Description
The Crackrooms appear as an infinitely generating network of interconnected rooms, the walls, floor and ceiling are comprised entirely of crack (Cocaine). Through thorough analysis of the crack present on this level by wanderers, it has been deduced that no external tampering has been made to the substance whatsoever and it's contents are similar to real world counterparts. Due to the low durability of the crack, walls are easily broken and ripped apart using bare fists, as a result of this, getting lost in this level is very hard as one can simply break through any dead ends they encounter, reaching new areas. Although the ceiling and floors do not share these properties, they still consist entirely of crack, however appear to be much more durable and robust.
There are no light sources present in the level, however, light somehow emanates from travellers wandering this level, illuminating everything around them in a 15 yard radius. A potent smell which can be assumed to originate from the copious amounts of cocaine surrounding permeates every inch of the level, accompanying this, the entire level is enveloped in a thin white mist that slightly obscures vision, this is believed to consist of small crack particulates that travel on the air, as a result of this, travellers are constantly inhaling and receiving doses of cocaine as they breathe.
Travellers fortunate enough to have escaped this level alive have reported numerous adverse effects on their health caused by their time on this level. Reported symptoms include: respiratory problems, heart problems and seizures. This is likely due to the excessive consumption of crack on this level against the traveller's will via the air. Many of the listed symptoms coincide with real world side effects of the drug, leading us to this conclusion.
Entities
Crack King - The Crack King is believed to be the overseer of the Crackrooms and the governor of the level, all travellers who have came into contact with the Crack King have been reported missing, and as a result little is known about this entity. All that is known about it is that it is reportedly 10ft tall and can freely pass through all walls, floors and ceilings on this level, allowing it to travel much faster than any traveller can flee from it. It is also capable of conjuring up minions by moulding crack into humanoid beings and imbuing them with life, once animated, they will loyally serve the Crack King until they are destroyed.
Crack Pawn - Crack Pawns are the entities summoned by the Crack King, they have the height and build of an average adult male, although on rare occasions the Crack King will forge ones much larger and stronger. They are completely loyal to the Crack King from conception and appear to share a hive mind, with Crack Pawns that detect threats seemingly invoking the aid of their team without any noticeable signalling. Although daunting in large packs, lone Cracks Pawns can often be dealt with easily. They have physical strength proportional to their size and can be destroyed with a fatal blow to their head that causes them to disintegrate back into lifeless crack.
Entries & Exits
There is only one known entry to the Crackrooms. That is via the Frontrooms. There is a 0.001% chance that whilst doing crack, you will be teleported here, as a result, most travellers who wind up on this level are already addicted to and dependant on drug, reducing their chance of survival drastically.
There is one confirmed exit from the Crackrooms and another hypothesized. One must resist their addiction to cocaine for 24 hours and abstain from consuming any of the crack found there (excluding the crack unwillingly consumed through the air), if they can achieve this task, they will be teleported to Level 11037. The other hypothesized exit is to kill the Crack King as travellers report seeing visions of another level where nearby the Crack King, however all those who have come into contact with the Crack King have died shortly after, therefore this cannot be confirmed.
Colonies and Outposts
The Addicts - The Addicts are a group consisting of 5-25 completely deluded crack addicts, they religiously worship the infinite volume of the recreational drug found on the level and subsist entirely off of it. Most if not all members of the colony are in very poor health, both mentally and physically due to the drugs toll on their bodies. Although unarmed, it is advised that any wanderers in this level stay clear of them as the hallucinogenic effects of Cocaine make them very volatile and temperamental, they can quickly become hostile and violently beat on their targets in packs.
Although there are limitless amounts of crack on the level, Addicts still try to hoard as much cocaine as possible and will become immediately hostile towards any outsider that is seen trying to take or consume crack.
[THIS LEVEL'S ENTRY WILL BE UPDATED AS MORE INFORMATION BECOMES AVAILABLE]