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The Empty World

Note from You219B: THANK YOU FOR ALL THE SUPPORT, I NEEDED A PAGE THAT ADMINS DIDNT WANNA DELETE AND IT CAME, THANK YOU, THANK YOU GUYS, FOR ALL THOSE WHO READ THE PAGE AND THE ONES WHO HELPED MAKE IT BETTER! THANK YOU! THANK YOU GUYS! I will be making a page called "The Empty World Leaks and Sneakpeeks" soon. Go to that to see the leaks and sneak peeks of the level.

Survival Difficulty: Class Unhabitable

Safe and Secure or Unsafe and Unsecure

Unknown Nature or Dangerous Nature

Devoid of Life.

(NOTE: This page is done,but Feel free to add pictures in this level, as Level 13.2 (my last level) was uneditable.)

Information

The Empty World is a various world with forest, parks, cities, and everything else similar to earth and nature, but, no one is there, Specially, no entities, no animals, no nothing,

The level contains various areas with many of its main dangers. (10 areas) There is also a door in Area 10 but that just sends you to The Frontrooms.

Area 1 - The beginning

Safe

Secure

Devoid of dangers

Heres the information: When you enter this level, you spawn in a house even if it isnt yours. You will wake up in the bedroom, When you go outside, you are greeted by a medium-sized house behind you, It seems to be purple in color. How the color can be purple is unknown, though it maybe is caused by [REDACTED] The sky is blue-shaded of sub-grey, though its unknown how.

(NO PICTURE FOUND, FEEL FREE TO ADD PICTURES TO THIS LEVEL, BUT DONT ADD POINTLESS OR UNNESSARCY PICTURES THAT DOSENT FIT THE LEVEL.)

-.M.E.G.

Area 2 - The city

Safe

Secure

Minimal danger count

There is also a city, 50 km away from the house, The City resembles buildings that have been fixed before [REDACTED] left earth, It contains empty residents of Buildings, Apartments, Headquarters, Cul-de-sacs, Chaotic, winding version of a crimson fog 59 miles away from the city, Basements, cul-de-sac basements, and blue-de-sac houses.

Dangers: A piece of unfinished building piece falling on you. Not too dangerous if you ignore it.

Area 3 - The Forest

Unsafe

Unsecure

Low danger count

There is a forest when you leave the city, It is 100miles away. When you enter the forest, you get a calm feeling happening. The forest is about [REDACTED]km in diameter. To leave the forest, simply walk [REDACTED] miles.

Dangers - Trees falling, holes, bear traps

Area 4- The Foggy Playgrounds of Hell

Unsafe

Unsecure

Medium danger count

When you finish the forest, you will see a chaotic, winding, foggy series of playgrounds, Playrgounds are 1kg medium-sized in diameter, and large playgrounds, and sub playrgounds are ⅛ sized in diameter if equaled correctly. The fog is the main danger of the level, It makes you blind, and unable to find the exit. But if you are lucky, you can find a exit on sub-playgrounds, which leads to the next area.

Danger: The fog. which makes you blind and unable to lead to the exit.

Area 5 - The Bunkers of Hell

Unsafe

Unsecure

High danger count

This level is an underground 1980's german medium-sized bunker. With all of its traps, this area makes it the hardest area in The Empty World.

While travesing your way to the exit, you may get blindness for 4 seconds, fire traps, fake exits that appear randomly, and the area turning itself to red. But if you are lucky, you can find the exit at the bottom end of the area.

Area 6 - The Abandoned Apartments

Class Contested (non-human)

Unsafe and Unsecure

Non-Entity Biohazards

Trap Infestation

This area are a set of apartments that were either left behind, abandoned, or destroyed, Living rooms turned into deadrooms, Hallways turned into a place for whispers, and stairs are a place for traps. This area is one of the most hard levels in The Empty World, You can get killed randomly by a falling ceiling, toxic waste, winds blowing out of nowhere, and flooding, You can also get unlucky and BOOM! A mine will blow up near you. But if you were the bravest, the smartest, and the strongest, you will possibly survive this hell of a chaos. The only dangerous dangers are the doors, They look normal at first, but can bring you at the very start of Area 1. At any circumstances, never trust the doors at all costs.

Area 7 - The Break Room

Safe

Secure

Devoid of entities


The area is just a break room with two dining tables, two chairs, a room, the wallpaper of Level 0. You have infinite hunger, thrist, thats it. And dont say this is a copy of The Manila Room.

To leave, simply open the door if you are ready.

Area 8: The Whispers Never Stop

Unsafe

Unsecure

Non-Entity Hullicanutions

This area is an endless hallway with locked door on other side, The numbers on the doors contain major numbers from the backrooms, but the main danger is: The whispers... End my suffering.

The whispers can lead you to suicide if not ignored carefully. The whispers range from sad moments of your life to whispers saying "Help us" "Save us" "Dont leave us behind". Ignore the whispers and then you will find the exit. The exit is an unlocked door.

