Back in the day, the city was home to the dark lords and us, no one else interrupted and it was a quiet place. Oh, but that's over, now there are only ruins of the battle, ruins of what was once the great city. Oh, poor dark lords.
Level 2250 is the 2251st level of the Backrooms.
Contents
Description
Level 2250 consists of an endless city of 20th century appearance. The sky is cloudy and a normal day and night cycle. Many buildings are damaged and sometimes completely destroyed, although you can find buildings in an old, almost abandoned state. Level 2250 has streets, squares, buildings of all uses (although they are almost always taken over by entities) and restaurants.
Entities at Level 2250 abound everywhere, even inside buildings. Although the entities are few, consisting only of Lightlurkers, Their Retainers and Smilers, are infested by the level. One of the most abundant entities in the place are the Lighturkers at the level being their place of birth, or their taken place (it is unknown if the Level 2250 was first or the Lightlurkers were first), the least abundant entity are the Smilers that are found inside buildings and alleys. Their Retainers are usually found inside buildings performing rituals or writing.
Level 2250 has an anomaly present called "Dark Influence", which will be explained later, but it is the reason why Their Retainers exist as well as Smilers. At this level it is too difficult, almost impossible to find a place without entities or few entities, since this place is the "refuge" and home of all the entities mentioned above. It is said that the level before everything was correct, however, after the battle between the Lightlurkers and other entities the place was destroyed by enemy entities to the Lightlurkers and their team.
Entities
Colonies and Outposts
Due to the infestation of entities, colonies and outposts cannot be established. There was one, but it was later destroyed by the entities of the level. This outpost was called "El Refugio", and helped wanderers get through the level. These people had to be as self-confident as they tried to survive in this level. But the inevitable happened, the outpost was destroyed by the entities and the members are considered dead.
Entrances and Exits
Entrances
- Noclipping on a 20th Century painting in Level 2052 will take you to this level.
- Entering an abandoned house with the number "2250" on Level 11 will take you to this level.
- Entering "Battle Breaks" in some levels will take you to this level.
- Lightlurkers and Their Retainers can return to the level whenever they want.
Exits
- By falling asleep you have a chance to be teleported to another level. So far, the levels to which it takes you are Level 3086, Level 1283, Level 1970, Level 2020, Level 840 and Level 1415.
- Entering a garden surrounded by severed tentacles, probably Lightlurkers will take you to Level 1800.
- It is rumored that a wanderer managed to go to another level by killing a Their Retainer and putting on his cloak.
- Entering "Battle Breaks" in this level will take you to the previous level you were in before entering this one.
- Lightlurkers and Their Retainers can exit the level whenever they want.
Battle Breaks
Description
By Battle Breaks we mean cracks or gaps left in the "Battle of Overvinne", the battle of the entities against the Lightlurkers. Since the battle occurred on different levels, many of these Battle Breaks were formed in the middle of the fights, although the Battle Breaks were not known until some time after the battle. Something used in the battles caused the creation of the Battle Breaks, although it is not known how it is caused, there are some theories that try to solve the cause of why these levels were created. Among these theories, one of the most believed is:
- The Battle Breaks were formed by breaking an invisible barrier connecting each level of the Backrooms. One of these barriers connecting Level 2250 to other levels had been destroyed in some levels.
Battle Breaks are cracks or gaps that are in some levels where the entities fought against the Lightlurkers in battle. Battle Breaks look like normal cracks or gaps, although the ambience of Level 2250 can be heard inside them. When you go through a Battle Break, you will appear on Level 2250, anywhere, and the crack or hole you entered will disappear, although there are other Battle Breaks in the level.
Dark Influence
Description
Dark Influence is an anomaly present at Level 2250 and only at that level. The Dark Influence transforms entities into other more corrupted entities, as was the case with Their Retainers and the Smilers. However, Dark Influence will not quickly transform you into another entity, but rather slowly. Dark Influence causes sanity decay, health decay and can cause you to see hallucinations.
These effects can be avoided by drinking Almond Water and its variants as well as entertaining yourself with other things to avoid the Dark Influence. However, if you have been with Dark Influence for a long time you will be transformed into another entity, and if you are with companions, whether or not your companions have Dark Influence they will also be corrupted, as well as the entities that are around the person.
The "Their Retainers" Case
Their Retainers were once humans who are said to be from some time before Christ. These humans are considered the first wanderers of the Backrooms. To their misfortune, these humans were kidnapped by the Lightlurkers and taken to Level 2250. These humans spent a long time on the level, and then became Their Retainers. If the Lightlurkers had not killed these humans, the Their Retainers would not have existed.
The "Smilers" Case
It is said that a group of entities inadvertently went to Level 2250, and that was the last time they saw each other. The entities were frowned upon by the entities of Level 2250, due to the fact that these entities had entered the territory of what at that time were the dominant entities. After a while, these entities passed from being those entities to the Smilers.
It is not known which entity became the Smilers, and there is no entity that has any relation to the Smilers other than the Frowners and Lurkers, but the Frowners and Lurkers appeared much later. Then the group The Lost got to know the entities, and then it was some time before the Smilers were "found" in 2009.