Contents
The Promised Land, is a mythical level of the Backrooms.
Description:
The first room you will enter if you ever get into The Promised Land.
The Promised Land was formerly a fictitious level until there prevailed adequate examinations to corroborate its validity. If you infiltrate it, you will be transferred into a building with 300 floors, and 1000 compartments of a limited 30m² each. The lights are all pink and can be deactivated or on at any duration. Behind the windows are curtains that are simply noticeable in the darkness. When it's the day, the curtains will vanish and a floor somehow made of substantial clouds will come across. On those mists, there are considerable trees of a mysterious variety. The leaves of those trees are furthermore made of some type of clouds. The fruits that the trees manufacture (that we will now call Cloud Trees) are nutritive. If you ever find it, please endeavor to contact other communities, as it may be one of the safest and nicest levels in the Backrooms. This level moreover has a day-night progression replicating that of The Frontrooms. This level previously had a conflict which resulted in it being Dangerous. The conflict has officially ended making it safe furthermore.
Rooms
Bedrooms
The Bedrooms are compartments each with 2 to 6 beds, each one of them possessing a limited PVC nightstand with a lamp and considerable unspecified books. Cats are commonly found laying on the beds.
Living Room
The Living Room is an enormous of compartment types (at least 100m²). Living Room contains at least 3 sofas, 4 tables with several fruits (such as bananas and apples), and 5 gaming consoles with 5 flat TVs some of the living rooms. Gaming consoles and TVs appear not to retain a specified creator. There may be a fireplace, but this is not ensured.
Kitchens
Kitchens possess all the definitive cuisine types of equipment (pan, oven utensils, plate knives and all the taspect nessentialto cook and eat).
Dining Room
You will constantly find a dining compartment next to a cookery compartment. It encompasses a 5-meter long pellucid table with 10 chairs.
Bathroom
Frequently found next to the Bedrooms. There is a built in waterproof TV above the bathtub, pursued by a neat bookshelf with numerous uncommon catalogs right following the toilet. There may furthermore be a Radio comparable to the ones found in the Lounges.
Infirmary
The Infirmary is a 30 m² room with a bunch of safes all comprising all sorts of Medication, First Aid Kit, and Neon Water of all complexions and flavors. You may locate a bench pursued by the embankment, the bench might encompass almond water standing in it.
Lounge
This is a compartment where you can find bookshelves and a fridge with food that restocks every 1 hour. You can also uncover a high-end computer and a credit card with a lot of money. The possessor and author of this credit coupon are not comprehended. There is a radio, similarly. It dabbles music and anyone who heeds to that music experiences drastic happiness. This compartment occasionally is found following a kitchen.
The Shop
The shop is uncovered near the primary room of The Promised Land. It is an enormous mall complex where you can purchase anything for relatively tiny quantities of money. You may disclose here a fake plant in the junction of the compartment corresponding to The Frontrooms.
The Outside
The Outside isn’t vastly of a compartment but a location. It has pools, aqua parks, ice cream, shops, Cloud Trees, green grass, and vastly further. The Outside furthermore possesses an extremely gorgeous panorama and terraces.
The Promised Arcade
You can find some arcade games which was exists reality but most of them does not exists reality you can enjoy and find some PartyPoopers playing with arcade machines or just walking around in here, most of arcade machines haves nice games and you can relax and have fun while promised arcade games they are not from reality but they are really nice games and this is main base of PartyPoopers if you went too deep in Arcade you can find a room with computers this room is using by PartyPoopers but don't worry they are safe
The Arcade Shop
this is a shop owned by PartyPoopers and this shop in The Promised Arcade this shop only sells something maded for PartyPoopers but humans can buy them and use,eat or drink them safely but one of them are more strange they sells: sad milk(this is a normal milk you can drink it it has milk and blueberry taste) sad cigarrete(it's not healthy) sad chips(chips but haves good blueberry taste) sad beer(a blue beer) sad blueberry juice(a blue berry juice) sad bread(a blue bread you can also eat that) sad onions,letuce,tomato,onions and sausage(you can eat them they are blue but don't worry they are safe) sad marshmallow(blueberry tasted marshmallow) sad oil(like olive oil but tastes like blueberry) the most important thing they sell are The jar of sadness(if you drink it you will transform into PartyPooper) mostly PartyPoopers buys something from that shop
The Night Club
The Night Club utilized to be a deserted area of the Promised Land until a faction of Glowfolk appeared onward and renovated it. It is extremely comparable to Level -150, except it's not endless. Bunches of Almond Water can be form in this domain, along with the occasional Neon Water.
The Business Room
In this compartment, you can do easy employment for a bunch of cash. It is the central basis of wealth in The Promised Land. The Business Room compromise two districts, an office compartment, and a conference compartment, you may find office equipment. The Business Room is pratically a commercial region for The Promised Land.
The Promised Resort
This location is the persistence of the region that was in the conflict interval in The Promised Land. After The Summer War, some troopers declined to relinquish the level, so they inhabited the war zones. They assemble hotels and spas to bring in additional travelers. Nowadays, The Promised Resort is now a prosperous industry and still controlled by the former soldiers.
