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Author's Notice: This page is still under development. Please, do not edit this page unless your consult the author, MoonlightSerenity, first.

Several pages are under review to be included in this canon. The current page(s) under review is the following:

Level -511

Level -115

Level -182

Entity 29

The Behavioral Suite is one of the most unknown 'anomalies' in Backrooms history.
A curious normal wanderer, sometime in March of 2022.


Let us first review the definition(s) of a canon:

  • Definition 1: The "true" original story of, in this case, The Backrooms. Which one do you believe? I am curious...
  • Definition 2: An accepted principle or rule. There are several theories you creatures have written concerning The Backrooms but none of them can be proven or largely agreed upon. The human mind is an interesting facet...is it not?
  • Definition 3: Writings or other works that are generally agreed to be good, important, and worth studying. I believe those writings are the collective experiences reported by you explorers as you traverse The Backrooms.

Description

What is The Behavioral Suite in relationship to The Backrooms?

It is complicated just like you creatures are and you, Gary, can stop giving me that look...

The Behavioral Suite is rumored to be the following:

  1. Level -369
  2. Unethical research experiments.
  3. A fever dream inside of a nightmare.
  4. A lie inside of another lie.
  5. A pocket dimension inside of an alternative reality.
  6. Hypnosis inside of a hallucination.
  7. A game.
  8. Everything, something, and nothing at all.

I was not being completely honest concerning what is The Behavioral Suite. Before I discuss what truly is The Behavioral Suite, I should discuss human nature first...

Human Nature: Your Built-in Safety Net

Humans are interesting anomalies. The human experience is characterized by what each human being experiences on a mental, emotional, spiritual, physical, and social level. This experience shapes your perception of reality. The three aspects of the human experience that will be explored in this 'canon' are following:

  1. The strong desire to explore the unknown and unfamiliar.
  2. To question one's place in reality.
  3. Survival.

Human exploration is often a rewarding experience as it helps you grow and develop as people, enrich your lives, expose you to new people and ideas, etc. Humans questioning their place, in reality, gave birth to religion, psychology, philosophy, science, etc., to help you understand what it means to be human and understand the world around you. The human will to survive and adapt is the reason humans as a species have flourished and evolved to populate almost every corner of The Frontrooms.

Human discovery of The Backrooms has not been so forgiven.

Is Human Nature Suitable for The Backrooms?

I am not trying to be cruel. Some places are not meant to be found.

The Backrooms fulfill the human need to explore and discover. The Backrooms piques your interest and curiosity. I am sorry to say your exploration might not be rewarded. Your discovery might drive you to madness. Your curiosity will be the reason why you will be killed.

The Backrooms removed you from the safety net you created for yourselves in The Frontrooms and placed you in an unfamiliar place. The environments are unpredictable. The 'place' is inhabited by dangerous beings. The majority of you will wander this 'reality' alone. For most of you, entering this place will be the last time you see another person.

I wrote this 'canon' because your creatures need to face the ugly truth. This 'place' was not built with your survival in mind...

Human survival is dependent on a subset of criteria being met, and these criteria are best described using Marlow's Hierarchy of needs.

Surviving The Backrooms Based on Marlow's Hierarchy of Needs

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According to Marlow's Hierarchy of needs, humans struggle to survival if 'Love and Belonging' (Tier 3) and 'Safety and Security' (Tier 2) tiers are not fulfilled. You will perish for certain if your 'Physiological Needs' (Tier 1) are not meet at all (Example: Lack of air/suffocation) or for an extended period of time (Example: You can go 3 days without water.)

Most explorers will get lost in the labyrinth of rooms only to perish from thirst or starvation (Denied Tier 1: Food and water). Some explorers will get predated (Denied Tier 2: Property - weapons to defend). Other explorers will be claimed by the harsh environment present in these spatial anomalies (Denied Tier 1 and 2: Shelter). Still other explorers will succumb to madness (Denied Tier 2: Mental Health). Most explorers will traverse The Backrooms alone (Denied Tier 3). If you find other people, they might abandon you out of fear or betray you out desperation. There is a possibility you will helplessly watch another person die. A few will find a safe spatial anomaly to settle in and accept this place as their new home (Denied Tier 1 - 3, safety in numbers to achieve Tiers 1 - 3). A handful will be given an offer they should refuse as what is being offered comes at a price (Denied Tiers 1 - 3, seeking to achieve Tiers 1 - 5).

