The Hub is a secret level/area in the Backrooms that can be used to access other levels.
An image of The Hub.
Contents
Description
The Hub moreover nominated "The Crossroads", is a substantial subway of unspecified duration with entrances that can enter specific levels of the Backrooms. It prevails utilized as a teleportation intersection by the community of The Backrooms and prevails as one of the extensively outstanding non-Main Nine because of that its capacity to teleport to distinct levels.
Commodities are incapable to infiltrate The Hub anticipated to anonymous conditions, which generates it an incredibly prominent safe setting for Wanderers. Moreover, ordinary procedures like starvation and thirst appear to be hampered, conceivably straight halted entirely.
This is one of the occasional levels where Blue Octagons can be found. Blue Octagons can be found on spontaneous fractions of the ground anywhere in the level, but are exceptionally unusual, as approximately 1 octagon spawns every 1000 enclosure miles in this level.
Another image of The Hub.
Doors
Doors are the fundamental kinds of infiltrating distinct levels and departing The Hub and are the justification this level is the occupied out of all distinct levels. Although, there stand considerable kinds of departing through no-clipping or passing.
Tossing a subject or yourself into a door will teleport you to an unexpected location inside the level at limited a mile from another somebody.
The definitive entrance is structured like this:
The entrance directs you to the level approximating the number of entrances before it (AKA, the initial door will dominate you to level 0, the following one will direct you to level 1, and so on..) You can penetrate the door consecutive ahead to go to that level, or if you want to go into a decimal level, you can go in the doors to the side, each with labels from 0-9 to input a digit into the decimal place. Once you've gone through all the necessary doors, you can go to the door straight ahead to enter that level. (For example, if you wanted to go to level 12.015, you'd have to go to the 13th door in the main hub, and then go through the doors in the side as follows: Door 0, Door 1, Door 5, n going to the door to the front of you on the hallway you end up in.
However, each of the doors on the main hub requires a Level Key to open, and only about 100-300 main doors have been opened.
Difficulty
- Survival Difficulty for 1 Hour: 99,9%
- Survival Difficulty for 1 Day: 99%
- Survival Difficulty for 10 Days: 92.5%
- Survival Difficulty for 30 Days: 80%
- Survival Difficulty for 100 Days: 70%
- Escape Difficulty: 99.9%
Colonies and Outposts
Backrooms.tf
- No known leader, and indeterminate member count;
- Individuals have the goal of making as much profit as possible trading Almond Water for items.
- Members take interest in oddities or rare items, such as Return Pills and Super Almond Water, even if they have no use for it;
- Members primarily use Almond Water as a currency similar to dollars, but can make do with item to item trading, especially with rarer objects.
[Novus ōrdō sēclōrum] Outpost Turpis
- 80 members reside here
- Their goal is to trade with Backrooms.tf.
The United Backrooms School System
- 20 teachers and 80 students.
- Use doors and The Metro to teach students about entities and The Backrooms in general.
- Give breakfasts and lunches to students and teacher in exchange for schools supplies.
- Open to new members in exchange for school supplies.
Entrances and Exits
Entrances
- From the spawn of Level 1, you need to continue to the end of the corridor, double back to the entrance, go left, then right, then left, then right, then take the door labelled B and then the door labelled A.
- Some exiting methods from Level 2 have a chance of teleporting you to The Hub.
- Trying to dig yourself into the ground in The Barrier will take you to The Hub.
- Entering Mint Paintings in Level 237.
- Trying to no-clip in Level 927.
- Trying to no-clip into a photo of The Hub in a car magazine in Level 894.
- No-clipping into a ghost in Level 1075.
- Driving North on the US Interstate 101 Freeway on Level 25.
- Praying to gods or angels in Level 512.
- Going through the tunnels in Level 1819 has a small chance of bringing you to The Hub.
- When you no-clip to the backrooms you will see a watch with a note saying "please put it on and press the button to enter the hub." Pressing it will take you to the hub while still wearing it.
- No-clip inside the blender of Level 6.05. (0.5% Chance.)
- Giving a Mallwalker on Level 359 a bottle of Almond Water and an Almond Cake.
- Ask Matthew to bring you here in The Middle.
- Falling into a pit in The Listening.
- A Blackened Door in a cliff in Level 2097.
- Enter the door at the end of the road in Level 9.9.
- Following the guiding of the light in Level 3333.
- Jumping into a window in Level 449 in either the front or rear deck, which has a 1 in 10,000,000 chance of working.
- Going through an upside-down door labelled "Father" in level 2753.
- Sleeping in the peach blossom forest of level 1061 has a chance to bring you here.
- If you go into the hidden elevator of Level 44444 and press the button in the corner of the elevator that says “HUB” the elevator will start moving and when it opens you will be in The Hub.
- Typing "murphy" into Monitor 2's search bar in Level 1216.
Exits
Take any of the doors to teleport to the levels that the doors show.
- No-clipping into a door will teleport you to Level -1 or Level 4
- No-clipping into the walls will teleport you to Level 392.
- Going through a hot pink door labelled "The Toy Halls" will teleport you to Level 406.
- There are reports of something called the "Secret Hub", which can supposedly be entered by no-clipping through a corner.
- Travelling 1 mile in this level has a chance (0.00023154% every foot you travel) to lead you to Level 114514. The further you go, the higher the chance increases. It increases at a slow rate: it reaches around 1% per footstep when you have walked around 15264 miles.
- This is very rare, but going through a door in here will lead to Level 2354.
- No-clipping through the floor has a 6.66% chance of teleporting you to The Hall of Bewildering Dreams.
- Taking an unusually bright-orange door will lead you to Level 120.
- Going into a mansion like hallway will teleport you to Level Frown.
- A wooden door to Level Maker.
- You can go to a global door on an unnamed sub level of the hub to enter Level 182.
- Write a note that says "Andrea's Spaghetti" in here, and you will be teleported to Level 8999.
- Finding a wooden door covered in a thick, red liquid will bring you to Level 7777
- There is a vent saying “POOL FUN” on it and if you crawl into it you will fall into the pool of Level 44444
- If you find a door with flashing lights and faded upbeat music, open it to enter Level -150