The Barrier is an anomalous level.
Contents
Description
A picture of the forest sky. The Barrier's light can be seen in the distance.
Upon infiltrating this level, you will come across woodland lit by the Barrier's light. Occasionally you can uncover Lakes and Cabins within the woodland. The Lake's liquid is potable, and occasionally fish can prevail glimpsed swimming in the liquid. The Cabins prevail safe to inhabit and appear to possess everything you may desire, nevertheless attaining one may conclude in a one-way ticket to Level -188. Not numerous commodities can be found on this level because of the character of this level, but occasionally creatures from the Frontrooms can be discerned roaming this level. They aren't contentious unless they are attacked or understood as endangered, and all of them appear to have a blue shade.
Occasionally spontaneous circumstances can transpire in the Barrier. Occasionally a raging downpour would transpire, and in additional moments the Barrier would whirl into various pigments. The complexion of the Barrier will modify the temperaments and personalities of living creatures in the woodland, nevertheless, those near the Barrier aren't melodramatic for an unidentified justification.
Many aspects are still mysterious about the Barrier, but it doesn't come across to have numerous difficulties aside from the Storm Event. One aspect worth remarking on is wandering toward the glint for a week or two will direct to The Barrier. It is explained to be one of the only corridors to the Frontrooms, nonetheless, it's relatively difficult to bring ahead. 98.5% of wanderers who attempted to get past the Barrier perished, abstained, or panned out, in another level of The Backrooms (Usually Level 12 or a level with luminous lights). The stablest path to get past the Barrier is to inquire a Guardian for authorization, but this will reasonably not endeavor.
The Dark Forest
Wandering absent from the Barrier's light will direct you to the Dark Forest. Entrances to different levels can be found here, regardless, the only door found out guides to Level -150. Wanderer's assertion to possess found this door because of the luminous glow and the audible symphony. Traveling here is not approved because you might out and plunge into The Void.
Viewing Point
Viewing Point is a skyscraper uncovered in the inner of The Barrier. Viewing Point possesses 10th floors, onetime entered the 10th floor you will glimpse the comprehensive perspective of The Barrier but somehow when you snatched a snapshot, it will be reimbursed a meaningless portrayal or ebony portrayal, then seized a tape it will subside sluggishly. Altogether another 9th floor is deserted with a topography of decaying ebony adhesive embankments, ground, and canopy. It is not approved to reach this location as when you depart the skyscraper, you will be brought to The Dark Forest.
Bases, Outposts, and Communities
Negative speculated Bases, Outposts, or Communities prevail on this level. Some people have tried to but somehow when they came back, they don't speak anymore for unknown reasons.
Entities
- Guardians can be found along the Barrier. They are docile unless one assaults them or endeavors to traverse the Barrier without authorization.
- The Caretaker can be found fishing at the lakes occasionally.
Entrances
- Perish in Level 12 and there is a 0.1% possibility that you'll pan out here. This technique is not endorsed.
- Noclip into the surface of The End and there is a 10% likelihood you'll turn out here. This is the stablest and most manageable procedure.
- Subside asleep in The Whisper and you'll amass a 0.01% possibility of shaking out here.
- Exit through the beginning door when it quits snowing on Level -188 (very rarely) and retains a 5% possibility of bringing here.
- Jump into a body of liquid on Level -199 and you'll have a 0.5% coincidence of bringing delivered here. Nevertheless, this is an extensively hazardous technique.
- Stepping in the woodland of Level 1328 long sufficiently might govern you here, but it is you'll be inclined that you'll get relinquished.
- Uncovering an exit to the exterior in Game Over will necessarily give rise to you here, nevertheless, the exit continual actions when out of sensation,
- Build a monument in gold of Jesus Christ about 2.5 meters high in Level 291 that will teleport you here.
Exits
- Going through the boundary has a 99.9% likelihood of panning out at another level. There's a 0.1% possibility of traversing the barrier and going behind to The Frontrooms (Reality), but if you get a Guardian's authorization to ratify, it will be 100%. Obtaining authorization from a Guardian is relatively risky because you desire to possess practically no sins. It is not submitted to go through the Barrier because there is a middle opportunity of perishing.
- Murmur to yourself to bring into The Whisper.
- Eavesdrop is very close to the "hype" symphony. Commemorate the symphony and ultimately, you'll come out in The Dark Forest. Thereupon an occasional further moment of interpreting the symphony, you'll uncover a threshold that directs you to Level -150.
- Go towards a town to get into Level 11. (You won't be eligible to come around the direction you appeared from.)
- Pick up a Hunting Rifle around here to bring delivered to Level -199.
- Hey, you found our isolated arcade game! Promising for you! Why don't you start it up?
- Attempting to excavate yourself into the surface will put up with you to The Hub.
- Infiltrating a compartment may seize you to Level -188.
If you find this level to be "low effort" you may rewrite it, but do NOT change the concept.