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Entity Hazard: Class 4
》Entity Number: 26
》Habitat: Majority

Toxin Spitters, also known simply as Spitters, are hostile humanoid entities named for their ability to spit dangerous toxins, known as Spitter Substance, up to a distance of 6 meters. They are described as short and completely hairless, and have a bone structure very similar to that of Hounds.

Description

A sketch of an average toxin spitter, detailing its body parts and abilities.

Toxin Spitters have been said to closely resemble Hounds in appearance, but will possess a bulbous sack on their neck that inflates with every breath in a manner similar to the frogs of the Frontrooms. These sacks will be filled with hazardous liquids which act as acidic toxins which dissolve anything they come in contact with in just a matter of minutes.

Toxin Spitters are infamous for their ability to project these liquid toxins to distances upwards of 20 ft., and will often instantly neutralize their targets without them even getting the chance to fight back or even realize they are under attack. Fortunately, Toxin Spitters will generally only be able to spit a total of 6 times before running out of toxins, and it can take them up to 10 minutes to be able to recharge their supply enough to spit again.

Behavior

These entities are bipedal when idle and quadrupedal whilst actively hunting. Despite being rather fast (With their average top speed of 20 km/h), they aren't particularly strong, but do show some rudimentary intelligence, and have been known to retreat quickly from combat situations if injured. Their main habitats seem to be dark or dimly lit places, but they can be found in almost every level with a human presence in it.

Toxin Spitters typically travel alone, and react with hostility towards any living beings they encounter. Spitters will instinctively attack any entities they come across, and will typically aim for the chest rather than the head or other limbs, as those have a higher chance of missing. The preferred hunting technique for Toxin Spitters is to lurk in the distance unnoticed, and kill their victims instantly with a single, well aimed shot. Toxin Spitters are not afraid to attack groups 5-6 individuals, and will only retreat when injured or when they are severly outnumbered by 10 to 1.

Do's and Don'ts

Do:

  • Wear body armor made of strong materials or multiple layers of clothing in case of a Spitter attack.
  • Stay aware of your surroundings and remain vigilant of humanoid entities lurking in the distance, they might be Spitters.
  • Use flames to intimidate them and scare them away.
  • Hide behind cover, don't let it see you if you're under attack.
  • Pour almond water on any acid burns, this will negate the acidic effects.
  • Blind the entity of possible; this will severely reduce its ability to attack you in the future.
  • Wait for them to run out of toxins, then attack them swiftly before they are able to recharge.

Don't:

  • Try to burst the entity's acid sac at close range. It will leave you with an extremely dangerous acid on your body.
  • Fight them up close if unarmored.
  • Run away, you have a better chance at survival if you face it head on and fight.

Logs

> M.E.G ENCOUNTER #001

FIRST RETRIEVED AUDIO LOG OF AN ENCOUNTER BETWEEN M.E.G AND TOXIN SPITTER ENTITY, DATED 4/12/02

BEGINNING OF AUDIO LOG

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M.E.G Officer 1: -e're in an unknown level right now. No entities yet, that's usually a bad sign.

M.E.G Officer 2: Over here! There's a bunch of holes on the walls and floor, almost like it's been burnt through.

*M.E.G Officer 1 rushes over to Officer 2.*

M.E.G Officer 1: Must be someone around here. Thi-

*Sounds of M.E.G Officer 2 screaming in pain.*

M.E.G Officer 1: What the fuck happened?

M.E.G Officer 2: Don't touch that green shit! It's fucking burning my fingers off! You do have almond water on you, right?

M.E.G Officer 1: On it.

*Sounds of rustling as M.E.G Officer 1 searches for his canteen.*

M.E.G Officer 1: Alright, show me your-

*A deep horn-like sound is heard, accompanied by fast footsteps.*

M.E.G Officer 2: SHIT! LOOK OUT!

Gunshots ring out, followed by screaming from both officers.

< End of Log >


> M.E.G ENCOUNTER #002

SECOND RETRIEVED AUDIO LOG OF AN ENCOUNTER BETWEEN M.E.G AND TOXIN SPITTER ENTITY, DATED 6/1/03

BEGINNING OF AUDIO LOG

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M.E.G Officer: This is uh,*sound of paper rustling* Level 11? It probably is, looks quite rural though.

*The officer is silent for about 5 minutes, only footsteps can be heard.*

M.E.G Officer: Nope, this isn't Level 11, there's a whole fuckin forest here.

*The officer starts jogging into the forest and is silent for another 5 minutes.*

M.E.G Officer: Looks like it's getting dark. I'll have to head back- *short pause* That's a hound.

*The officer unholsters. The Toxin Spitter's infamous horn sound is then heard. This is followed by 3 consecutive shots*

M.E.G Officer: SHIT! MY FUCKING CLOTHES ARE MELTING OFF!

*Groaning is heard whilst the officer pours almond water on his acid wound.*

M.E.G Officer: The fuck was that? Let me get a closer look at that bastard.

*short pause*

M.E.G Officer: This thing ain't a hound. I've gotta report back to M.E.G, I may have just discovered a new entity.

< End of Log >

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