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Secret Level Nº???: - "The Machinery Rooms"
Class: PENDING
"Pending class levels are levels that still do not possess proper classification, and still needs study and exploring. Maybe the level is still awaiting confirmation."
The Machinery Rooms is a newly discovered secret level, located by a group of 12 explorers in Level 2, after breaking into the walls. It has been presumed the entrance has just been made, since breaking the walls of Level 2 would lead to absolutely nothing happening back there.
Description
The Machinery Rooms is a dark place, however the light coming from furnaces of machines give enough lighting for exploration, so bringing a flashlight is optional. The path to be walked on is a medium sized metal bridge with railings on each side, the sides having many machines, some transporting via ziplines a substance presumed to be coal inside metal rusty buckets, machines that emmit steam into a round glass container that is immediately transported via a conveyor, and a machine that just collects paper from a tube and writes via mechanical claws "THIS IS QUITE INTERESTING" then sends it into another tube, and many other types of nonsensical machinery. The bridges have at least 1 kilometer, then at the end of every bridge a cubicle room with a door-shaped opening in each side can be found, usually leads to more bridges or not very commonly, vandalized and broken bathrooms, with somehow working toilet flushing system.
This level has been recently confirmed to have different "sections", that may be quite hard to find, and require foolhardy enough travelers to explore. An example of these sections are "The Pipe Zone", which instead of a metal bridge, you find a maze with a lot of pipes scattered around, some even passing through the middle of hallways, forcing travelers to pass under them. This section requires a flashlight to explore, but rare windows showing machinery emmit a light coming from machine furnaces. The pipes randomly emmit steam that can cook any being in 10 seconds upon contact. It is presumed the steam here gets sent into the odd bottling machines found in the main section.
This level is strongly presumed to be the cause of machinery sounds being commonly or rarely heard in Level 0, including a loud metal creaking sound, which can be heard when a machine in The Machinery Rooms abruptly stops, reasons unknown. No entities can be seen anywhere inside The Machinery Rooms and sentient entities deny it's existance when asked questions about it.
There is a rumour lurking through the backrooms saying entities named "The Workers" can be found wandering around, and presumably fixing the machines. They are described as tall, pale entities with pitch black eyes. This is unconfirmed, and unlikely to be real information. Presence of an entity can be possible in The Machinery Rooms, as you always have the famous feeling of being observed, and the strange objects found here, like a sign next to a machine with a purpose of producing blue bottles, which reads "DO NOT LET IT PRODUCE YELLOW BOTTLES. KILL IT WITH WATER WHEN IT HAPPENS".
Contact with other wanderers inside this level is indeed possible, but due to this level's gigantic size, finding another living being here is deemed difficult.
Discovered Sections
WIP For now :3
Colonies & Outposts
There is not many space in The Machinery Rooms for a colony to be formed, since the cubicle rooms are not too big.
A main group named "The M.E.G" did attempt to create a colony in a cubicle with an entrance to the bathroom, since it's extra space, but the strong odor made the operatives give up.
Entrances & Exits
Entrances
- The easiest way to access the machinery rooms is by breaking the walls of Level 2. A sledgehammer might do the job, but explosives may be more effective. Bringing a bottle of almond water is preferrable since The Machinery Room's temperature is high, depending on which room you're in;
- Sometimes you can get here with a rare chance when trying to noclip into the negative levels. Confirmed by 21 people.
Exits
- Finding the bathrooms and breaking through its walls will lead back to Level 2. Only way to exit for now.