The Frontrooms. Photographer has never been to the Backrooms.
"If you're careful enough and noclip out of the Backrooms in the right areas, you'll end up in the Frontrooms, where it's nothing but a mix of water and land, the insane amount of 7.9 billion people, and approximately 150 million square kilometers of habitable territory to rest and interact with others in. God save you if you fall through a discolored wall, because it sure as hell is an entrance to the Backrooms."
The Frontrooms are the only "level" of true baseline reality, separate from the Backrooms.
Contents
Survival Difficulty: Class Habitable
Safe
Sustained Communities
Devoid of Backrooms Entities
An image of the Frontrooms.
Description
The Frontrooms are considered the major counterpart to the Backrooms. They are also the easiest and most practical entrance point to the Backrooms. The Frontrooms are fairly large, having approximately 150 million square kilometers of habitable land, and 510 million square kilometers including water and other substances.
It is divided by 4 or 5 major portions of land – depending on your concept of a continent – and thousands of minor parts. The atmosphere, temperature, and other conditions seem to be very safe for exploring and settling sedentarism behavior. The dimension seems to be pretty old, as a lot of buildings (old and new) were constructed and destroyed there. Some theories even say that human life existed in the territory thousands of years ago.
The new land has a natural satellite that orbits around it. Residents of the Frontrooms named it the "Moon". The planet also seems to be rotating around a considerably massive star denominated "Sun". The temperature is assumed to be extremely cold on the poles and extremely hot at the center, causing a big part of the population to live in the middle of the two sections for a good balance.
It is implied that the Frontrooms has a lot of depressions and elevations. Some of the elevations even contain part of the content present in the center of the planet, magma. The material is very hot, and it is advised not to approach it, not even with proper equipment, unless for research purposes. Theories claim that there are materials that are hotter than magma, but it's deeper into the center of the globe.
The giant parts of the land are divided into smaller/bigger plates present underneath them. If these segments move too much, parts of the territory may elevate or combine, causing strange anomalies. This apparently can also happen underwater, but it's harder to notice. If these movements are too extreme, the adventurers can experience an unpleasant experience, with buildings being significantly damaged or destroyed; unfortunately, some explorers pass away during the event.
Entities
There are no Backrooms entities present on this level. Instead, all entities there are exclusive to the dimension. There are many, but below, there are listed the most recognizable ones.
Canis Lupus Familiaris "Dog"
- Carnivorous, hostile if in nature and friendly if domesticated;
- Life expectancy between 10 and 15 years;
- Are fairly strong, and their bite is a lot stronger than the human one;
- Their senses are very refined, especially their sight, smell, and hearing.
- Domestication is very easy if you can establish a trust with them.
Vespula Vulgaris "Common Wasp"
- Aggressive to most species in the Frontrooms
- Will attack members of its own species
- Can sting many times, unlike the Honeybee
- Kill many in the short time they have colonies
- Ruthless carnivores
- Workers live for only a few weeks, while queens can live for years. Drones die after mating with the queens.
- Domestication very hard/impossible
Colonies and Outposts
Instead of dividing themselves between colonies and outposts, explorers of the Frontrooms have founded minor parts of land called "countries".
The United States of America
- 329.5 million colleagues in the country;
- Open to trade;
- Sustained community.
- In underlying debt.
People's Republic of China
- 1.4 billion people in the country;
- Open to trade;
- Sustained community.
Russian Federation
- 144.1 million comrades in the country;
- Open to trade;
- Sustained community.
Republic of India
- 1.38 billion partners in the country;
- Open to trade;
- Sustained community.
Japan
- 125.8 million affiliates in the country;
- Open to trade;
- Sustained community.
Democratic People's Republic of Korea
- 25.78 million representatives in country;
- Not open to trade;
- Not so sustained community.
Federative Republic of Brazil
- 212,6 million members in country;
- Open to trade.
- Unstable community.
Vatican City (Holy See)
- 1 thousand members in country.
- Observer state.
- Stable community.
Apart from the ones mentioned above, you can find another 185 colonies (countries) around the dimension. These colonies generally can be grouped in bigger parts, generally divided by the types of entities present, the anomalies or even by the population density.
Entrances and Exits
Currently, there is one guaranteed way to exit the Backrooms. The level from which this is possible is Level 3999.
More possible entrances from the Backrooms to the Frontrooms:
- Exiting any door at daytime in The Promised Land takes you here.
- If you complete all Level -997 areas and then go to area 8 and jump into the giant hole, you will get teleported here.
- Opening reallifesoha.exe in The End teleports you where you were before you no-clipped into the Backrooms.
- The only way to enter the Frontrooms in Level ! is to go full-on DOOM Eternal and kill the entities in a brutal and gory way. (Ignore this we have no idea how this got here)
- A globe is very rare to find in Level 11, if you find one then it will be noclippable and every globe in a building in Level 11 will Possibly take you to the Frontrooms, in rare occasions (15% chance) you can be in The Midrooms and a 2% chance to be in The End however this is all just speculation. Globes in The Backrooms means good luck.
- Entering a white portal at level level 666 (it's possible but try to make it out alive because the more you go the cursed and safe it is)
- Beating the boss in Extent Five will transport you to Level 0. A door will then appear in one of the rooms, leading you to the Frontrooms.
- Going through Room Infinity in Level 162 has a 90% chance of sending you to the exact place and time you entered the Backrooms.
- Walking out the door in Level Home will bring you here.
- Walk out the glass doors in Level 3999 will bring you here.
- Escape the copy of Level ! from Level 346 to get here.
- It is rumored that no-clipping through a hospital bed in Level 520 has an extremely low chance to bring you here.
- Noclipping an earth balloon in a partygoer takes you here.
- Imagining in your head about an infinite cornfield while eating corn and while the sun is shining sunlight directly at you will lead to Level G64
𓂀 𝕥𝕙𝕖 𝕓𝕒𝕔𝕜𝕣𝕠𝕠𝕞𝕤 𝕒𝕣𝕖 𝕒𝕟 𝕚𝕝𝕝𝕦𝕤𝕚𝕠𝕟, 𝕥𝕙𝕖𝕣𝕖 𝕒𝕣𝕖 𝕟𝕠 𝕣𝕖𝕒𝕝 𝕖𝕩𝕚𝕥𝕤. 𝕣𝕦𝕟 𝕨𝕙𝕚𝕝𝕖 𝕪𝕠𝕦 𝕔𝕒𝕟. 𓂀
Exits
- Make sudden movements into walls, ceilings, and/or floors. If you are fast enough to where objects can't become solid by the time you interact with them, you can no-clip into either Level 0 or Level 1. It is very rare, but you can no-clip into Level 2 and Level 3 as well.
- Play the elevator game, this will lead you to Level 0. On rare occasions, you can enter Level 11 or Level 5.
- If you summon Lady Spades, ask for the one desired wish by saying, "I wish I lived in an infinite liminal space, with fluorescent hum-buzz lights with wet carpets." If you don't provoke her then your wish will be granted and the next day you will wake up in Level 0. You can also wake up in different levels if you ask for the wish that describes the appearance of the level you desire to wake up in.
- Noclipping through a cloud will send you to Level end.