You creatures think you will subdue this place. I thought I could subdue this place. You will subdue nothing! You either embrace the chaos or die. Most of you will perish.

Questioning Reality: The Behavioral Suite and its Relationship to The Backrooms

What is 'The Behavioral Suite'?

(Not so) simple answer: The Behavioral Suite is the perception of The Backrooms assuming this reality is perceptible.

Complicated answers: The Behavioral Suite is the perception of The Backrooms supported by the following theories

The Great Experiment

This theory suggest that the government created The Backrooms for human experimentation. Below are associated levels that suggest this theory to be truth.

  • Level -182 was part of those experiments. Miranda's serial designation was M.Y.G.133214. Ashley's serial designation was A.F.G.133216. My serial designation was A.F.G.133215. Humans can be vile sometimes. M.E.G. is an excellent example of this... They want me to answer for Ashley's misdeeds. Part of their answers lies in those classified files they have on my sister, myself, and Ashley when we were children.

The Prison

This theory suggests that The Backrooms is a prison. This place was designed with endless closed and opened spaces for you to wander until you perish. If you are unlucky, you will no-clip the wrong thing and fall into The Void. Below are associated levels that suggest this theory to be true.

Eldritch Overlord Theory

This theory states that higher beings created The Backrooms for their amusement and if you find yourself here... you were 'chosen'.

  • Level -511 Who do you think are the 'Producers'...? If you are 'chosen' they will make you an offer... it comes at a heavy price. Do not accept their gifts and do not trust them.

The Mirhavian Theory

This theory suggests that The Backrooms is a game created by a higher being. A human who is trapped in this 'space' is being watched for amusement or is being tested. Below are associated levels that suggest this theory to be true.

The Anguish Thesis (also a part of The Soulverse but not associated)

You creatures are a mistake. Like slumbering eldritch beings, your ideas, dreams, emotions and perceptions of reality created this nightmare and some of you will have the misfortunate of getting trapped inside of it. Below are associated levels that suggest this theory to the truth.

  • Level Pain That place is the source of all liquid pain and is a reservoir of human suffering. Some of your creatures even took pleasure in torturing it. That place ware erased and resurrected dozens of times and until its final resurrection resulted in it gaining sentience. You creatures gave that place life...

Which theory is correct? You are not really to hear the answer to that. Your perception of reality is also influenced by your locus of control. You need to a strike balance between accepting your fate while maintaining some of level optimism.

The Behavioral Suite as a 'Canon'

You are still here...

Looking for more.

Hoping for more.

Wishing I would tell you more.

What did I tell you concerning 'Human Nature' and where your curiosity leads...

...where I am hinting it has lead me.

This 'canon' suggest that The Behavioral Suite is "your" perception of The Backrooms, however; you should not trust your human senses in this 'place'. You are not here by accident. You are 'here' because of the following:

  1. You are being forced to participate in an unethical research experiment.
  2. You are sleeping and this a nightmare. I do not know why you cannot awake.
  3. You are being lied to and you seeking the truth. I am lying to you, Gary, to you to protect your fragile psyche.
  4. You are lost inside of a pocket dimension inside of an alternative reality.
  5. You are having a mental breakdown and this is a hallucination.
  6. You are being forced to play a game for the amusement of higher beings.
  7. Everything (all of the above), something (select a few or one), and nothing at all.

Not the answer you were hoping for...

This explains nothing??

You seriously think there is one simple answer to all of this?

You seriously thought I was going to tell you everything...?

Your psyche is not ready for that but if you insist!

I am a therapist. My function in this nightmare is to help you cope...

This 'canon' does not address hope. This 'canon' addresses you coping with the ugly truth... Exploring this place will yield you no reward... Your 'perception' of reality is unreliable... Surviving is your only hope as there is no escape.

The Behavioral Suite: Pages and Their Corresponding Theories

The Natives and The Malveillants

Level -777: "The Natives"

Level -777 existence potentially supports the Advanced Civilization Theory. Advanced Civilization Theory suggest that 'alien' beings created a pocket dimension from our own. They proceeded to linked their universe to ours.

Level -777 is a variable class spatial anomaly consisting of two environments: The Ethereal Grounds and The Voidic Woods. The Ethereal Grounds is (for the most part) the safe zone of this level. You must traverse a level with the survival classification of 4 or higher and, by chance, end up either in The Voidic Woods of Level -777 or at 1 of 5 stone ruins in the Ethereal Grounds to access the safe zone. If luck is on your side, you will be greeted by giant entities of this level called The Natives.

