinate Matrix gives the user a once-in-a-lifetime experience of letting the user see everything. It has an upward view that gives the user a chance to see everything. They can freely move about, but as they are moving, they are moving across an infinite area at once. They will see themselves moving across an infinite plain of existence, as seen in the second photo on this page. Staying a long time in this level can cause hallucinations and can be very deadly. The wanderer can also subconsciously see what level the nodes are.
Various "glitches" can be found. These glitches change visually from person to person, yet are still structurally similar. Taking videos or images are highly advised against because they could lead to certain death or worse. Touching glitches can cause the wanderer to melt into the glitch and it will grow, becoming bigger. Some cracks appear miles away even though it is an infinite space. They appear to be the "skybox" and said cracks are very large, and when peered out will cause a monotone yellow wallpaper we all know and hate to appear beyond the confines of infinite levels. Every time a new level gets discovered, the strings attached will then appear along with the node.
Log
6 people were sent into the matrix for the purpose of exploration. They staying in there for a long time. After the team started to experience the hallucinations, it seemed like a totally new level. The M.E.G. ended up seeing the hallucination, too. The team consisted of 1, 2, 3, 4, 5, and Captain. Of course, they were all code-names.
Captain: Recorder's on. Everybody check your mics.
1: Yup.
4: Alright, I'm good.
3: Check.
5: Check check check check check!
2: And check makes five.
Captain: Right. Command, you hear us clear?
The M.E.G.: Roger that, Captain. Proceed to exit facility and wait to see the hallucinations.
1, 2, 5, and 4: Ok
3: Yessir!
Captain: Alright.
(The team exits the main facility. They stick together and after 20 minutes, they see a building up ahead.)
Captain: Alright. Keep weapons locked, no idea what we're going to see in there. (Pause) Yep, we're set. Let's move in, those doors.
Captain: Keep your eyes open.
(The team entered the building. The doors were unlocked. The team proceeded to enter.)
3: Dark in here. Switching lights on.
Captain: Good call.
(Team switches on shoulder mounted lights.)
1: Something written on the wall over here.
2: Yeah, here too.
Captain: What you got?
1: "get below", and "don't look at the walls" next to it.
4: Little late for that.
3: Yeah. (Chuckles)
Captain: What about you, Two?
2: "What did we do?"
Captain: You see that, Command?
The M.E.G.: Yes.
Captain: Alright, let's move on out. (Pause) Service elevator over there. Five, check if it has power.
5: (Pause) Yep. This'll work.
Captain: Let's see how far it'll take us, then.
(Team enters service elevator. Video indicates lit control panel with various floor buttons. Captain hits button labeled B3.)
1: And away we go.
(Elevator descends briefly. Stops upon reaching the third basement level. Door opens to reveal a dark hallway. A single light is on at a bend in the hall, roughly 50m from the elevator.)
Captain: OK. Let's clear this level first, then we can go from there. One and Three, take that hallway there, myself and Four can check the rooms in this hallway, and Two and Five stay here, make sure our elevator sticks around.
(Team splits up. 1 and 3 move towards the light at the end of the hallway. Captain begins checking rooms on the left side of the hallway, 4 checks the right side.)
4: Rooms are filthy. What is this?
Captain: Yeah, I see it too. Is it mud?
4: Feels like it. Some kind of sludge. Smells metallic. (Pulls test tube from belt) I'll send this back up, Command. Let you guys poke around in it.
The M.E.G.: Acknowledged. Try and keep out of it as much as you can until we figure out what it is.
Captain: Sure thing.
1: We're at the end of this hallway. Another hallway here, looks like there's some kind of barricade at the end. Bunch of tables and desks all piled up neatly.
The M.E.G.: Can you approach the barricade, One?
(1 approaches barricade. 3 follows shortly after.)
4: More of the sludge in this room. Caked on the walls. (Gasps) dude I think I found a dead body.
Captain: Hang tight, One, don't move. I'm coming, Four.
(Captain enters the room. A visible humanoid body is seen half submerged in the thick black material in a corner. The head and neck are not visible.)
