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[OPENING FILE "THE GROUNDED WORLD" INCIDENT REPORT]


??? is visible entering the room, missing half of it's left arm.


[EXPLORER "???" ENTERED THE ROOM, AWAITING ORDERS]


???: I finally arrived... At last, let's get going.


Locating Level.


Locating Level..


Locating Level...


Located. Entry Log [DISTORTED]

Data Log corrupted, unable to load. Error ID: #48000398800

???: Damn it.

Backup file loaded, credentials required.

???: (Sigh) Alright...

[Insert Credentials.]

[Credentials accepted, welcome back.]

???: Let's see what we learned from this...

???: Perhaps people will finally learn more about this, and think twice.

??? proceeds to sit and visualize the file once more, with the information of the level being provided by the explorers.

Exploration of the Enigmatic level "THE GROUNDED WORLD". A team of prepared M.E.G. units manages to enter this level after following step-by-step given indications.

Max: Base, we appear to have entered the level.

Base: Good, move ahead, it's time to find out more about this level.

Phil: Base, camera appears non functional.

Base: Use the print-processer you arrived with to avoid this, and let Tom finish the remainers of the sketch.

The M.E.G. unit proceeds to move through the level, and gather more information. The file displays known information.

DisplayValue = true return (database);

Loading.

Loading..

Loading...

Loading.

Loading..

Loading...

Level Loaded.

CPendingIcon.png

Survival Difficulty: Pending
》Unknown Information
》Unsecure
》Unknown Entity Count

Description (Last Updated: 128 Days Ago.)

Print-Processer depiction of the zone near the appearing position, completed by Unit #4 "Tom" (art credit to eWKn on DeviantArt)

The Grounded World resembles a cave system with minimal external light source. This level is of unknown origin and date, although analysis show that everything in this level dates from over 5,000 years ago, some things even reaching 50,000 years ago. The underground appears to possess no maxinum volume, extending to a currently unknown size.

Max: Let's get going team. Remember; everything in this level is currently unknown to us, every step we take is like a step in a minefield, let's be careful.

Branden: I say we head this way, it seems like the largest area, probably less chance of losing ourselves?

Max: Could work, let's go.

The unit proceeds through the large area of the cave, traveling for 2 days, until they stumble upon 3 ways, each one leading to a different place. The unit proceeds to the left one, and continues for half a mile.

Sharlene: So... what do you guys do for fun?

Branden: I don't really know, i've been working as a top class meg unit for a while now, our mission is to document levels.

Sharlene: Seems fair, anything else that isn't documenting levels anyone?

Tom: Well my usual duty is helping wanderers in The Hub, but i do sometimes have my own breaks, which usually ends up in me being drunk at Level 6.1

Sharlene: Hahaha, fair aswell. Though i'll have to go with Branden's view, because it's true. Aside from a few breaks, we really haven't been living a normal life in a long time.

Phil: Hey guys, do you like, remember how you ended up in this place the first time?

Max: in The Backrooms?

Phil: Yeah, it's definitely some crazy stuff.

Max: You can say that again. Well i think i first ended up here when i was working in the army...

Phil: Woah.

Max: I was going upstairs to report for duty, until all of a sudden, i find myself going through the floor, and waking up in that crazy mono-yellow maze.

Tom: I think we all ended up there the same way, by accidentally "noclipping" into places.

Max: Yeah but there's people that end in different ways. Do you remember Carl?

Tom: Yeah, that guy, very skilled and talented, definitely one out of the ordinary.

Max: Yes, he ended up in there by an elevator. I don't know what or how it happened, all i remember from his story is that the elevator opened up to that same place.

Branden: I've been here for a long time, but i can't quite recall how i entered here, i think i've noclipped on the side-walk to my way home-

Max: Guys. Get ready.

Max: We're onto something.

An underground city is visible on a roughly high path. The unit moves ahead and operates the Print-Processer

Max: Let's get through here, be careful to not fall, we clearly cannot see the end of this.

After walking through and getting to the front of the city, the team spots a Hound, appearing very scared.

Max: HOUND! Be alert units... wait...

Phil: Why isn't this Hound growling at us, or even being aggressive at all? Rather just scared?

Max: Something isn't right. Though this confirms that this level has entities in it.

Sharlene: Look inside the houses, there's Facelings! They're all scared aswell, what? Base are you hearing this?

Base: Yeah, it's crazy.

Branden: These entities seem harmless, also you guys see these huge things that have fire right? Did the entities keep it on, or it's been here as long as the rest of this level?

Max: Good question, it appears the fire is refreshed, knowing this place i can't define a date to the fire.

Tom: Base, we're sending the information, add the new information as the following.

Base: Copy.

levelData = Run(newInformation):Load;

Loaded Successfully.

Merging new data with previous reports.

Merging new data with previous reports..

Merged Successfully! Opening File.

CPendingIcon.png

Survival Difficulty: Pending
》Undetermined Safety
》Secure
》Seemingly Devoid of Hostile Entities

Description (Showing Update. Last Updated: 126 Days Ago.)

