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The Hub is a secret level in the Backrooms that can be used to access other levels.

Survival Difficulty: Class 0

Safe

Secure

Devoid of Entities

File:Hub.jpg

An image of The Hub.

Description

The Hub, also called "The Crossroads" on occasion, is a concrete tunnel of unknown length with doors that access certain levels of the Backrooms. It is used as a teleportation hub by the people of The Backrooms, and is one of the most popular non-main nine levels for that reason.

Entities are unable to enter The Hub under normal circumstances, which makes it a popular location for Wanderers. Additionally, normal processes like hunger and thirst seem to be slowed in The Hub.

Doors

The doors that are the ways of exiting are the reason the level is the most busiest. While there are multiple ways of exiting through meta-clipping, dying and more, doors are the primary way.

Doors are not able to be destroyed, global doors are not able to be moved and the doors work like portals. Throwing stuff or yourself in will teleport you to a random place in the level at least a mile from another person.

There are different door types, Global, Locked, Coded, Access, and Non-Openable.

Global Doors

Global Doors have a dark brown colour and have gold doorknobs. They are one of the most popular kind of doors as they are close to spawn and travel mostly around the Main Nine. One of each global door lies at the end of one of the small tunnels that are, as mentioned, at the spawn location of the level. They will always have a level number, on a gold square, present.

Global Doors are the smallest category of door types, as they only include Level 0, Level 1, Level 2, Level 3, Level 4 and Level 25. However, while no one has found it, Level 100, The Metro, The Void and The Frontrooms are presumed to have Global Doors, but this has yet to be confirmed.. All these doors will be permanently open or ajar, but never closed.

Locked Doors

Locked Doors usually feature in smaller sub tunnels, usually five in a sub tunnel, all of them similar to global doors in every aspect except for some changes for specific levels. These locked doors only require visiting the level. These doors will be closed, and once opened, will remain permanently fully opened. These doors will have themes that give you feelings. These theme decorations and effects can not be removed.

Locked Doors are the biggest category of doors, featuring every single level except for certain exceptions.

Coded Doors

Coded Doors are in sub tunnels with themes of the level, either one coded door per sub tunnel or all the coded doors in a sub tunnel with a similar theme, (like The Glitched Rooms, Oddball Levels, etc). They appear pretty far from the spawn area, and have tons of different door types. They require visiting the level, and getting a key card, special pass or a specific code. Once opened, they will close after a minute or two, and then remain closed unless you scan yourself or input a card or code again.

Coded Doors are pretty rare, but include many hard to get levels and special levels. As mentioned, groups of similar level doors can appear, like in The Glitched Rooms and more.

Access Doors

Access Doors have a similar layout to Locked Doors, except, they all have more common ways to get to them through The Hub then the doors would usually provide. Access Doors are a really small category, and have nearly the exact same theme as Locked Doors, except they need specific instructions and there are different design and plates that are a theme among the access door.

There are a few access door examples, but they are limited. Mostly, access doors are limited to Level -1, Level 4 and more. This means for some levels, there are multiple ways to get in.

Colonies and Outposts

Nicaragua

  • Led by Cornholio, a great deity;
  • Capital is Tittycaca;
  • Around 45000 members;
  • Very industrial with hardworking laborers, producing mostly Toilet Paper;
  • Cornholio has a bunghole which gets angry if not fed Toilet Paper.

Entrances and Exits

Entrances

  • From the spawn of Level 1, you need to continue to the end of the corridor, double back to the entrance, go left, then right, then left, then right, then take the door labelled B and then the door labelled A.
  • There has been reported some exiting methods from Level 2 have a chance of teleporting you to The Hub.
  • Going down 380 floors in Level γ.
  • Entering Mint Paintings in Level 237.
  • Getting sacrificed by Srecifircas in Level Þ.
  • Trying to noclip or meta clip in Level 927.
  • Trying to noclip into a photo of the Hub in a car magazine in Level 894.
  • Noclipping into a ghost in Level 1075.
  • Driving North on the US Interstate 101 Freeway on Level 25.
  • Praying to gods or angels in Level 512.
  • Noclipping into a wall with a child's drawing in The -Hub.
  • Going through the tunnels in Level 1819 has a small chance of bringing you to The Hub.
  • Find a door in The Smiling Room then enter it to get here.
  • When you noclip to the backrooms you will see a watch with a note saying "please put it and press the button to enter the hub." Pressing it will take you to the hub while still wearing it.

Exits

  • Take any of the doors to teleport to the levels that the doors show.
  • Noclipping into a door will teleport you to Level -1, Level 4 or Level 9007199254740992.
  • Noclipping into the sides will teleport you to Level 392.
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