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The Fakers

Entity Number:4848

Habitat: Majority

A Faker and a Faker in it's true form.

Description

Entity 4848, or commonly known as The Fakers, are human-sized animaltronic-like creatures that usually travel in groups from 4 up to 400.

They are usually in the normal form(left) and roam around on every level, but the hive is located in Level 8. They are usually friendly and even trainable, but are extremely dangerous if angered.They have excellent hearing and sight and are extremely intelligent. And if you are lucky enough to domesticate one, they are very loyal.

Behaviors

The Fakers are usually docile creatures that walk around in groups and will interact with any creature(including Wanderers) they encounter. If the opposing creature is docile towards them, they will start to grow closer and closer to the opposing creature.If you can manage to keep the"bond" strong, they will become your companions, protecting you from threats , finding food and Almond Milk for you, and may even show you a way to the next level. Since they travel in groups from 4 to 40, its crucial that you try to befriend as many as possible. However, once they become your "companions" they will be able to read your memories;knowing who(or what) are your enemies and friends.They will also know what your desires are, and your needs. This will make the Fakers you "befriend" have the same enemies/friends as you. This usually leads to Fakers attacking other Fakers that have been "befriended" by opposing creatures, However, if you are hostile (attack them or use physical force) against them at any time, this will immediately cause them to attack you. And since they are the "power in numbers" type, this will put in a state of almost certain death.

Attack Styles

Fakers (when in normal form) attack in groups by running towards the target at 40mph, then when they grab the target they will start biting/clawing the victim, usually aiming for the neck, waist, or wrists(to cause immediate bleeding). Older Fakers however, may learn to use weapons and camouflage, causing them to blend in the surroundings and wait for the enemy to get close enough while the younger one are chasing it. They are extremely adapted to their surroundings, using it to their advantage. Most of the time they relentlessly hunt down the enemy until it is dead or you tell them to stop. Also, since they are extremely intelligent,they will give you the idea of offering to let the enemy live, in exchange for their possessions(Almond Milk, food, weapons, etc)Fakers that were on the enemy's side will also convert to yours, as a sign of loyalty/defeat.If the enemy has nothing, the Fakers will automatically "execute" the enemy, usually in the worst way possible.

Execution Styles

Faker executions are the main way the show their loyalty towards you and/or their hatred towards your enemies. These executions are very rare to occur, but were always heinous and often fatal. And usually the Fakers enjoy these brutal executions, laughing maniacally during the whole process. There are only 8 known recordings of Faker executions which were:

  • Ripping a man apart by both the arm and legs
  • Dogpiling a man, biting and scratching him until he bled to death
  • Ripping a woman's eyes, ears, and tongue off, then made a necklace out of them.
  • Shredding a man's face off, not completely, but just enough so that the brain was still intact, allowing him to still talk(just without his face)
  • Impaling a woman onto a Faker's arm, then shoving it upward, splitting her in half
  • Pulling a man's spinal cord out.
  • Crushing a woman's head by stepping on it
  • Botching a man's neck, paralyzing him.

Biology

Fakers are animatronic like creatures, being mostly robotic parts.The only natural part of their body is their brain. Their eyes take up most of the space on their heads and have white pupils. They change color depending on their feelings/actions:

  • White=docile/normal
  • Purple= "befriended'
  • Blue= injured/dying
  • Green= happy/excited
  • Red= Angered


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