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A picture of a boombox that looks similar to The Boombox. Note that this is not an actual picture of The Boombox. All pictures have been deemed impossible to take.

The Boombox (original entry stylized as "the boombox") is the sole entity found on Level 252. It is usually passive unless provoked. Pictures of it have been deemed impossible to take as taking out an electronic in front of it is as good as a death sentence. Although you can take out an electronic in Room 2, 3, and 4 in Level 252, any image of the Boombox will come out distorted.

Description

The Boombox is a medium-sized yellow boombox from sometime in the 1970s (judging from the style of music it plays). It has 3 phases, triggered by taking out an electronic or attempting to destroy it. It's labelled with an unheard of brand called "Cavanunities". It will play random well-known songs from 1970-1999 over a cycle of 3 hours. There has been over 300 songs reported as of February 10, 2020, as well as 30 static tracks that are known to mess with sanity quite a bit. It is notable that Room 2 blurs out most of The Boombox's music, and The Boombox's music is inaudible from Room 3. Room 4 has the same effect as Room 2.

Phases

Phase 1

Phase 1 is hopefully the only stage you will encounter with the Boombox, however you will be okay if you encounter Stage 5. Phase one is The Boombox's passive stage, where it will play its songs as well as static tracks. If you do not have a cassette player, you can use The Boombox to play it while it is in this stage. (Do not play tapes that contain songs from 2012-2021. This will trigger Phase 2. Playing audio such as speech, not songs, from 2012-2021 is fine however.) Note that if you trigger Phase 2 while playing a tape, the tape will break.

Phase 2

Phase 2 is the most dangerous phase of The Boombox. It is activated by playing a tape with a song from 2012-2021, or "seeing" an electronic device made after 1999. If you wish to take a device into Level 252, stash it out of sight from the front of The Boombox. Turning The Boombox around and taking out a device is fine, but note that it is still impossible to take a picture. During Phase 2, the Boombox will play something that will brainwash you into believing in The Boombox. According to witnesses, what the Boombox plays varies greatly depending on each person. The Boombox's mind controlling sequence seems to affect the faint-hearted and people with severe trauma the most. Those who become insanities or are so far gone that they are almost dead are considered lost to The Boombox. They will wander into the dark doorframe of Room 4 in Level 252, and disappear. Note that The Boombox does not kill in this phase. It simply mentally deteriorates a person until either the person is brainwashed or until they are mentally dead. A person can be pushed to the edge of living, but never dead. If you manage to survive Phase 2, you will be noclipped through the floor into either Level 0 or Level 4 and higher.

Phase 3

Phase 3 has only been reported 3 times, and is the most mysterious phase of The Boombox. It is triggered by physically damaging The Boombox. This is the only phase of The Boombox that is speculated to kill. All three reports are from a friend of a victim, so this phase could've been triggered many times. One account reports that the person who attacked The Boombox was thrown back and levitated into the air, then flung right through the ceiling. Immediately after that, all damage to The Boombox was instantly repaired. The person was never seen again.

Another account says that the person who attacked The Boombox simply fell over onto the ground, with no pulse. After about three minutes, the person was flung into the ceiling like the first report. They were never seen again either. The Boombox didn't repair the damage to itself until about five minutes later.

The third account reports that their friend was killed and flung into the ceiling. Exactly how their friend was killed is unspecified. The report says that The Boombox didn't repair the damage to itself until ten minutes later.

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