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WARNING: The Underhalls were never supposed to be discovered. Now it has been, entities that should've never seen the light of day have been unleashed. If you think you're in the Underhalls, quickly scroll to exits and get out as fast as you can!

Survival Class: DEADZONE

Excessively Unsafe

Only security is Galvanism Gates

Excessive Entity Infestation

Description

The Underhalls are a series of tunnels that go on forever. It appears to look like a sewer filled with water about 16 inches in height. The walls here are composed of pipes that vary in shapes and sizes. Occasionally you'll be blasted with a puff of smoke coming from one of the pipes, DO NOT BREATH IT IN. This would cause you to feel nauseated for a few minutes, then have. a sudden urge to gut yourself. The only way to cure its effects is to cover your body in almond water, though this doesn't all of the time. Occasionally, you'll find ladders you can climb on. These will lead you to platforms held up by strong wires. In this part of The Underhalls, you'll find various machinery seemingly in random places. Any attempts to get these working will ultimately fail.

Upon entering the Underhalls (which I strongly advise that you don't), you'll start to hear whispers. In most common cases, these are voices of a loved one that has passed away. In other cases they are your own voice, but notably deepened. Whatever you do, DO NOT GO TOWARDS THE VOICED. It's common horror movie logic, don't go near the creepy voices! Other than that, there are tiny shelters throughout the Underhalls. These sometimes contain useful items such as weaponry or food, but they usually just have dead bodies on the floor with their organs visible. These are speculated to be effects of the mist.

Lastly, there is something I must warn you about, so you don't make the same mistake as me. DO NOT TRY TO OPEN DOORS OR THINGS THAT ARE NOT MEANT TO BE OPEN. This is extremely important to remember once you find yourself here. Giant iron bars, stuck or locked doors, etc. are all examples of things that are NOT meant to be opened. Do not try to break or open these things nor try to slip through them. Telling you why or what lies beyond it will only make the situation worse, the less you know about these things, the better.

DISCLAIMER: Currently a group called The Refugees are setting up motion detecting "Galvanism Gates" to avoid any more things getting in or out of The Underhalls. Once you see one of them (Image of what it looks like will be in the Gallery) it is advised that you do not go through them, unless you want to kill yourself with a 10,00 volt shock.

Entities

None like you've seen before. Once you see one, run like hell because it has already seen you.

Colonies an Outposts

Are you kidding me? Who'll wanna live here?

Entrances and Exits

Entrances

Exits

  • No-clipping here will lead you to The void... Do you have a death wish?
  • Dying here will lead you to The void
  • Trying to escape the way you came through will lead you The void
  • Finding a keycard and inserting in a door labeled maintenance room will lead you to the last level you were in, though this is extremely hard to find

Gallery

The Galvanism Gates are off

The Galvanism Gates are on


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