Origins
The initial observation anywise of The Promised Land was found in Level 0 during exploration by two people from The Backrooms Explorers. They found the residence of a Partygoer in a particular compartment. Straight following it prevailed a Partypooper Mask, and an uncertain chunk of manuscript, with on it, a statement asserting “The last of us are here!”, supported by the only resemblance we possess of the Promised Land. There was likewise a book called “The Promised Land”, which comes across to come from there, encompassing most of the knowledge we have about it. Shortly after the discovery of this level, the gossip of a heaven-like level dissipates across the backrooms, primarily through The Hub. Numerous attempted to infiltrate The Promised Land (look at incoming passages and exits category) but none of them amass accomplished. A relatively prominent assumption about this level is that The Promised Land is pertained to Level 777 by an entrance or is a portion of it. There may be updates for the excursions if one of them achieves or uncover something recently.
Entities
- Cloud Trees
- Storks
- Partypoopers
- Glowfolk
- The Shepard of the Promised Land
- Radios
- Entity 8000 (Sanctuary)
- Entity 555 (Unconfirmed)
- Cats
Colonies and Outposts
The Backroom Colonists
The Backroom Colonists are a denomination of nations that are all associated jointly. While the organization of the Backroom Colonists usually pledges all service and equipment, the nations formulate their outposts and supplementary aspects.
The group nowadays has outposts on access levels to this level and intending completely get access shortly.
Reliquae Outpost
An Outpost unravels former combatants. The Summer War end-stopped is made bestowed surge to prevent The Enscar from arriving.
The Entropy Alliance
this is a group formed by entities and some humans they are friendly and but not in trade you can ask some help they will help you also helpfull they located at near the Promised Arcade but members usually wanders around 20 PartyPoopers 16 Glowfolk and 11 Humans member of this group
The Forgiven FOJ
The Forgiven FOJ is a tiny fraction of the Followers of Jerry that have somehow brought about their direction into The Promised Land. The assertion to have bought there because Jerry forgave them for all their crimes, though it possesses also prevailed not verified. It's very controversial that they will not be chafing a shirt with something "FOJ" associated.
They may acknowledge violently any bad-mouthing about Jerry. They can be found in rooms with a blue light. Allegedly, they shift the light pigment to "claim" the compartment.
The Followers Of Promised Land
This group is formed by entities and builded against to Jerry and FOJ and they weaponized the members are 24 PartyPoopers , 20 Glowfolks they also has 6 tamed storks no one knowns why these PartyPoopers and Glowfolks against to Jerry and FOJ
Entrances and Exits
Entrances
- Hopping into a composition in Level 384. Nonetheless, the possibilities are so astronomically outstanding that this can't be contemplated as an authentic passage. The Conductor is referred to as explaining that you can uncover 15-meter-long and 10-meter tall staircases with a white door at the edge that transfers you here. It can arise on any level, nevertheless, no staircase directing to The Promised Land has existed.
- There is gossip that noclipping into a pink lantern on the dance floor of Level -150 will steer you here, but no indication prevails, and greatly inclined not credible.
- Subside down the stairs on Level 9223372036854775807
- Many say there is a confidential corridor to this level at Level 7410 but it's not yet substantiated
- The Bowler in Level 1150 says he can send you here if you get a perfect game of bowling, but it is unconfirmed.
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- Go up the staircase at the horizon of Level !-!
- If you disclose an extraordinary pink entrance in the place you go when you win, getting on through it oversees here.
- Expending 4 foolish months or simply prevailing as a follower in God at Pastrooms will immediately give rise to you here.
- On Level 865, sleeping has an exceptionally unusual probability of bringing you here.
- As you recognize, the greatest of the entrances are unconfirmed or based simply on rumors, most of them are inclined not true.
Exits
- You can get to a corridor labeled "Exit" on the floor. Go through that door during the day to infiltrate Frontrooms at the exact duration you wander to the backrooms.
- There is a Glass Door and windows that provide you an impression of a City Street with vehicles stationed. Exit through the Glass Door to take off to Level 1738.
Expeditions
Note: this classification will be revamped as new excursions to uncover The Promised Land will be rendered.
The First excursion was given rise to by 4 people from The Republic of Level 153 in 2004. They had to quit after accidentally bringing into 1051 and no-clipped behind to Level 0 because, by extreme coincidence, the lanterns were on.
The second and third prevailed cataloged.
The fourth excursion was given rise to by 7 explorers from The Backroom Colonists group. Set on 2021. Probably, the faction was the main group to get to the level and endeavor colonization, as during, the excursion, one member had faded away in Level 384. Heretofore Level 384 was somewhat safe, it was improbable a commodity that murdered that unit. Although, this member has nonetheless never appeared back and is assumed dead, and any telecommunication procedures to get to the nonexistent adventurer declined. So it is exceptionally controversial that he made it. More endeavors will be formulated, with developments in attempting to attain the levels that can change positions people onto this level.
The fifth excursion is prevailing rendered by 5 explorers furthermore from The Backroom Colonists group. They took off through a portrait in Level 384 and bestowed abundant evidence out of all missions, but more missions from the faction are inclined to appear shortly.
The sixth expedition featured around 17 inhabitants in the Backroom Colonists organization from Outpost Mahogany on Level 0. All the people managed to get to Level 2^64 and Outpost Blurro by a procession in the Metro. Most of them no-clipped into the masterpiece, and it is understood that 4 had given rise to it. Bit they prevailed there, they collected neon water and withdrew. The group is now contemplating making an outpost on the substantial level soon.
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The DEA-32 raider squad went omitting, and document all sightings.