The Gridrooms are a set of rooms located in the space between Level 2999 and Level 3998. (Maybe)
Contents
Description
The Gridrooms consist of levels that were documented as a completely different anomaly due to the extreme difference in level layout and properties from, The Backrooms, Westrooms, Toprooms, Cornerrooms, and others. From what we gathered so far, some rooms get "pushed out" of their area. This is thought of as a magnetic field (Just a lot bigger and not magnetic), repulsing other realities away, or bringing them together.
Information
This reality was recently discovered by a group of M.E.G. scientists that returned after being trapped in The Gridrooms for approximately 2.3 years. Levels they discovered include, Level G, Level G1, Level G2, Level G salt flats, the darkness..., and a few more.
Levels
Most levels of the Gridrooms have some similarity to the original level, but may have different properties, such as corrupted or gridded entities/objects. Some levels resemble 2D and 3D grid systems. Others look like a feeling more than rooms. Randomly segmented in some levels, and mostly corrupted.
- Level G
- Level G1
- Level G2
- Level G 7 : Salt desert
Speculation
Many levels may be pushed out, but few may have been attracted to create The Gridrooms. This could lead to a lost void of levels, weak and obscure quantum tunnels could be the only way into them. If it exists then seeking it is not an option, no one will find you.
Area-specific entities (Concept RN, pages later)
Void shiner
Description
- A dim shining orb that floats around quickly. Around 80% of the time, it will shine -light, the other 20% is spent attempting to lure wanderers to it with dim flickering light.
Information
- It can be found on all dark levels in The Gridrooms.
- Shining an excessively bright light on it will kill it. Then it will drop something called Powdered darkness
- Research on -light has been unsuccessful besides a recorded negative lumen on equipment left by scientists.
Behavior
- It will shine a dim light in dark levels, attracting desperate wanderers to their doom.
Do's
- Run in a zig-zag or square pattern, this will confuse it.
- Run for your life.
- Through your light source.
Don'ts
- Let it touch you.
- Get shined on.
- Be around when a lighter sees it.
Theory
- A direct cousin of the Lighter, or a lighter that no-cliped.
The Night Stretcher
Description
- A Black Wretch that haunts levels like Level G 15 : Sleep Dreamily
Information
- this creature can Eat about 109 humans in one go!
Behavior
- Walks like a Crouching Sneaker.
- Runs like a Hound.
Do's
- Run As Fast As Possible.
- Get into a small vent.
Don'ts
- Battle It.
- Speak to it.
Theory
- used to be Experiment 907 but the test went wrong
Area-specific Objects
Salinite
Description
Information
Locations
Do's & Don'ts
Theory
Almond Corrupt
Description
- A glitched version of Almond Water. Highly unstable.
Information
- A almond water bottle that got corrupted by C0R4UPT3D.
- It is unsafe to hold.
Locations
- Level G 6
- Rooms in Level G 3
Do's
- Use it in Level G 3
Don'ts
- Drink It
- Throw it
Effects
- Feels Like Liquid Pain and Almond Pain, then you would get corrupted and die
Theory
- Unconfirmed reports say that those who drink it will turn into facelings.
- Could be from Level 6.0
Credits
Wasa120 - made The Gridrooms
ThomasDaGreat - contributed to The Gridrooms