Area 9: You have gone too far....

Unsafe

Unsecure

Infinite number of traps


The area is the most challenging one in the whole The Empty World. This level is an endless hotel hallway (like area 9) but full of traps, The traps range from fake exits to spike traps to a lot more dangerous traps. If you were the luckiest, the cleverest, and the strongest, you can get past this area.

Area 10- The Last One?

Unsafe

Unsecure

1 Powerful Entity

This area is the most hellish and the last area of The Empty Worlds: It is an arena surrounded by lava with spike walls around it. Then a big entity known as "The King of The Empty Worlds". After that, he will greet you with those sentences.


"Welcome...."

"You have survived all of the chaos and mayhem in later areas..."

"You prove to be worthy....."

"But how worthy you are?"

"Lets take the test."

After that, he will launch a powerful atack aganist you, a single one shot giant arrow from his cross bow. If you survive this, he will become more angered and summon traps you saw in later areas, If you also survive, he will be very angered and make the area sorrunding the spike wall smaller. Then he will use other attacks, such as summoning even more dangerous traps, trying to trap you in a cage, etc.

To defeat him, you must eliminate all of his traps, to do that, you can shoot a weapon aganist a trap. if dealt more damage the trap will explode leaving you with no damage. Then he will lose a bit of his hp. If you eliminate the dangerous traps, he will lose his hp more and more. until he will become the weakest. He will then become angrier, and attacks you with powerful ablities 25x faster. Unless you are the smartest, strongest, or even the pro, you will defeat him. If you defeat him with all of your power, he will then slip to the lava, killing him, After that, There will be a door that leads to The Frontrooms

Area 11.....: ĐƏĆÄÝĔĐ World

Class ■■■■■

Very Unsafe

Very Unsecure

Traps Everywhere.

There is a secret, but decayed door in Area 10, entering it will bring you to Area 11. This area resembles a exact replica of The Frontrooms but slightly, in a form of decay, A lot of structures have fallen or abandoned.

There are notes in this level saying "You think it was all over? Not yet."

The roads have traps everywhere ranging from structures falling to earthquakes behind you. This area makes it the most impossible and hardest area to beat simply because of nature. Only 000.00.00.01% can beat this level. The one who beated the level, your a pro

Area 12: The True Last One

Unsafe.

Unsecure...

Only One Powerful Entity


This area is by far the most hellish and the hardest. Even harder than Area 10. This area is a castle arena pit with crowds of people in the sitting areas. A powerful gem will fall from the sky, After that it will explode into a giant entity. The entity's name is True King of The Empty Worlds. Its like The King of The Empty Worlds, but half of it is in a robotic state, and the other half in normal state. He will then greet you with 3 sentences.


"Welcome...."

"You are in the last area in the chaos and mayhem, and and officaly last one to exist,"

"You prove to be worthy, but how worthy are you?"

The fight starts now. He will launch a minigun attack surrounding the arena, in a loop, If you dodge that attack, he will get robo-angry and spawn 3 King of The Empty Worlds, If you killed the 3 king of the empty worlds, he wil become more ROBO-ANGRYYYY and start filling the arena with explosives. He will become infinite% robo angry and launch a horde of hoaming rocket missiles that can break anything, To kill him, you cant. run while you can. you must eliminate parts of his body, (shooting at his eye to stun him, cut his legs using a sharp heavy kick, etc.* or aim a gun at his minigun. It will not work and then his minigun will become useless. After you have done the

Shooting a gun at his eye


Making his minigun useless


Using a unbreakable shield when the entity does the laser attack to reflect the laser back at the entity 


Making the hoaming missiles detect the entity


Using a sharp hook kick at his legs to cut his legs off


Splashing a liquid substance at the robotic part (water or toxic liquid are okay!"


Using a hammer to break his eye


Etc......


The entity will then be left with 1 HP, You will need to make the finishing blow quick or else the entity reverts back to his max hp. After you defeat him, he will turn back to 4 The King of The Empty Worlds. Use the same startegy mentioned before in Area 10. After you did all of that, a giant door will appear, leading back to The Frontrooms.



Entrances and Exits

Entrances:

1): A secret, hidden door in Halls of Hell, will take you to this level.

2) Going into a sign that says "REALITY?" in The Hub will take you to this level.

3) In The Frontrooms, finding a oddly-looking house and entering it will bring you to Area 1 of this level.

4) Noclip in Level 363.

Exits:

1) Completing all 10 12 areas and waiting for a giant door to open will bring you to The Frontrooms.

2) Noclipping through the bed in Area 1 will take you to the wikidot version of Level 401.

3) If you see a park in Area 4with a =) face and balloons surrounding it, join us! Thats the tunnel to our party! =) DO NOT TRUST IT AT ALL COSTS.

4) If you die in Area 5, 10 or 11, you will be sent to a random class 5 or deadzone level.

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