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Welcome to The Serpentrooms

An image of the serpent, ruler of the Serpentrooms

Fahf ah reality ahagl lurking azanah fhtagn, This is the reality where the lurking serpent dreams

This level is an eginmatic level,the dreams of the snake, the interstellar lurker,constantly shifting the level from one manifestation to another. The manifestations of the level can go from safe, to unsafe ones, the current one being a safe one, however it is not advised to stay here due to the shifting. People that stay during shifts report seeing incomprehensible things and often go insane. Every manifestation seems to have almond water, or in some cases super almond water. Death in this level is but a concept, that is not dead which can eternal lie Cahf ah nafl mglw'nafh hh' ahor syha'h ah'legeth. The manifestations are different from one another, there are only 4 recorded manifestations. so far, with the fifth one being a possible prediction, however it is unknown whether that will come true.

Manifestation 1 "The Dread Forest"

Survival Difficulty: Class 5

Unsafe

Unsecure

Entity Infestation

Description:

Image taken of the Tentacle Forest.

An image of the dread forest manifestation.

Manifestation 1 also known as the Dread Forest is a forest covered in an impossibly dense mist, the smell of the air is very pure in this level and has coldish feeling. The trees found in this level can range from palm trees found in beaches to thick redwood trees, sometimes they can be found next to each other. There is also an area known as the Tentacle Forest, it is a forest that is made out of giant tentacles that resemble trees, the smell of the air is similar to the sea. This area is populated with smilers and the tentacled beings, as well as cults. It is advised to turn back if you start seeing tentacled trees. The ground has a watery texture. However, despite the appearance the forest, is devoid of fauna, including micro-organism. The only entities found in this level are smilers, large tentacles and octopus like beings (which are seemingly deathless) and a snake like entity that is known as Chornos, named after the Greek God of Harvest and storms and it seems to be able to control weather. Giant mushrooms can also be found in this level, and are edible, even tested by M.E.G. Seemingly poisonous fruits and plants are now edible. This even applies to chemicals, like acid and liquid pain. However you can still die in this level, its that many materials are no longer toxic. This effect only seems to apply on this level.

 Due to the shifting nature of the level, it is not advised to eat or drink harmful materials. 

Colonies and Outposts

Base C: Base C is a base made by M.E.G that is investigating the level. The base is located in the northern area of the palm forest, it has supplies such as almond water, as well and other food and they communicate with base omega using radios and internet. There is a total of 150 members on the base, not counting wanderers.

Trading communities: There are several trading communities located in the middle of the level, the largest one has a total of 33 members.

The Eyes of Truth: The Eyes of Truth is a cult that has a total of 66 members, they worship the tentacled beings and their main base is a temple in the tentacled forest. They often have rituals. They are not hostile. However, M.E.G advises that you don't seek them out.

Entracles and exits:

Entrances:

Walking into foggy areas of levels Level 37 Level 2797 Level 62 (Wikidot) Level 989 Level 1391 and other forest/jungle themed levels will lead you here.

There is a giant tentacle in the Crimson Forest which will teleport you here if you touch it and count to ten.

Running "SnakeReality.Exe" On the computer found in The End will lead here as well.

Sometimes the level appears in a window found in Level 188 which will lead you here.

Exits:

Walking into an open field will lead you to Level 10.

If you go into a red area of the forest and walk for 10 minutes you will be transported into the Crimson Forest

Manifestation 2 "Heavenly Hell"

Survival Difficulty: Variable

Varying Safety

Heavily Unstable

Diverse Entity Count

Description:

An image of the heavenly hell

The second manifestation known as "Heavenly Hell" appears to be a rocky landscape with plants and grass growing on it. The middle side of the level is a yellowish area with a yellow light, some of the plants are decayed and some of the them are growing and are green. The temperature is normal and the smell of the air is normal as well, this area does have some entities such as Smilers and Skin Stealers. However, they are very rare on this area of the level. They can be found in a serpent in a business suit with a yellow tie who sits on a chair and watches the nature. The second area resembles a middle sized forest with plants growing on them, and a river with almond water flowing from it. The plants have fruits such as apples and oranges, peaches. Some trees are pink or white. The smell of the air is pure, and there are clouds in the sky. This area is 100% devoid of entities and the majority of wanderers stay in this area. There is a staircase which leads to a mansion made of clouds, a serpent like entity with a halo can be found here. He helps the almond water stay pure and helps the plants grow. The third area is a red area, where the sky is filled with a dark smoke and plants are dead or burnt. The smell of the air is similar to that of a cigarette smoke, the water in the rivers is moldy and polluted, and the forests are burning in an infinite fire. This area is infested with entities such as Smilers, Skin Stealers, and Hounds. There is a red castle where a red serpent can be found. He has horns and he causes the decay and death of the wild life.

This is the only manifestation so far where the serpent spilt himself into multiple beings

Colonies and Outposts:

There is a town in the "heaven" area which consists of 200 people.

There is a farming community which had 20 people in the "hell" area but it was abandoned due to skin stealers.

There is a trading center in the "yellow" area of the map with about 103 people.

Entrances and Exits:

Entrances:

If you fall into a river in Level 10 you will be transported here.

Noclipping from Level 6 has an estimated 3% chance of bringing you here.

Going into a house with a painting of a devil with a halo or an angel with a horn on it on Level 9.2 will bring you here.

There is a glitched lamp in Level 9 that will bring you here, however it has not been found as of now.