Captain: Yep. Any kind of identification?
4: He's got a spot on his belt for a badge, but it's missing. Looks pulled off, maybe to unlock a door somewhere?
Captain: Maybe, I don't know. Go ahead and proceed, One.
1: Ok. (Pauses) Captain! There more bodies here. That sludge is all over the back of this barricade.
3: (Screams) AAAAHH! (Pauses) That... body moved!
1: There's something else in this pile. Get a light on it.
Captain: Moving your way, guys.
1: Ah, there! AAH!!
(Gunshots)
Captain: Report, guys. We're getting to you.
3: It got up with its arms since its legs are missing then a thing crawled out of its mouth. It was like... some kind of snake, I think… a lot of teeth. Can't really tell what it is, now.
1: Look here. You hit that body, see that?
3: Sh#t! It's hollow!
(Captain and 4 arrive at barricade.)
Captain: You seeing this, Command?
The M.E.G.: Affirmative.
Captain: Alright. Watch for that then, I guess. Weapons hot, if they aren't already.
4: K.
Captain: Let's head back to the elevator, see if we can't get down to the next lev- Yeah, I thought so. Let's just do that, then.
(Captain, 1, 3 and 4 move back down hallway.)
4: Wait a second.
1: Didn't this turn left earlier?
4: It did... Where... the f##k is the elevator...?
Captain: Two, Five, you read me?
(Silence.)
4: Here we go.
Captain: Shut it. Alright, shit. Command, you read us?
The M.E.G.: Sure do, Captain.
Captain: You got a read on Two and Five?
The M.E.G.: Should be about forty five meters to your twelve.
Captain: There's a wall here… looks like it's always been here. Either we're hallucinating or the building is doing something weird, either way. (Pauses) Can you get a hold of either of them?
The M.E.G.: A moment.
(The M.E.G. attempts to communicate with 2 and 5, neither of whom are responsive.)
The M.E.G.: No. They seem to have just vanished
Captain: Ah, shit. Let's find a way up and get out of here, then.
(The remaining team proceeds down hallway.)
1: Got something else on this door.
Captain: What's that?
1: Says "silence". We trying to check this?
Captain: Is this a containment cell? That's just an office door.
4: This whole floor just looks like offices.
Captain: Alright, then. Get in there.
(1 attempts to open door.)
1: It's locked. I can't get it open.
Captain: Knock the door down, then.
3: You hear that?
1: 1… 2…
3: It sounds like somebody shushing—
1: 3!
(1 kicks door down. Video records three frames of a vaguely humanoid person with glowing yellow eyes staring at the remaining team members)
2: Oh shit, hey Command.
5: Jesus Christ.
The M.E.G.: 2, where are you right now?
2: By the elevator. We assumed our radios had stopped working down here, we're just waiting for them to get back.
The M.E.G.: The rest of the team is compromised. Hang on, we're trying to establish a link to your video.
5: No need for that, it's probably just interference. Can you send a team down here to get us?
The M.E.G.: Hang on, video coming up.
5: DONT!
The M.E.G.: Got it! y-
(Mounted cameras on both individuals do not show the hallway they had been standing in, but what looks like a large utility room. Boilers are visible in the near distance, and a wall appears to have been caved in. 2 appears to be hanging upside down, facing 5, both of whom are stark white and not moving. Their faces are covered in blood that looks to have originated from their mouth, nostrils, and eyes. A large object is seen moving quickly behind 2, accompanied by the sound of slithering from many different sources. 5 opens his eyes. Two frames later, the video and audio feed cuts out. No additional responses are picked up from the team and none of them were ever found again.)
Colonies and Outposts
None are possible because of the nature of this level.
Entities
Just a guy here's section
Entrances and Exits
Entrances
- Survive in the backrooms for 50 years.
- You can also get here from one of the wishes in Level 353.
- While in any void in any level, you can get randomly teleported to here.
Exits
- Die and end up in ███ ██████████ █████ ████ ███ █████ ██ ███ █████████ █████████████ █████████.
- Pick any node and end up in that respective level.
- Pick a string and be connected to either level.