Print-Processer depiction of the first underground city found, with minimal touches by Unit #4 "Tom" (art credit to Ligia Scarlati on ArtStation)

Different underground structures similarly present in The Frontrooms can be found if one travels far enough. All entities in this level appear in a docile, yet scared mental state. The houses are built in a manner similar to old mountain villages, in which entities appear to "reside" inside of. All entities can be found here, even entities that are currently undocumented, or that were never seen before. In the houses one may occasionally find items they'd find in the other backrooms levels such as Almond Water, or sometimes more rare items like Super Almond Water instead.

The houses can have different anomalous properties, some even leading away from this level, which is one of the few known exits from this level. So far it was reported from wanderers in contact with M.E.G. base that ended up here that entering a black and blue sphere found inside the city can lead one to The Hub or Level 489, it is unknown if it leads to a different location, or these are the only exits, as the only two reports were different exits.


The team goes around, finding a place to stay for a while, a faceling brings them inside one of the buildings

Max: We'll stay here for a while, meanwhile do you know where we are?

The Faceling grabbed a piece of paper next to one of the tables inside the house, and a pencil inside a drawer, and started writing.

Max: What do you mean "HELL"?

The faceling writes "You wouldn't understand. It's too late."

Max: Too late? Too late for what?

Phil: Chill Max, let's sleep for now, we'll continue our search tomorrow.

Max: Alright...

The unit team sleeps for a few hours before leaving the city, gathering some random items for further analysis, along with some bottles of Almond Water.

After several weeks of travelling, the unit comes across 3 split ways.

Max: Load known info about this part.

lastSave=Load();

Upon coming across 3 ways, approximately a few days after traveling outside the mentioned city, one will come across a choice, where each one leads is unknown. Heading for the right leads to an ice cave, the other two ways are currently undocumented.

Max: Alright, let's divide.

Branden: But we're 5, who's going alone?

Max: Base, generate.

After a few seconds, the base generated a team division to settle the matter.

Base: Max and Tom will go to the ice cave. Phil and Sharlene are going together in one of the two caves. Branden you will go alone to the remaining option.

Branden: Oh come on! Alright fine.

The Base's connection is lost here. Until Max and Tom emerge into an underground ice biome, the other team still didn't regain connection.

Max: We emerged, get the Print-Processer, enough time to finish the drawing Tom?

Tom: I'll still take a few hours, despite the machine's majority of work.

A few minutes later, while Tom is completing the depiction generated by the machine.

Max: It's so cold here, i get it's an ice cave but how cold is it here? These suits are supposed to protect us from any sort of cold temperature.

Tom: Hey, is that... a dead person?

Max: Oh hell, might be a faceling... Let me check.

Max: ...No, it's a wanderer, they seem to have died due to the temperature of this place.

Max: Wait... Wasn't this that wanderer that got into the red hallway?

Tom: Didn't he... die there?

Max: Exactly, what's it doing here?

A few hours pass, Tom finished the drawing, and new information is being uploaded.

levelData = Run(newInformation):Load;

Loaded Successfully.

Description (Showing Update. Last Updated: 45 Days Ago.)

Print-Processer depiction of the ice biome of this level, completed by Unit #4 "Tom" (art credit to Max Devyataev on ArtStation)

The ice biome of this level appears to reach very low temperatures, reaching down to -112 °F(fahrenheit). This section of the level can be found by travelling for an indetermined amount of time, usually taking at least a month. Everything in this section seems to have more light than the rest of the level, reaching a more bright ambient. No sky is visible from the holes present in the ceiling, as it seems to just extend the cave into higher floors indefinitely. Majority of the wanderers that reach this point die due to the extremely low temperatures.

Wanderers that have died before were found in here, how this happened is unk[DATA LOST]

Max: What is that... Are those smilers?

Tom: No, well yes, but they're made out of red fog instead of black fog?

Max: THEY'RE THROWING STUFF AND COMING FOR US, RUN TOM.

Max: BASE, DO YOU RECEIVE ME, BASE? BASE, GET THE TEAM TOGETHER-

A smiler halts the two unit members, making communication from base to the units impossible, leaving as the only transmittion unit to base, not base to unit.

A voice whispered, on deep echoing tone. "You're not supposed to be here. They're given a second chance. You will only belong here after so much. Likewise, Max.

Max: What... how do you know my name-

The entities started attacking both of them, as they try any method to escape. Then[DATA CORRUPTED]

???: Damn it, the data ends here. The file's last backup was here.

???: Well... I hope people know what i'm talking about. This is what this level truly is.

???: Those damn Smilers... The Red Smilers... They'll purge that place every once in a while...

???: It's not a level, it's a sub reality. Entities or Wanderers that die in the backrooms, they're here. This is a different reality that comes with knowledge of what the place is. This is why every entity was scared, they knew what was coming. It's only a small chance for them to end up here upon death, even the wanderers. Though most of them decided to take their live-

??? groans in pain.

???: (Cough), well, it appears my time here is up...

???: I might meet them again, at least people will know better about this place, and will think twice about deciding to stay here to never exit into the danger again.

???: Just like the others though...

???: I wish i had a second chance...

???: This is the last message if you receive this, base.

Max: I'll miss you guys.

Entrances and Exits

Entrances

  • So many.

Exits

  • So little.

Credit

This level was made by DRSDRS, any level made by DRSDRS is listed in the profile's about, in "Levels i created".

Creator Note: This level is a mix of a mystery level, to draw the reader in into thinking their own finale or stories, and to get the reader to experience what it's like to document an unknown/enigmatic level of the backrooms.

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