In The Lagging Program, everything freezes still for inconsistent periods of time.
Description
The Lagging Program lags frequently and inconsistently; lagging can last for a quarter of a second to over 30. During delays caused by lag, wanderers can still give body inputs to move, but the movements happen rapidly when the lag is over. Essential functions like breathing and heart beating are part of these movements, causing the level to be fatal.
Entering The Lagging Program, wanderers are inside an office building of indeterminant size. Inside of the office building has cubicles with workers working. Interacting with the workers will result in no acknowledgment. Looking outside the office windows reveals a dark gray area with a white grid floor, similar to a 3D modeling program. The windows can be broken and exited out of to get there.
Outside of the office are various 3D shapes that sometimes move around. Any of the 3D shapes no-clipping into a wanderer can cause suffocation if the shape doesn't move again in time.
Theories
Wanderers have theorized about the lag in The Lagging Program. Some wanderers believe that the level lags from being inside of a simulation. The current evidence for the simulation theory are the lag, the look of a 3D program, and the workers not interacting. They believe the workers never interacting is from them doing a repeated animation.
Other wanderers believe the simulation look is a trick and that the lag is just how the level was made. The current evidence for the anti-simulation theory are the fact wanderers get teleported inside of the level and the Backrooms not having the same logic across levels. They argue that the whole Backrooms and beyond would have to be a simulation in order to enter simulations.
The simulation theory wanderers refute them by also using the Backrooms not having the same logic argument. They believe the Backrooms can have wanderers enter simulations if it wants to. Overall, neither sides have strong evidence.