Native society is a primitive yet advanced civilization. Their culture is rooted in cultural exchange, establishing and maintaining tight-knit bonds, keeping entities out of the Ethereal Grounds, the nomadic lifestyle, and mysticism. The Natives do not seem to mind the presence of humans and will protect them from dangerous entities and the harsh environment. Humans who decided to live amongst the Natives are treated as members of their tribe. Humans have been allowed to establish colonies and outposts in the Ethereal Grounds. The Natives have attempted to make entrances and exits safer for humans to use and easier to access. The Ethereal Grounds is far from the ideal paradise, but that will be up to the explorer to determine if this place is ideal.

Native mystics have successfully linked Level -777 to level 6, level 32, level 489, The Whisper, and The Void. Native mystics can reportedly create pocket dimensions but do not perform this often, fearing it will disrupt the fabric of reality. Natives are intrigued by humans and find the enduring spirit of mankind fascinating. While they wish to learn more about humans, they are not interested in subjugating humans to experiments or tests. Of course, this will explain the issues surrounding the Malveillant. The five Malveillants in legend with Kim from -511 are all mystics who can manipulate reality. They will claim they are bending reality and creating obstacles to test the enduring spirit of humankind. While their motives are not clear, their tests have resulted in dozens of explorers getting injured, killed, or disappearing.

Level -222: "Do you trust me...?"

Level -222 existence potentially supports the Advanced Civilization Theory and The Mirjavian Theory.

Level -222 is a variable class spatial anomaly of a surreal forest consisting of six regions. Any resources you have brought will vanish under mysterious circumstances. You will encounter an entity named Amara. He will insist on helping you escape Level -222. If you accept this entity's aid, he will give you a detailed description of every region in Level -222 while giving witty commentary. He even knows how many people died in said region for some unknown reason.

Let us not get too far ahead of ourselves...

Level -222 discloses some lore most explorers overlook because they are too busy confronting the entity. I will not be discussing the lore here but it does tie into the Advanced Civilization Theory and expands on the world built in Level -777 and another level I will be exploring later, Level -120.

Level -222 can also be supported by The Mirjavian Theory The Mirjavian Theory suggests that The Backrooms is a game created by a higher being. A human who is trapped in this 'space' is being watched for amusement or is being tested. Your reactions to Level -222 is more important than the page itself.

It does not matter what your responses was the outcome will be the same for everyone.

Level -404: "When the Music Stops..."

Level -404 existence supports the The Mirjavian Theory.

Level -404 is an undetermined class spatial anomaly inside of Victorian house consisting of the following rooms: master bedroom, five-identical, spare bedrooms, kitchen, dining room, bathroom, living room, study, and sunroom. You can randomly appear in any room, with the only exception being the sunroom. You will hear classical music playing somewhere in the house, but you will never locate the source of the music. You must follow the house rules or die. You must hide and follow the 'hiding' protocol when they hear the music stop or die. Level -404 strongly follows The Mirjavian Theory as you are playing a dangerous game of red-light green-light with five giant entities that inhabitant this level.

The Great Experiment and The Aftermath

The Apparatus and Its Remnants

None of these tests were designed to understand or celebrate the enduring spirit of humanity but only to create impossible and inhumane scenarios to break the human body, mind, and soul.
Dr. Astrid F. Nightingale, Level -842
  • Level -369: "Down the Rabbit Hole of Inception - Smoke and Mirrors" I know said that Level -369 was The Behavioral Suite but that is only partially true. Level -369 is the apparatus of The Behavioral Suite and these other levels are potential remnants of this apparatus.
  • Level -933: Blue Static
  • Level -842: ‘Elevator Plus Mirror (EPM)’
  • '''L████ -703''': "Removed for Your Protection" (Unconfirmed)
  • Level -83: Mandela Reality Overlay (Unconfirmed)

Facing Death

Immortality is a foolish thing to ask for. You will live long enough to stop loving or wish you would stop loving.

Dreams

If you find that you are constantly dreaming of roads, you feel like your path in life is a difficult one.

The Behavioral Suite Entities

Helper Entities

  • Dr. Astrid F. Nightingale
  • Native of Interest: Amygdala

Hostile Entities

  • Kill Streak Kim (a.k.a. Ashley F. Nighingale)
  • Malveillants of Interest: Javaraya, Kritanta, Dearil, Tuwile and Amara
  • Reaping Willows
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