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If you're not careful and noclip out of reality in the Japanese Dome, you'll end up in the Maprooms, where it's nothing but the stink of old moist carpet, the madness of mono-yellow, the endless background noise of fluorescent lights at maximum hum-buzz, and approximately six hundred million square miles of randomly segmented empty rooms/maps to be trapped in.

God save you if you hear something wandering around nearby, because it sure as hell has heard you.

The Maprooms Main Nine

Level 0 (Japanese Building)

3 pictures of Level 0 (at the second it shows the interior)

It consists like Level 0, but some major differences, such as lower light brightness and a big hole made of fire exit signs or lights in carpet. The hole is deep taking for long as 1.5 kilometers with a green fog. This can be entered from Google Maps and you cannot move there. When you no-clip out of this level you will enter The Frontrooms from the curvy walls of the dome.

Entrances and Exits

Entrances

Exits

  • Jump in the pit to end up in Level 3.
  • Find a room that is flooded with a staircase to end up in the staircase of Level 1.
  • On rare occasions, one may come across a dome house with curvy solid walls. Entering the dome house will lead you to Level 2.

Level 1 (Flooded Backrooms)

Looks like Level 0, with few major modifications still, 1/3 of the level is flooded and uses other wallpaper, 1/3 of the level uses other wallpaper, and 1/3 of this level is normal. In the spawn room (near the flooded part) has a sketch with "DON'T SEARCH OR YOU'LL SINK". The more you go to the flooded areas, the water will rise, the ground will erode, lights will flicker or not work, or nothing would happen in some rooms.

Entities

TVOBeale

Do not even know about it. Ignore that, he is a friendly entity. When you enter the flooded part, a helpful humanoid entity will appear on the second room. He is a helper with green shirt, black glasses and sleeves, green hat, and more differences. The more you get farther to the flooded areas, he will say "Stop!" because he do not like to drown.

Entrances and Exits

Entrances

  • A flooded staircase in Level 0 or Level 0
  • You can get here from Level 7 by using a flooded door.
  • you can get Here when the rooms are flooded or submerged in Level 1912
  • Put walls, floors and roofs in the shore or sea in Level Liquid.

Exits

  • Punch TVOBeale in the dark, he will throw you into a very deep sea, and drown, and get back alive in Level 7 or Level Liquid.
  • No-clip into TVOBeale and enter Level TVOBeale
  • Finding an arch will lead you to Level 2

Level 2 (The Cape Backromano Dome House)

Consisting 1 room made with brick and birch floor/ceiling or roof with 2 doorways that is teal leading to a massive Level 0 wallpapered corner room with lots of arches, resembling The Backrooms Found Footage.

Entrances and Exits

Entrances

  • You can find an arch in Level 1 that blocks water.
  • You can find a dome house by entering it in Level 0.

Exits

  • No-clipping will lead to Level 3

Level 3 "Are You Done Falling Down The Level 0 Pit?"

Level 3 is a 500m stretched room with ring chairs containing 10 layers and the Level 0 pit. There is lights, each one powerful. There is also doors and walls.

Entrances and Exits

Entrances

  • Fall down in the pit of Level 0
  • No-clipping in Level 2

Exits

Entrances and Exits

Entrances

Exits

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