Exits:

Going into a snowy house will lead you to Level -82.

If you go down 300 meters into a cave in the hell area, you will noclip to Level 8.

Manifestation 3 "The Circus Mall"

Survival Difficulty: Class 1

Safe

Secure

Minimal Entity Count

Description:

An image of the circus mall

The third manifestation was an infinite mall with a circus like theme from the 90s. This is considered to be the safest manifestation of the level so far (not counting the heaven area of manifestation 2), this manifestation contains usefull supplies such as almond water, liquid silence, and well as wending machines. The only entites besides the serpent in this level are facelings but they have the level 11 effect. The smell of the air is described as "pop corn" like typically what you would find a circus and during times the circus theme is played on radios. If you go left, right, right, left and go to room which is fully neon green you will find a serpent in a clown costume and makeup who at times can guide you to the exit. The level also seems to have a sense of familiarity, with some people reporting they saw it in a dream before.

Colonies and Outposts

There is an M.E.G base which consists of a total of 23 people, they are currently investigating this level.

There is also a trading community with about 51 people

Entrances and Exits

Entrances

Walking into a circus like building in level 11 will bring you here

There is a door in Level Fun with a green clown on it that will bring you here

If you run "SnakeCircus.Exe" on the computer found in The End you will be transported here

Exits:

If you find a window with a bright light it will bring you to level 5 when touching it

Noclipping into a bookshelf will bring you back to The End

If you touch a painting with a foggy house on it and close your eyes for 10 seconds you will be brought to level 9.2

Falling down a manhole will lead you to level -2

Manifestation 4, "The Snowy Hotel"

This is the current state of the level, previous exits and entrances to it will not work. It is unknown how long this manifestation will last.

Survival Difficulty: Class 2

Unsafe

Secure

Minimal Entity Count

Description:

One of the rooms in the hotel

The serpentroom's current manifestation, known as the snowy hotel resembles an abandoned city with trees and bushes overgrowing the gardens, and there seems to be moderate snowfall all the time, however the temperature the level is normal, Some parts of it are warmer but the snow does not melt. It is also possible to start fires despite the snow but the damaged areas will regenerate. There are currently no entities in the level except the snake like entity, more commonly known as "Apophis". He seems to be able to manipulate temperature, and freeze objects, or melt them. Although he is friendly, he will become hostile if you attack him. He also appears to be intelligent, as he can speak in many languages, even extinct ones like anicent egyptian. Despite the buildings of the level being looking abandoned and damaged from the outside, on the inside they resemble a hotel from the 2010s, the rooms look small but lead into larger spaces, which is most likely due to the warping of reality on the level

An image of the outside of the snowy hotels

Colonies and Outposts:

Base D: Base D is a base made my M.E.G to investiagate this level as well as to supply wanderes.

There are outposts and colonies in the eastern as well as the southern parts of the level, however they are not organized.

Some waneders settled into rooms, however most cases are not recorded.

Entrances and Exits:

Entrances:

The only way to enter this level is by entering a door with a snowy hotel logo on it. These doors can be found in levels

Level -81 Level 11 Level 13 Level Fun level 9

Exits:

Currently the only known way to leave this level is to walk into a tunnel area, this will lead you The Hub

Manifestation 5

The image found in the third manifestation about "the fith one"

There is no known information about manifestation 5 as the level is still in it's fouth manifestation, however an image was found in the third manifestion with the captions "The fifth one" It is unknown whever it relates to the future manifestation however.

Sub Levels

There is currently only 1 sub level of this level. The sub level seems to be immune to the reality shifts of the main level to some level, however small but important changes can occur to them, such as entity counts and sanity of the wanderers on the sub level. However, the snake entity was not spotted in the sub level so far, which might indicate it is outside his domain.

Sub Level 1. "Ozymandias"

Class Ψ "Mental Hazard":

Unsafe

Unsecure

Mental Hazard

Description:

My name is Ozymandias, king of kings; Look on my works, ye Mighty, and despair! The lone and level sands stretch far away

Sub Level 1 of the Serpentrooms resembles a decayed mansion from the 50s, with the walls painted in an aqua blue colour, now moldy and scrapping off. The floor seems to be filleyd with sand, thew are white and are decayed too, and the rooms seem to repeat infinitly, desite that there is an unknown source of sunlight on this level, it is not known where it is coming from as there are no windows found in this level. People that enter this level seem to lose their sanity whitin exactly 50 hours, there have been no entities reported on this level, however people report hallucinations after just 30 hours of being in this level, some are minor, and some can alter your entire vision. This is one of the only levels which has Super Almond Water, however it is not common on the level, and due to the loss of sanity, M.E.G does not advise you to go look for it on this level.

Colonies and Outposts

There are no known colonies or outposts on this level.

Entrances and Exits:

Entrances:

Breaking an hourglass with blue sand in the main serpentrooms will transfort you here.

Entering a pyramid in level Level 10 will bring you here

Exits:

If you crawl into a cave you will end up in level 8

If you walk into a snowy area you will either be transported to the main serpentrooms or level -81

If you see an area with rainbow sand, you can noclip out of this level however the place you will end up in is completely random

(NOTE)

(I don't intend on adding a 5th manifestation as to keep the mystery going. This level is finished as i wrote this. Addtional changes such as extra information might be added)

Also, my friend gave my advice and helped to write "manifestation3", shoutout to him for that [1]His Channel


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