The Frontrooms are a “level” of true baseline reality, mostly separate from the Backrooms.
One of the first images registering the Frontrooms Showing Day and Night. Unfortunately, photographers weren't able to view the dimension all at once.
Description
The Frontrooms are considered the major counterpart to the Backrooms. They are also the easiest and most practical entrance point to the Backrooms. The Frontrooms are reasonably large, containing approximately 150 million square kilometers of habitable land, and 510 million square kilometers of water and other substances.
The FrontRooms are divided into 4-7 major landmasses — depending on your concept of a continent — and thousands of other minor regions . The temperature and atmospheric conditions of the FrontRooms make it an ideal region for exploring and establishing settlements. The dimension seems to be pretty old, as a lot of buildings (old and new) were constructed and destroyed there. Some theories even say that human life existed in the territory thousands of years ago.
The area has a natural satellite that orbits around it, commonly referred to by residents of the Frontrooms as the “Moon”. The planet also appears to rotate around a celestial object designated as “Sol” or the “Sun”. The planetary temperature is believed to emanate from its core with the poles freezing cold and extremely hot temperatures being recorded at the center, causing a large part of the population to live in the middle of the two sections for a good balance.
It is implied that the Frontrooms has a lot of depressions and elevations. Some elevations even contain parts of the content present in the center of the planet, magma. The material is very hot, and it is advised not to approach it, not even with proper equipment, unless for research purposes. Theories claim that there are materials that are hotter than magma, but it's deeper into the center of the globe.
The giant parts of the land are divided into smaller/bigger plates present underneath them. If these segments move too much, parts of the territory may elevate or combine, causing strange anomalies. This apparently can also happen underwater, but it's harder to notice. If these movements are too extreme, the adventurers can experience an unpleasant experience, with buildings being significantly damaged or destroyed; unfortunately, some explorers pass away during the event.
Unfortunately, due to the intensive action of the explorers settled there to their habitat, future might be dark for the habitants there. The average temperature is rising, and the anomalies that usually happen are getting more frequent and more powerful; if they don't even more effort to stop it, the reality that they live may be uninhabitable in a few years.
Entities
There are no Backrooms entities present on this level. Instead, all entities there are exclusive to the dimension, all denominated and separated as different "species".
Colonies and Outposts
Instead of dividing themselves between colonies and outposts, explorers of the Frontrooms have founded minor parts of land called “countries”. These colonies can divide themselves into even smaller colonies, for a better assembly of communities.
Entrances and Exits
Currently, there are some guaranteed ways to exit the Backrooms. The most known exit is Level 3999 which happens by walking out the glass doors in the level. (It’s a fake, it transports you to the Fake Reality.)
More possible entrances from the Backrooms to the Frontrooms:
- Exiting any door at daytime in The Promised Land takes you here.
- The only way to enter the Frontrooms in Level ! is to go full-on DOOM Eternal and kill the entities in a brutal and gory way.
- Escaping by the Major Escape Area 1 will get you here. Sit in the train and take the ride home.
- A globe is very rare to find in Level 11, if you find one then it will be no-clippable and every globe in a building in Level 11 will Possibly take you to the Frontrooms. In rare occasions (15% chance) you can be in The Midrooms, a 2% chance to be in The End and a 0.8% to be in The Toprooms, however this is all just speculation. Globes in The Backrooms means good luck.
- Going through Room Infinity in Level 162 has a 90% chance of sending you to the exact place and time you entered the Backrooms.
- Escape the copy of Level ! from Level 346 to get here.
- It is rumored that no-clipping through a hospital bed in Level 520 has an extremely low chance to bring you here.
- Find the exit to The Undiscovered, and you have a 50% chance of getting sent here.
- You can also get to The Frontrooms by reaching the top of the 5000 stairs in Level 9223372036854775807 and jump into the integral void. However, this is not confirmed.
- Dream about this place in room Level ! will cause you to teleport you into your old home.
- If you are fortunate enough to find the "Floor Glitch" in The Unthoughtful, you can fall through it and have a 70-80% chance of ending up here.
- If you find the yellow hole in Level 92 you no-clip here.
Exits
- Make sudden movements into walls, ceilings, and/or floors. If you are fast enough to where objects can't become solid by the time you interact with them, you can no-clip into either Level 0 or Level 1. It is very rare, but you can no-clip into Level 2 and Level 3 as well. There will be an added modifier if you escaped via the frame perfect noclip into 2 collapsing nebulae in an unknown level.
- Play the elevator game, this will lead you to Level 0. On rare occasions, you can enter Level 11 or Level 5, and if you do it in an abandoned hospital you will enter Level 14.
- If you summon Lady Spades, ask for the one desired wish by saying, “I wish I lived in an infinite liminal space, with fluorescent hum-buzz lights with wet carpets.” If you don't provoke her, then your wish will be granted and the next day you will wake up in Level 0. You can also wake up in different levels if you ask for the wish that describes the appearance of the level you desire to wake up in.
- Noclipping through reality has a 1% chance to end up in The Midrooms.
- Finding a blue and white door leads you to The Gateway.
- Living For To Long Can Kill You