Messing with time isn't the brightest idea, my friend…
| M.E.G NOTICE:
This entity's intelligence capabilities have far exceeded what our database can comprehend. The Clocksmith has demonstrated superhuman ability when it comes to writing, arithmetic, and memory. He'll always win in a battle of wits or strategy. Don't wrong him. On another note, the Clocksmith himself has written parts of this page. We're allowing him to do it, since of course, he surely can describe himself better than we can. He speaks in code text. We'll give you the option. |
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I don't understand why you people have this "naming" system such that I have to be referred to as Entity 95 and my home needs to be referred to as Level 472, but alas, this is not important. Just call me the Clocksmith, or Smith for short. I live in my little clock shop; the Temporal Shop, as I like to call it. I have everything, from antique clocks and sundials to digital clocks and watches. None of them are for sale; I just like keeping these clocks around. You're welcome to enter and leave as you wish — just don't make a ruckus. My clocks are very precious. Please, join me as I navigate time.
~ Smith
Number: 95
Habitat: Level 472
Contents
Description
The Clocksmith, as he refers to himself, resembles a 70-year-old human male and is the owner of the shop depicted in Level 472. His hair is gray, his eyes are brown, and he can frequently be seen either holding a pen or a miniature stopwatch. Despite his frail appearance, he's full of energy and does not appear to have suffered any physical deterioration resulting from age. He appears to have the ability to reverse time, but the full extent of his powers is unknown. He can transport wanderers to various locations — any wanderer who asks him will be transported to any level of choice. He'll simply ask you to blink; when that happens, you'll appear in your desired level, with the Clocksmith nowhere to be seen.
Enter his home, and he'll welcome you warmly. He's very open to answering your questions but is generally mysterious. Don't inquire too much; he might stop your conversation and ask you to switch topics. We ask that you not piss him off. Unruly visitors will be sent to The Beyond.
Understand that he likes to keep his secrets… well… secrets. Don't pressure him to reveal anything he does not want to reveal to you. We understand that there is still so much we don't know about the Clocksmith, such as the extent of his time travel or his home's temporal properties, but he refuses to reveal the information, and he is much more powerful than us. Don't oppose him.
I don't want to have to send you to The Beyond. I suggest you keep your curiosities to yourself. It's for your own good. Your own safety. Your own… sanity. It's a dangerous place, my friend, where time ceases to exist. You don't want to go there. I don't want you to go there.
Yet… if you insist on knowing, I won't stop you. You'll just never see the light of day. Stuck in a motionless point in time, with only incarnations of me, my clocks, and other wanderers keeping you company. You'll be lonely… until the cleansing finishes you off.
~ SmithDo's and Don'ts:
Do:
- Respect his craft.
- Join him.
Don't:
- Touch his clocks. He's very sensitive about them.
- Inquire about his abilities.
- Voluntarily ask to be sent to The Beyond.
- Insult him. You'll regret it. Dearly.
- Mention the Timekee-
For God's sake, please shut up about the Timekeepers. The Timekeepers do not exist. They're just an old urban legend; nobody to my knowledge visits my shop trying to harness the power of time travel. It's not possible. Only I can do it, and even I use this ability rarely.
And please, stop claiming I'm part of them. This stupid conspiracy won't get you any closer to the truth.
Unfortunately, I cannot tell you the truth. Those who know too much about me simply… die under mysterious circumstances, accidents meant to preserve the continuity of the timeline. A falling tree branch, an accidental gunshot by a trusted friend, or an unfortunate meeting with a Smiler. I wish these accidents didn't happen, but ultimately, the only way to prevent them is to refuse to tell you my information.
The timeline mandates that nobody knows my secrets. Anyone who does will be wiped from existence accordingly by the timeline's management team, replaced with another version of them who does not know my secrets.
Good luck, traveler. I wish you the best in your travels.
~ Smith