| We could be burning in hell and we wouldn't know | |||
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What are the Hellfields?
The Hellfields are a group of levels/entities that have a very chaotic nature. These levels are the embodiment of hell itself or have properties that give off that type of vibe. As for entities, they don't need to be hell, they just need to be crazy enough in ordered to be considered hell. No matter how you put it, hell will always burn down your spine, even when you didn't want to in the first place. You could have been in a completely safe level, then bam, in one of these instantly, no warning. Good luck on trying to get through any of these, cause even courage could be your worst nightmare in these hellspawns. All of these levels/entities are a real pain to complete/kill, but once that goal is complete, you are fresh enough to move on. So, brave whoever you are, are you ready to face the horrors of these places? If you are, well, all I have to say is good luck, cause you gotta need it.
A couple more things before you go underway. All of the pages featured are written like normal like most of the pages are on this wiki. The main difference is the hellish vibe these pages give off whenever you want it to or not. Sometimes you don't even feel the vibe until you dig in deeper, and unravel the mystery of why these levels/entities act the way they do. A good example would be Level -177. The flickering lights are basically hell, but the cause of the lights flashing are unknown. There are a couple of theories of why the lights act this way, but even then we wouldn't know for certain.
As a side note, I will not be accepting any pages written by other people to go into this canon, like at all. Nobody will understand the concept of this canon, and maybe even destroy the meaning on why I made this canon in the first place. Sorry, but it's for the greater good on my part. NO overpowered entities will go on here (besides The Server Boxes because I made them and I get to do whatever I want with this canon), neither will any joke pages will slide onto my canon. Also, for no reason this canon has been trending for literally no reason, so thanks I guess. Any who, with that out of the way, get going with your research my good friend. More is underway, so expect some real bangers.
- CyrixGamer
Levels featured:
Level 611 is the pure definition of a humanoid light switch. Level 611 displays the most otherworldly property native to the Backrooms. Instead of a day and night system, you, the wanderer, control it just by what direction you are facing. While facing north, all the lights in the level are turned on. The opposite is true while facing south. Entities and exits will only spawn while facing south, making this combination a real chunk of salt to the wound. Sleeping will put you into a severe mental state. Items will only spawn while facing north which will become unusable while facing south. The actual size of the level is 1.077 million km2, just 1 square kilometer shy of it's estimated size. That, with the levels unusual properties, the lack of sleep, and limited use of items, makes this level one of the toughest to get through.
Level 611.1 is a sublevel that resembles a basement. The layout seems to change whenever you don't have any eyes onto it. The exits for this level seem to be easier to find then Level 611, but it's still a hassle to go through due to how many objects are on the floor.
Level -4 goes without question. Each sector has it's own unique properties that set each sector apart from the rest. Each sector can be tough to get through, especially when considering oxygen is your friend no longer. You will have to rely on carbon dioxide in order to breathe, in which Sector 2, and 4 lack. There is an item you can craft, but won't have the necessary items to construct it, until you get to the last sector of the level. Only until then can you exit to Level -5. Be warry, all the exits are hard to find.
Level -4.1 there is not much to say about Level -4.1. There is a day/night cycle, lights that can explode, and the vents have the exact same properties of the vents in Level -4. That is all to say about this level.
Level -177 had at one point been given the nickname "The Artifact of Death", and was tied with Level -81 for the most dangerous level of all time. Level -177 and Level -81 were killing people at the same rate, one by one. People died, or barely made it out alive with a few limbs to spare. Only a total of 0.0000000000000001% (only 1 person) of people managed to escaped Level -81, while nobody escaped the epileptic torture of Level -177. The flashing lights of the place managed to kill everyone that entered the level, which also included people suffering from blindness. It left no one alive, allowing the level to expand it's reaches to the limit. All entrances to this level are accidental, but thousands upon thousands of people died upon entering. This level is only explorable by drone, but even then, an anomalous variant of the Faceling has been discovered on this level that can jump through screens. Due to this, nobody wants to go inside Level -177 and if they do, well, you were just a bit unlucky.
The Server Room is an anomalous secret level of The Backrooms. There are 4 hallway variants, each with their own unique properties and entities. There is one rule when in this level, DO not, under ANY circumstances, use the Wi-Fi here. DO I make myself CLEAR, or do I need to REPEAT myself?
This is me. Sure, I am a level, but I can also classify myself as an entity because, I am sentient. If your AN M.E.G official, curse you. Mr. I want to explore, more like "Let me Ruin Everything". Look who is the smartass now, cause it ain't me.
Entities featured:
Televisions are strange. Nobody can really explain how one works. Check the article for this entity if you want to learn more information about it.
Tele-Figures are artificial beings that comes from the screen of the televisions. They are extremely aggressive, and can take the form of many entities that have been documented in the database. They become even more deadly if they are considered rouge.
Server Boxes are one of, if not, the smartest entity within the Backrooms. They poses artificial intelligence, making pathing extremely easy for this entity. If you ever use Wi-Fi, the entity will have a firm grasp of where you are at all times. They will make their way through countless levels just to get even remotely close to the level you are currently residing in. What makes this entity worse is that they are unable to be killed with any normal method like firearms or burning them to smithereens. The metal they are made out of can only be fully destroyed if nuked.
Always Screaming is one of the most dangerous entities to ever encounter. You could avoid it, but for how long? Who knows. It could be quick, it could be long and painful. This entity is feared by many, no matter how strong the entity is. It's screams can go up to about 670 decibels, with a powerful shockwave that can cause living organic matter to explode.
The Glitched Goddess is the first entity to ever manifest. It created the entities, it made everything. It only has one goal in mind, to get into The Frontrooms.
Symmetris is the daughter of Angela. She is confused, afraid, and curious. She was born while a battle was played out, and Angela "lost". The entity she was battling is currently unknown.
