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Survival Difficulty: Class 0
》Safe
》Secure
》One Entity Count?
"Finally a break! I can get finally a rest! Hey you found our break! How about starting the game?"

Description

Hello! I'm "The Helper" and welcome to The Break Room! Get a rest and relax, I'm giving you a day to stay in The Break Room! -The Helper

The Break Room is a limitless break compartment with unlimited food and almond water. Unfortunately, you possess 1 day only to remain in The Break Room; nevertheless, you can re-enter after you vacate. It's instructed to get numerous resources before you vacate.

A Photo of The Break Room was taken by a wanderer.

Your rest/break is appreciated however you need to leave now as a day have passed! Please rate The Break Room and come back soon! -The Helper

The Break Room retains everything you'd anticipate uncovering in an ordinary building with chairs, tables, and a blue couch with a flat screen TV illustrating various locations in the Backrooms.

Entities

Two commodities are found here (aside from a few unconfirmed reports of Entity 555). One is named "The Helper", a peaceful Faceling that assists with aspects you may possess difficulty with. The Helper can prevail found in spontaneous areas within the level. No further commodities reside from The Break Room as distant as we can tell, so The Break Room is safe. The distinct one is the Break Room's Cat (AKA: Entity 44) - It is a Siamese Snowshoes that roams about the level. If it glimpses you sitting on a sofa, it will be inclined to get on to join you.

Colonies and Outposts

Colonies and Outposts are infeasible due to the fact only one wanderer can exist on any instance of this level.

Entrances and Exits

Not many are known, but here are the Entrances and Exits

Entrances

  • When the difficult levels are completed, there is a chance that you will get here.
  • There's an unconfirmed rumor that finding a break room in the place cheaters go will bring you here. These rumors may be connected to the unconfirmed sightings of Entity 555.

Exits

  • After staying for a day, you will be sent back where you came from.
  • Exiting the Break Room via a door will bring you to Level -18.
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