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Messing with time isn't the brightest idea, my friend…

M.E.G NOTICE:

This entity's intelligence capabilities have far exceeded what our database can comprehend. The Clocksmith has demonstrated superhuman ability when it comes to writing, arithmetic, and memory. He'll always win in a battle of wits or strategy. Don't wrong him.

On another note, The Clocksmith himself has written parts of this page. We're allowing him to do it, since he can surely describe himself better than we can. To note, his writing is identifiable from ours.

We'll give you the option.

View Entity 151's Message >
I don't understand why you people have this "naming" system such that I have to be referred to as Entity 151 and my home needs to be referred to as Level 472, but alas, this is not important. Just call me the Clocksmith, or Smith for short. I live in my little clock shop; the Temporal Shop, as I like to call it. I have everything, from antique clocks and sundials to digital clocks and watches. None of them are for sale; I just like keeping these clocks around. You're welcome to enter and leave as you wish — just don't make a ruckus. My clocks are very precious. Please, join me as I navigate time.

~ Smith

Clocksmith

An image of The Clocksmith.

Clocksmith

Entity 151, or as he refers to himself, The Clocksmith, appears to be an elderly humanoid male, approximately 77 years of age. This entity is the self-described owner of the “Temporal Shop” present in Level 472. The entity has graying hair and brown eyes, and is frequently seen holding a miniature stopwatch. Despite his frail appearance, Entity 151 does not appear to have suffered any functional deterioration resulting from his apparent age. He appears to have the ability to manipulate time, but the full extent of his powers is unknown. He can transport Wanderers to various locations; any Wanderer who asks politely may be transported to any level of their choice. He'll simply ask one to blink; when performed, one will appear in the desired level, with The Clocksmith nowhere to be seen.

Enter his home, and he'll welcome you warmly. He's open to answering certain questions, but is generally mysterious. Don't inquire too much; he might stop your conversation and ask you to switch topics. We ask that you not anger him.

Understand that he likes to keep his secrets… well… secret. Do not pressure him to reveal anything he does not want to reveal to you. We understand that there is still a lot that remains unknown about The Clocksmith, such as the extent of his time travel or his home's temporal properties, but he refuses to reveal the information, and he is much more powerful than us. Do not oppose him.

I don't want to have to send you to The Beyond. I simply suggest you keep your curiosities to yourself. It's for your own good. Your own safety. Your own… sanity. It's a dangerous place, my friend, where time ceases to exist. You don't want to go there. I don't want you to go there.

Yet… if you insist on knowing, I won't stop you. You'll just never see the light of day. Stuck in a motionless point in time, with only incarnations of me, my clocks, and other trapped Wanderers keeping you company. You'll be lonely… until the cleansing finishes you off.

~ Smith

Do's and Don'ts:

Do:

  • Respect his craft.

Don't:

  • Touch his clocks. He's very sensitive about them.
  • Inquire too much about his abilities.
  • Insult him. You'll regret it. Dearly.
  • Mention the Time Kee-
Will you please quit this nonsense with the "Time Keepers"?. The Time Keepers do not exist. They're just an old urban legend; nobody harnessing the power of time travel has visited my shop, to my knowledge. Only I can do it, and even I use the ability rarely.

And please, I ask that you stop claiming I'm part of them. This stupid conspiracy won't get you any closer to the truth.

Unfortunately, I cannot tell you the truth. Those who know too much about me simply… die under mysterious circumstances, accidents meant to preserve the continuity of the timeline. A falling tree branch, an accidental gunshot by a trusted friend, or an unfortunate meeting with a Smiler. I do not wish these accidents upon one, but ultimately, the only way to prevent them is to refrain from inquiring too much.

The timeline mandates that nobody knows my secrets. Anyone who does will be wiped from existence accordingly by the timeline's managers, replaced with another version of them who does not know my secrets.

Good luck, traveler. I wish you the best in your travels.

~ Smith

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