Level 6 has a high light absorption rate; normal flashlights don’t work in this level, shrouding wanderers in almost complete darkness.
For the exploration of Level 6, M.E.G. constructed a flashlight with 1,414,224 lumens; this flashlight can only shine a few feet in front of it and shut off after 7 seconds of max brightness.
Entrances and Exits
Entrances
Going through the boiler room in Level 5 leads to this level.
The other entrance is a rusted door located on 6.1.
Exits
Tripping on a wire leads to Level 6.1. Intentionally tripping on a wire will not trigger this transportation.
Original Author:ThePizzaEater1000 Authors: Ganchimi/Michigan and AkuYoukai/Kurry Images: Image Title by image author is licensed under CC BY 2.0 (replace with the image's Creative Commons policy, if applicable).