The Barrier is an anomalous level.
Contents
Description
A picture of the forest sky. The Barrier's light can be seen in the distance.
Upon infiltrating this level, you will come across woodland lit by the Barrier's light. Occasionally you can uncover Lakes and Cabins within the woodland. The Lake's liquid is potable, and occasionally fish can prevail glimpsed swimming in the liquid. The Cabins prevail safe to inhabit and appear to possess everything you may desire, nevertheless attaining one may conclude in a one-way ticket to Level -188. Not numerous commodities can be found on this level because of the character of this level, but occasionally creatures from the Frontrooms can be discerned roaming this level. They aren't contentious unless they are attacked or understood as endangered, and all of them appear to have a blue shade.
Occasionally spontaneous circumstances can transpire in the Barrier. Occasionally a raging downpour would transpire, and in additional moments the Barrier would whirl into various pigments. The complexion of the Barrier will modify the temperaments and personalities of living creatures in the woodland, nevertheless, those near the Barrier aren't melodramatic for an unidentified justification.
Many aspects are still mysterious about the Barrier, but it doesn't come across to have numerous difficulties aside from the Storm Event. One aspect worth remarking on is wandering toward the glint for a week or two will direct to The Barrier. It is explained to be one of the only corridors to the Frontrooms, nonetheless, it's relatively difficult to bring ahead. 98.5% of wanderers who attempted to get past the Barrier perished, abstained, or panned out, in another level of The Backrooms (Usually Level 12 or a level with luminous lights). The stablest path to get past the Barrier is to inquire a Guardian for authorization, but this will reasonably not endeavor.
The Dark Forest
Wandering absent from the Barrier's light will direct you to the Dark Forest. Entrances to different levels can be found here, regardless, the only door found out guides to Level -150. Wanderer's assertion to possess found this door because of the luminous glow and the audible symphony. Traveling here is not approved because you might out and plunge into The Void.
Bases, Outposts, and Communities
No assumed Bases, Outposts, or Communities exist on this level.
Entities
- Guardians can be found along the Barrier. They are docile unless one attacks them or attempts to cross the Barrier without permission.
- The Caretaker can be found fishing sometimes.
Entrances
- Die in Level 12 and there is a 0.1% chance that you'll end up here. This method is not recommended
- Noclip into the ground of The End and there is a 10% chance you'll end up here. This is the safest and easiest method.
- Fall asleep in The Whisper and you'll have a 0.01% chance of ending up here.
- Exit through the front door when it stops snowing on Level -188 (very rarely) and have a 5% chance of getting here.
- Dive into a body of water on Level -199 and you'll have a 0.5% chance of getting sent here. However, this is the most dangerous method.
- Walking in the forest of Level 1328 long enough might lead you here, but it is you'll likely that you'll get lost.
- Finding an exit to the outside in Game Over will inevitably bring you here, however, the exit constantly moves when out of sight,
- Create a statue in gold of Jesus Christ about 2.5 meters tall in Level 291 that will teleport you here.
Exits
- Going through the barrier has a 99.9% chance of ending up at another level. There's a 0.1% chance of crossing the barrier and going back to The Frontrooms (Reality), but if you get a Guardian's permission to pass, it will be 100%. Getting permission from a Guardian is very difficult because you need to have almost no sins. It is not recommended to go through the Barrier because there is a medium chance of dying.
- Whisper to yourself to get into The Whisper.
- Listen very closely for "hype" music. Follow the music and eventually, you'll end up in The Dark Forest. After a few more minutes of following the music, you'll find a doorway that leads to Level -150.
- Go towards a city to get into Level 11. (You won't be able to come back the way you came from.)
- Pick up a Hunting Rifle to get sent to Level -199.
- Hey, you found our hidden arcade game! Good for you! Why don't you start it up?
- Trying to dig yourself into the ground will take you to The Hub.
- Entering a cabin may take you to Level -188.
If you find this level to be "low effort" you may rewrite it, but do NOT change the concept.